Berwick Saga
#1
Posted 10 August 2011 - 12:16 PM
#4
Posted 13 August 2011 - 12:14 PM
Also, do you know how to use HTML? This is mainly useful for doing stuff like tables
#5
Posted 13 August 2011 - 01:55 PM
About HTML, I know how to use it, but if I have to make the entire page I'd rather use PHP and SQL. It's way faster.
#6
Posted 13 August 2011 - 02:32 PM
However, I don't *think* what you use should be a major problem. So if you want to use PHP and SQL, that should be fine. If all else fails, I'll try and think of something ^^
#9
Posted 04 September 2011 - 07:50 AM
Are you interested in this?
Edited by Othin, 04 September 2011 - 08:30 AM.
#10
Posted 04 September 2011 - 10:58 AM
Well, serenes forest might be a simple layout but I think it is perfect for what it is (apparently) meant to be!Haha, that's good to know then. I'm basically a caveman when it comes to web design.
http://www.imdb.com/title/tt1664894/
WE LOVE YOU VINCENT!!!
Edited by VincentASM, 05 September 2011 - 07:29 AM.
Hiding the large images
#12
Posted 05 September 2011 - 05:53 AM
The only thing I'm missing is one skill Aegina and Saphira have. The site lists a translation, but I can't figure out what it says, and I don't think I've seen it work.
HP以上のダメージを受ける攻撃が命中したとき、命中率を-10%して再判定を行う。
According to the Babelfish translation, it seems like something along the lines of the Prayer/Miracle skill in FE4/5/9/10, but I don't want to assume anything, and it affects how I'd translate it.
Edit: Currently working on spreadsheet that should basically be ready for the Learned Skills page. For now, I'm working under the assumption that the mystery skill functions as Miracle and using that name. One other issue I noticed, though. According to the wiki, Marcel gains +1 Move at LV15, which lines up with what I've heard. What seems odd is that it's an identical effect to gaining the skill Sprint, but the wiki doesn't say anything about him actually learning Sprint, just gaining the movement. So, for anyone who's played the game, do you know whether he got the skill or just the movement? I haven't been using him on my current playthrough, so I can't check for myself.
Specifically, the wiki says:
移動力+1(Lv.15)、 低速Ⅱ(Lv.15→14→15)
I don't know what to make of this. I've just been ignoring the second part, but if anyone has any idea what it might mean, it might help clear this up.
Edited by Othin, 05 September 2011 - 07:06 AM.
#13
Posted 05 September 2011 - 07:26 AM
means "If the user would take damage from an attack that kills them (literally "goes over their HP"), that attack is [ignored and] rolled again with -10% Accuracy."HP以上のダメージを受ける攻撃が命中したとき、命中率を-10%して再判定を行う。
No clue about Marcel sorry.
EDIT
Love the cave drawings X D
Edited by VincentASM, 05 September 2011 - 07:28 AM.
#14
Posted 05 September 2011 - 12:40 PM
Anyway, I've essentially finished pages for each of the characters' base stats, growth rates, skill progressions, and class changes, and a page for the elemental magics. I don't have class change requirements written up, just the benefits of the class changes, but that shouldn't take too long (and seems to fit better on a separate page). I'm also not sure what Lightning's effect is (戦闘不能確率2倍, something about heavy injury/non-combat/crippled status?), and of course, when I do get the class change requirements compiled, Reese's will have to be blank for the time being, although I intend to address that mystery as soon as I can.
Anyway, if you're interested, I'll see about uploading these. I tried to upload what I had earlier, but MegaUpload got stuck somewhere after uploading the document, just like every other time I've tried to use it.
Edited by Othin, 05 September 2011 - 12:40 PM.
#15
Posted 05 September 2011 - 01:37 PM
About Marcel, I think mine is at level 12, so I might see what´s up then. However, a guidebook I have says that he learns Allowance/Mercy at that level (LVL15). When I get him to level 15, I'll be able to tell you for sure.
It would be interesting to add the food skills as well, since if you're lucky enough to get the right meal at the right time, the missions can be significantly easier (like having more arrow-dodgers in the mission "Scorpion" in Ch10, since there are only two enemies not locked to bows, and one of them doesn't even attack).
#16
Posted 05 September 2011 - 01:45 PM
I haven't looked into food much; I don't know if the wiki explains it in any detail. There definitely doesn't seem to be sufficient information about horses and resulting skills or other effects.
Working on bows now, and it seems the Demon Bow has the same effect as Lightning. It definitely seems to be something about heavy injuries, but there's no % or anything... Maybe it doubles the chance? I'll work with that assumption for now.
Mercy? That definitely sounds odd; I was watching YayMarsha's videos of his Berwick playthrough, and he noted the same thing about Marcel gaining +1 Move at LV15. And based on what he said, he's played through the game a few times and likes using Marcel, so I assume he'd know if that was incorrect. But we'll just have to see, I guess.
#17
Posted 06 September 2011 - 03:28 PM
The wiki has a page that lists the formula for injuries and wounds, which explains the Lightning effect better. Basically, the normal formula has a part where the number gets cut in half. For the double rate weapons, it instead gets multiplied by 2. For a Demon Bow user, this makes 100% wound rate pretty easy to reach.I'm also not sure what Lightning's effect is (戦闘不能確率2倍, something about heavy injury/non-combat/crippled status?), and of course, when I do get the class change requirements compiled, Reese's will have to be blank for the time being, although I intend to address that mystery as soon as I can.
As for Reese's promotion requirements, I still don't understand how it works. Considering the food menu is randomized when starting a new chapter though, I honestly wouldn't be surprised if it turns out to just be a random event past a certain chapter.
Definitely lots of fun to be had save/load spamming until you get a menu that doesn't suck. :)It would be interesting to add the food skills as well, since if you're lucky enough to get the right meal at the right time, the missions can be significantly easier (like having more arrow-dodgers in the mission "Scorpion" in Ch10, since there are only two enemies not locked to bows, and one of them doesn't even attack).
The food section of the wiki is probably the most comprehensive one you'll find, since you can sort by food grade or just check one character's taste. Some of the entries might be a little vague though, like the foods that increase "luck." As far as I know, luck functions like a sort of Miracle Talisman, but that's not the easiest thing to figure out from the wiki.I haven't looked into food much; I don't know if the wiki explains it in any detail. There definitely doesn't seem to be sufficient information about horses and resulting skills or other effects.
As for horses, I don't know what you mean. There's a chart on the Stable page that lists any stat gains from mounting.
Yeah, Marcel reaches amazing 4 movement at level 15. It's not on-topic, but I feel obligated to remind people to not make that same mistake (using him that much).I was watching YayMarsha's videos of his Berwick playthrough, and he noted the same thing about Marcel gaining +1 Move at LV15. And based on what he said, he's played through the game a few times and likes using Marcel, so I assume he'd know if that was incorrect. But we'll just have to see, I guess.
#18
Posted 06 September 2011 - 05:41 PM
Good find; I hadn't looked in the FAQ much. Are you sure the x2 replaces the /2, though? It looks like it's saying it just takes whatever you already have and multiplies it by x2, and it's just that in that scenario, the /2 was already negated by the other effects.The wiki has a page that lists the formula for injuries and wounds, which explains the Lightning effect better. Basically, the normal formula has a part where the number gets cut in half. For the double rate weapons, it instead gets multiplied by 2. For a Demon Bow user, this makes 100% wound rate pretty easy to reach.
I'll see about looking into this, although I don't expect great results from one file alone. It might be worth looking at odd data like number of civilian requests completed, etc. I certainly intend to do so. I'm right at the start of Ch7 on my main file and haven't gotten a promotion event yet, so I can try different things throughout the next few chapters and see if I can find anything useful.As for Reese's promotion requirements, I still don't understand how it works. Considering the food menu is randomized when starting a new chapter though, I honestly wouldn't be surprised if it turns out to just be a random event past a certain chapter.
Well, there's some section that lists horses and doesn't provide any useful information. I guess I didn't look around enough to find the right one.The food section of the wiki is probably the most comprehensive one you'll find, since you can sort by food grade or just check one character's taste. Some of the entries might be a little vague though, like the foods that increase "luck." As far as I know, luck functions like a sort of Miracle Talisman, but that's not the easiest thing to figure out from the wiki.
As for horses, I don't know what you mean. There's a chart on the Stable page that lists any stat gains from mounting.
Does the 4 movement come from the Sprint skill, or is it just a separate gain?Yeah, Marcel reaches amazing 4 movement at level 15. It's not on-topic, but I feel obligated to remind people to not make that same mistake (using him that much).
---
Compiled all wind/fire/thunder/holy/dark magic, all bows/crossbows/ballistae/arrows, all spears/lances/forks, all axes, and all shields, although there are still a few names and effects I couldn't figure out and intend to look into more. I also intend to redo the knives/swords/blades/maces; I haven't noticed any major issues with the pages on the site, but they could still use some cleanup. Vincent hasn't answered whether or not he's even interested in using any of this, but even if he isn't, it's good to have. Of course, it would be far more useful to the development of Berwick Saga as a playable game if he is...
Edited by Othin, 06 September 2011 - 05:43 PM.
#19
Posted 07 September 2011 - 03:17 AM
I meant adding those skills to the character skills sheet, so that you could guess what food could be useful at some chapters. Don't get me wrong, that wiki is useful as it is, but adding that would be interesting.As for Reese's promotion requirements, I still don't understand how it works. Considering the food menu is randomized when starting a new chapter though, I honestly wouldn't be surprised if it turns out to just be a random event past a certain chapter.
Definitely lots of fun to be had save/load spamming until you get a menu that doesn't suck. :)
It would be interesting to add the food skills as well, since if you're lucky enough to get the right meal at the right time, the missions can be significantly easier (like having more arrow-dodgers in the mission "Scorpion" in Ch10, since there are only two enemies not locked to bows, and one of them doesn't even attack).
I think it has something to do with how you complete the important missions (I read something in a page I could no longer find), like you get 1-3 points for how you get it done (less turns, less NPC deaths, boss death/capture...)...I'll see about looking into this, although I don't expect great results from one file alone. It might be worth looking at odd data like number of civilian requests completed, etc. I certainly intend to do so. I'm right at the start of Ch7 on my main file and haven't gotten a promotion event yet, so I can try different things throughout the next few chapters and see if I can find anything useful.
As for Reese's promotion requirements, I still don't understand how it works. Considering the food menu is randomized when starting a new chapter though, I honestly wouldn't be surprised if it turns out to just be a random event past a certain chapter.
#20
Posted 07 September 2011 - 11:56 AM
Sorry, I missed your first post in this thread.Compiled all wind/fire/thunder/holy/dark magic, all bows/crossbows/ballistae/arrows, all spears/lances/forks, all axes, and all shields, although there are still a few names and effects I couldn't figure out and intend to look into more. I also intend to redo the knives/swords/blades/maces; I haven't noticed any major issues with the pages on the site, but they could still use some cleanup. Vincent hasn't answered whether or not he's even interested in using any of this, but even if he isn't, it's good to have. Of course, it would be far more useful to the development of Berwick Saga as a playable game if he is...
I think your information for Berwick Saga would definitely be useful. I just stopped working on the pages because I can't play the game without endangering my PC.
Although, I was just wondering have you played the game? Because, as you probably already know by now, a lot of the elements are different to FE, so certain information might be harder to interpret.
Also, I'm a bit wary about the accuracy of the translations. If people like paladin21 or YayMasha, would I know are familiar with the game, would like to double check your work, that would make me feel more comfortable. However if that's not possible, your info is better than nothing (and probably about as accurate as what I've currently got on the site).
In any case, if you're interested, you could also consider submitting your information on the wiki. The front page says registrations are closed, but I've privately enabled them for the time being. This might be handy if your info tables are already in HTML or something or you'd like somewhere to host your work at least temporarily.
Edited by VincentASM, 07 September 2011 - 11:57 AM.
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