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#1 kdanger

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Posted 06 August 2011 - 08:38 AM

Backstory:

For as long as can be remembered, the country of Selian has been surrounded by the Border, an impassable magical wall, marking a perfect dome around and over Selian and part of the surrounding ocean. With the wall as a safeguard and a source of power, the cautious citizens of Selian have prospered, conflicting only with the people of the Southlands that lie within the Border.

Lately, though, the Border has been unstable; the wall shakes and shifts erratically, endangering those near it, and its area, gradually but surely, is beginning to shrink. Guided by the records entrusted only to the highest leaders, the High Council of Selian has found a possible solution: the Winged Key, an artifact rumored to take down the Border entirely, lies disassembled into four pieces at the farthest reaches of Selian. The High Council seeks a group of adventurers to go and retrieve the pieces, before the Border’s instability dooms all of Selian...

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Setting:
Spoiler -


How Magic Works
Spoiler -


Rules of the RP
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Further suggestions for players/FAQ:
Spoiler -


Class and combat system
Spoiler -


Signup form:

Name: (please keep it reasonable; hyphens and apostrophes are going to get some weird looks)
Age: (again, keep it reasonable; small children are probably right out)
Appearance: (picture may be provided, but a brief description is mandatory)
Personality: (Listing here is optional; it’s just to give us a general idea of what to expect. You may omit this and demonstrate personality in the RP.)
Class:
Backstory: (just give us a general idea of who they are and what they’re doing here)

Cast:
Adri (Mage: Weatherworker)
Riban (Pilot)
Lou (Mage: Healer)
Isra (Thief)
Aeron (Soldier)
Rane (Rider)
Zull (Mage: Mindworker)
Thurgood (Soldier)
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Signup:
Name: Adri Therru
Age: 20
Appearance:
Spoiler -
A slender young woman of medium height, with medium-brown skin, hazel eyes, and very dark brown hair, parted in the middle and falling past her shoulders. She usually wears the short tunic and trousers popular throughout Selian along with short boots, sometimes adding a skirt. A pale blue mage mark of swirling lines wraps around her right eye, and her tunic is dyed in a pattern that denotes her status as a weatherworking Border mage.

Personality: Optimistic and hardworking, confident but aware of the limitations of her magic.

Class: Mage: Weatherworker

Backstory: For generations Adri’s family made their living fishing in Terin, but when a passing enchanter noticed young Adri’s potential for magic, they were quick to encourage her learning. At eighteen she graduated from the mages’ academy in Merenna. She spent some time helping out the family business by providing fair winds and calm seas while the local weatherworker recovered from the strain of deflecting a particularly dangerous storm, and set off for the capital after he was well again to look for work and a change of scenery. For the moment, she’s employed by the government, going where they need her to to keep crops watered or official functions dry.

Edited by kdanger, 23 September 2012 - 02:23 PM.


#2 Snowy_One

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Posted 06 August 2011 - 09:02 AM

Might have some interest in this. I will go over the details more later and see.

#3 Rothene

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Posted 06 August 2011 - 09:40 AM

Name: Riban Ira
Age: 38
Appearance: A short spindly man standing barely 5 feet in height, a wonderful attribute for the cramp sitting arrangements of an ornithopter. He has slight greying hair and a hooked nose.
Personality: Can be extremely ill-tempered when anything worth being concerned about his ornithopter arises. There will be more demonstrated in the Rp...I guess.
Class: Pilot
Backstory: Riban devoted most of his teenage life to building his ornithopter with the fortunate black smithing knowledge from his father and leather working knowledge from his uncle. His height and general lack of strength forced him to seek greater heights for him, some way to be 'above' others. Flying was the natural answer to him. The need to prove himself had driven him make a bid to get himself involved in something as important as searching for the Winged Key. He suspects that his talents would prove too invaluable to be turned away. Hopefully he is right...

#4 Snowy_One

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Posted 06 August 2011 - 12:11 PM

Name: Diane / Seventeen

Age: 20

Appearance: A woman of average height, brown eyes, and slightly lighter skin than the norm, Diane has thick dark hair which she often keeps tied up in a short ponytail that doesn't even reach down to her shoulders. She has worked hard to keep her legs strong for running and jumping, while her overall body lean. She wears a simple white shirt and commoners skirt that doesn't go down to her knees. A belt hangs about her waist with many pouches, each filled with either thieving tools (like lockpicks) or makeup (for disguising herself). Her only weapons, a pair of daggers, she keeps stored within a pair of ankle-holdsters as well.

Personality: Diane is a thrill-seeker first and foremost. She enjoys the rush, the chase, the hunt, the beating of her heart in her chest while she evades alerted guards, the thrill of swiping a valued artifact, and the tense dagger-fights she gets in to if caught. However, she has also practiced her acting and her ability to hide her true intentions. While anyone who has seen her in those moments of tense action knows that this is the real Diane, when she is outside of them, she has become very good at masking her true desires and personallity. She often fakes being a healer or a tough and hardbitten soldier, and these two personas have become her two primary ones outside of the thrill of stealing.

Class: Thief

Backstory: Being a thief is not a easy task. Sure, it is easy to swipe things from common market stalls or to break into a persons house from time to time, but those jobs are common things that your average person could do. Even as a small child, Diane dreamed of something much bigger. Not content to live the life of a common fisherwoman on the coast of the western sea, Diane started to look into various other methods of employment before she was even a teenager. By ten, she had made her first theft, by twelve she had managed her first break-in, and by fifteen, she had managed to become the top thief in her town... which was not a hard feat. She soon left her town, looking for bigger jobs. However, she had a small problem. She didn't want to be involved in simple small-time theft. She wanted to aim for the big jobs, the things where one successful theft could set a person for life. She wasn't about to enter into the world of white-collar crime and legal loopholes though, as that was utterly boring to her. She wanted the big jobs. The problem was that she needed information in order to preform these jobs, buyers, sellers, and the like, and as a young girl from a small fishing village, those few people willing to pay out anything sizable would not be looking for her. On her seventeenth birthday she came up with the solution. She created a false crime organization of which she was the only member, then had that 'organization' contact potential employers who, upon accepting, were soon greeted by the seventeenth ranked thief in the organization, 'Seventeen'. Using this scam, Diane soon landed herself a few jobs. However, the thrill of the theft has started to wear off for her. She is looking for a bigger job. Having heard of a government job that is currently hiring people to look for a long lost relic, Diane has decided to apply as Seventeen. Succeed or fail, the adventure will be fun, and on the off-chance that they succeed, she will likely be set for life.

#5 kdanger

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Posted 06 August 2011 - 01:40 PM

Riban: Approved.

I would make a note that he most likely does not know about the details of the current mission yet, but it is certainly acceptable for him to know that there is an important mission coming up if he is already a government-employed pilot. The characters will be introduced to the mission in the prologue.

Diane: Denied.

In-character reasons: There are some holes here. First, how does she pull off the soldier disguise? Does she carry around a stolen uniform, or something? Second, the "child master-thief" backstory smacks of suishness. It would not be impossible to pull that off well, but I am dubious. Thirdly, the mission for the Key is not, as you put it, just a "government job"; the Council are picking employees they trust, and so they aren't exactly accepting applications. She would need a more convincing reason to be chosen, which I would be glad to discuss with you except for
Out-of-character reasons: I'm sorry, Snowy, but you have a tendency to make me (and others) uncomfortable a lot more than I would like to deal with. There are lot of things, such as annoyance, that it is not always particularly fair for a GM to refuse to put up with, but being creeped out is not one of them; I reserve the right to not run a game in which I know I will be uncomfortable. I'm sorry, but I would appreciate if you would not participate.

#6 HongLei

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Posted 06 August 2011 - 04:24 PM

why not I haven't tried one of these before

Name: Lou Scott
Age: 17
Appearance: Short black hair, about 5'7, about 130 lbs, slim build, lighter tan skin, brown eyes. Usually wears the traditional long robes of his small village in the mountains (we can live in the mountains right?).

Personality: Quiet, shy, honest, empethetic, but may come off as blunt at times. Prefers to keep his emotions to himself. Will never abandon someone in need.

Class: Healer

Backstory: Lou lives in a small village of Shan in the southern mountains (if we can live there, you are free to rename it if you want). The village is fairly isolated in the mountains, but far enough away from the border that no one gains the odd effects of the border. Lou is one of the mages born with magical gifts. At a young age his parents died in an earthquake, and after realizing his gift he was adopted by the old village apothacary. The village apothecary had some basic knowledge of healing magic that Lou learned along with a fairly expansive knowledge of herbs. Although in most regions mages are shunned, but in Shan Lou is the only mage in an isolated village where the people are more tolerant. The village is small enough that it isn't on most maps, and isn't known to many other than hunters and traders. Lou is the became the main physician of the village at the age of 15 when his guardian the apothecary passed away of old age. Although his magic isn't as predictable as the border mages, Lou has gained much control over it though experience. He has gained much fame through the miraculous healing of a dying hunter who was caught in the mountains during an earthquake, which he broke his legs in, and was later found by a villager. The hunter has spread word of a powerful healer in the mountains and others have sought him out. Including a city official, who needed healing for his son, who was dying of an odd disease, Lou healed him.

Edited by HongLei, 09 August 2011 - 10:58 AM.


#7 Liquid Snake

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Posted 06 August 2011 - 06:32 PM

Name: Richard Alway
Age: 22
Appearance: Rather tall in stature. Striking gray eyes and a neck-length mane of black hair make for a somewhat intimidating sight. He wears modern Selian clothes- tan shirt, a green shirt with a mindworker's emblem, and black boots.
Personality: Fierce at times, but usually reasonable. Rather straightforward.
Class: Mage- Mindworker
Backstory: Richard's family has long worked to study Selian magic in Merenna. He did not stray from the cause, going to the mage's academy and delving into research as soon as he graduated. However, he is somewhat disappointed at the progress that has been made in discovering more about magic. Richard believes that a more effective approach to learning about magic could be taken by experimenting with its forces rather than applications, but the train of thought has had little success. He is currently looking for a way to prove his method to fellow mages.

\o/

Edited by Luka Mefeline, 06 August 2011 - 07:34 PM.


#8 kdanger

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Posted 06 August 2011 - 07:42 PM

Lou: Approved, just a couple little things: you mention tribes, and Selian isn't really a tribal society, but you could easily swap it for son of a local official and that part would work just fine. Also, due to the mechanics of how and why the Border works, it shouldn't normally be able to mutate or give magic to animals (unless monsterbear is a very recent event). A rabid bear would probably work just as well if it wasn't recent. Other than those, you're clear. (I can't say much right now on why the Border doesn't affect animals, but if you PM me I can tell you a little bit.)

Richard: Approved.

#9 HongLei

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Posted 06 August 2011 - 09:11 PM

Okay fixed the problems, sorry I saw that the southern people were viewed as barbarians so I assumed tribal society sorry.
Changed monster bear to earthquake, that should be more reasonable right.

#10 scorri

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Posted 06 August 2011 - 09:18 PM

Name: Isra Mar

Age: 21

Appearance: dark brown hair cut around her shoulders (long enough to be pulled back, but not super long), regular brown skin, dark brown eyes with small flecks of goldish-brown in them, around 5'5" in height, skinny, but tough. usually wears non-descript tunic and leggings with soft, worn brown leather boots. She usually has a set of lockpicks hidden somewhere on her person, and will never leave her room without at least one set of knives. She usually keeps one of her knives stored in the back of waistband, with the other strapped to the outside of her thigh, accessible through a slit in her leg pocket.

Personality: guarded. puts up a good front of being friendly, able to easily control her emotions, but is scared of failing

Class: Thief

Backstory: As a thief, Isra was competent, but not one of the bests. One day, she was caught stealing, but instead of being put in jail, she was instead recruited by the government as a spy, given more training, and is now used effectively both as a spy, and as a connection with the less savory side of the world.
(yes i realize back story is not very long or detailed, may edit at a time when am not braindead)

Edited by scorri, 06 August 2011 - 09:18 PM.


#11 roymbrog

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Posted 07 August 2011 - 05:45 AM

I will be signing up for this when I have the time, probably later today or tomorrow.

#12 kdanger

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Posted 07 August 2011 - 07:23 PM

@HongLei: Earthquake is fine. More will be explained about the Southlanders in time.

Isra approved.

#13 Nightmare

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Posted 08 August 2011 - 03:43 PM

Name: Aeron
Age: 36
Appearance: Huge (over two metres huge), ripped and jacked like hell with a full moustache and long hair (both white)
Personality: Excellent and elegant.
Class: Soldier
Backstory: Aeron comes from a wealthy family that had served the High Council FOR GENERATIONS. Aeron always wanted to honour his family by continuing their service, and so, he signed up as a guard when he turned 16. Since then, he has done many great deeds and has been promoted a few times, gaining his family's praise.

Edited by Lagiacrus, 08 August 2011 - 07:02 PM.


#14 kdanger

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Posted 08 August 2011 - 05:09 PM

Aeron approved. (Oh boy.)

RP will start this evening!

Edited by Kiryn, 08 August 2011 - 05:10 PM.


#15 the_whistler

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Posted 14 August 2011 - 01:11 PM

Name: Rane Morther
Age: 25
Appearance: A lanky man of about average height with light brown hair and dark coloured eyes. He keeps his hair cut short to minimize interference with his eyesight, and wears fitted plain clothes as a personal uniform of sorts.
Personality: Acts nonchalant, but can be stubborn with goals.
Class: Rider
Backstory: Rane grew up in a small village bordering the Southlands, his family managing to scrape by as farmers, along with partaking in the occasional trade. Wanting to explore the rest of Selian, Rane traveled to the capital and volunteered as a rider, borrowing a horse until he had enough wages to pay for his own.

#16 kdanger

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Posted 14 August 2011 - 02:26 PM

Rane approved. Huzzah.

#17 ReformBlade

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Posted 23 August 2011 - 12:20 AM

Name: Callen Tentro
Age: 30
Appearance: 5'8" Unkempt short brown hair, brown eyes, wears a short sleeved shirt with a vest on top, loose fitting pants and extremely worn leather boots. Has marks of a border mage on his forehead, 3 lines seemingly spraying from the tip of the bridge of his nose.
Personality: Distant, yet quick to anger and even quicker to forget what he was angry about. Believes in a higher power, and believes he was brought into existence for a reason. As such, any who belittle him set a off a fuse in him quite quickly.
Class: Mage (enchanter)
Backstory: Born with the gift of enchantment, he grew up treated quite differently than most. Freak, weirdo, 'crazy' were all names he was familiar with, all names he wished people would stop spewing. Any time he'd see a new face as a child, he ruined his first impression, his magic uncontrollable. Suddenly a door would glow, a pot for a plant would float at his touch (he was quite a curious little fellow), it all earned him looks of disgust, shame, everything he didn't want. His parents eventually gave up on him, one day simply shoving him out of their village with the bare minimum for survival when he was just a teenager and just starting to comprehend what he was capable of. It'd probably be at this point where he began to rely on praying to a higher power, praying that he'd find someplace to stay, some place to hone his gift and be accepted.


His prayers were seemingly answered as he stumbled upon Merenna. He was brought in, and he found that his gift was looked upon as just that. A gift, not a curse or a blight as many had made him think. He now resides there in Merenna, living contentedly for the time being working in a grocery. He eventually caved in and marked himself as a border mage so he wouldn't cause any unneeded panic when he'd have to do any sort of travelling.








Please call me out if this irks anyone, kind of winging it here.

#18 kdanger

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Posted 23 August 2011 - 11:09 AM

Callen approved. I'll pester you as soon as we reach Merenna.

#19 Rapier

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Posted 15 September 2011 - 07:27 PM

Are you still accepting sign-ups?

#20 kdanger

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Posted 15 September 2011 - 07:33 PM

Signups are still open, it's just a little bit harder to get a character integrated into the main group at this point. Message me with your idea so far and I'll see how it might be possible to get them in.




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