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#1 Lord Raven

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Posted 17 August 2011 - 05:17 PM

No guarantees on finishing but I'll outline my strategy as close as possible. I can't record videos or anything but I'll be sure to give unit stats and what have you at the end of every chapter, as well as turncounts etc.

This is going to be hard mode, and I'm not quite sure what I'm doing yet. I have a decent idea of the early game but nothing long term just yet. No guarantees on finishing either... but I'm doing this out of general interest and seeing how long my interest lasts. I'll do an "all characters recruited" run.

Anyways, for completion.

Prologue

Turncount: 4/4

          Level  HP Str Mag Skl Spd Lck Def Res
Ike       02.57  20   5   1   7   8   6   6   0



Chapter 1

(The + refers to promoted)

Turncount: 2/6
          Level  HP Str Mag Skl Spd Lck Def Res
Ike       02.57  20   5   1   7   8   6   6   0
Oscar     03.10  26   6   1   6   7   5   8   0
Boyd      02.58  30   7   0   4   6   4   5   0
Titania   01.26+ 33  12   4  13  14  11  11   7

BEXP: 200/200

Turn 1: Oscar rescues Ike, goes to the extent of his range. Titania takes and drops Ike.
On Turn 1 EP: Ike has to dodge at least one of the three attacks in order for this to work.
Turn 2: Seize, Oscar gets Seraph Robe and Boyd kills a Fighter.



Chapter 2

Turncount: 4/10
          Level  HP Str Mag Skl Spd Lck Def Res
Ike       03.62  28   6   1   7   8   6   6   0
Oscar     04.10  26   7   1   7   8   5   8   0
Boyd      03.36  31   8   0   4   6   4   5   0
Rhys      04.44  22   0  10   8   5   7   0  14
Titania   01.60+ 33  12   4  13  14  11  11   7

It ends on Turn 4 EP. Oscar takes care of the north, Boyd and Ike take care of all the southern enemies. Titania goes up north on Turn 3 and Turn 4 is when she equips the Steel Axe and starts creating some chaos. Ike used Seraph Robe.

BEXP: 200/400



Chapter 3

Turncount: 3/13

          Level  HP Str Mag Skl Spd Lck Def Res
Ike       03.84  28   6   1   7   8   6   6   0
Titania   02.04+ 34  12   4  13  15  12  12   8
Shinon    01.09+ 32   9   6  15  13   9   9   6
Gatrie    09.56  31  12   0   6   5   5  14   0

Turn 2: Shinon weakens the Hand Axe Fighter, Gatrie kills it and Titania takes the Hand Axe from Gatrie. That's probably the more guaranteed way to do the strategy, but thankfully Shinon got the critical.
Turn 2 EP: Titania kills a bunch of things with a Steel Axe.
Turn 3: Titania goes up to the boss and attacks him with a Hand Axe. Marcia is talked to.
Turn 3 EP: Boss kill

BEXP: 200/600



Chapter 4

Turncount: 2/15

I didn't post chapter 4 cause I forgot probably, but I got a 2-turn. Everyone was crowded in a corner by the end of Turn 2 so they wouldn't get killed (in Shinon's case it was more or less to attract attention to himself since nobody attacks anyone but Shinon if they're able to). Titania attacked some random Soldier on Turn 1, killing a bunch of things with the Steel Axe equipped, and Shinon killed some Archer blocking Titania while she attacked the boss with a Hand Axe. The Hand Axe was a 2RKO, but that was okay since the boss attacked Titania anyway.

300/900



Chapter 5

Turncount: 6/21

          Level  HP Str Mag Skl Spd Lck Def Res
Ike       05.07  30   8   2   9   9   7   7   0
Titania   03.32+ 35  13   5  13  16  12  12   8
Shinon    01.37+ 32   9   6  15  13   9   9   6
Gatrie    10.43  31  12   0   6   5   5  15   0
Soren     03.51  19   0   8  10   8   6   2   8
Oscar     05.58  26   7   2   7   9   5   8   0
Boyd      04.99  32   8   0   4   9   4   5   0
Rhys      05.00  22   0  10   8   6   8   1  15

BEXP: 0/900

On Turn 4, Titania landed a critical on Dakova and killed him.

Edited by Mercenary Raven, 19 August 2011 - 03:19 AM.


#2 Radiant Dragon

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Posted 17 August 2011 - 05:19 PM

Huh. Makes two of us. More data's better than less data, I suppose.

#3 Lord Raven

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Posted 17 August 2011 - 05:22 PM

I've been interested in trying it for a while, but I'm not sure how much time I have left to do this before school starts.

#4 Radiant Dragon

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Posted 17 August 2011 - 05:36 PM

Makes sense. I just really want to prove once and for all that it should not be an argument against units that they need BEXP.

#5 Lord Raven

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Posted 18 August 2011 - 12:52 AM

I'm restarting my game -- I should keep a couple extra saves handy everywhere, which is my lesson. Part of it is because I have had some shitty level ups and the other part is that there are some random things I could've done at random points and finally... I could really use the Hammer.

#6 dondon151

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Posted 18 August 2011 - 02:16 AM

Try using fixed mode?

#7 Lord Raven

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Posted 18 August 2011 - 02:22 AM

I was contemplating but I'm actually satisfied now. Early chapters are short enough that I can restart if I'm not satisfied.

#8 dondon151

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Posted 18 August 2011 - 02:25 AM

Well, its purpose is more to combat units getting too good than units getting screwed.

#9 Kaoz

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Posted 18 August 2011 - 02:55 AM

Huh. Makes two of us. More data's better than less data, I suppose.


Actually that makes three of us since I restarted my own run a few days ago. I didn't plan to log it, but I can post turncounts and some notes for reference if you guys want.

#10 Lord Raven

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Posted 18 August 2011 - 03:06 AM

Well, its purpose is more to combat units getting too good than units getting screwed.

I mean the lvl ups i've been getting are actually... where I'd love fixed mode (Boyd got +1 Skl and only +1 Skl each time I restarted C6, Oscar's gotten some weird mix of Skl, Mag, Res, and HP every single time too). But at the same time wouldn't that screw around with Titania's str? She gets 1 EXP per kill roughly -- though I imagine if I got a Fighter Band on her, killed things with Steel weapons etc she'd guarantee the 2 Str I'd need to 4 turn C6 (her starting with 50 pts doesn't hurt either).. hm

Edited by Mercenary Raven, 18 August 2011 - 03:07 AM.


#11 Radiant Dragon

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Posted 18 August 2011 - 11:48 AM

I personally prefer Fixed Mode because it makes strategies (especially earlygame) more consistent, as well as easily reproducible.

#12 Lord Raven

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Posted 18 August 2011 - 02:52 PM

Chapter 6

Turncount: 4/25

          Level  HP Str Mag Skl Spd Lck Def Res
Ike       05.35  30   8   2   9   9   7   7   0
Titania   03.54+ 35  13   5  13  16  12  12   8
Oscar     06.74  27   8   2   7  10   5   9   0
Boyd      05.60  33   9   0   5   9   4   5   0
Rhys      05.11  22   0  10   8   6   8   1  15
Soren     04.40  20   0   8  10   9   6   3   8

http://serenesforest.net/forums/index.php?showtopic=27728&st=0&p=1668203&#entry1668203 is the strategy I used and it worked. I had to make sure the Myrmidon in question had 4 def -- only in that circumstance could Oscar ORKO him. Other than that, it went by without a hitch.

BEXP: 310/1210



Chapter 7

Turncount: 6/31

Level  HP Str Mag Skl Spd Lck Def Res
Ike       06.79  31   8   2   9  10   8   7   1
Titania   04.62+ 36  14   5  13  16  12  13   8
Soren     05.26  21   0   8  11  10   7   3   9
Oscar     07.60  27   9   2   7  10   6   9   0
Boyd      06.23  33   9   0   5   9   4   5   1
Rhys      05.47  22   0  10   8   6   8   1  15
Mia       06.00  21   7   0  10  13   6   7   2
Gatrie    11.08  32  12   0   6   5   6  16   1
Shinon    01.55+ 32   9   6  15  13   9   9   6

Got the Ward staff and the Armorslayer. I gave Titania a Javelin, Short Spear, AND Hand Axe to take on the entire West. She didn't even need the Hammer because she 2-3HKO'd a bunch of random Armors whose AI suicides into her... in fact there was this one Soldier who was weird and never attacked Titania on enemy phase. Anyways, the other Armors were taken out by a mixture of Ike, Boyd, and Soren (Boyd delivered the finishing 3 damage to one, whereas Soren and Ike often tag teamed one), Oscar took out the Thief and got the Ward staff he stole... Gatrie killed a couple Armors with a Steel Lance (it's a 4HKO) because they all have ballsy AS.

BEXP: 300/1510



Chapter 8

Turncount: 8/39

Preparations:
-- Ike/Oscar C
-- Took off all of Mia's equipment.
-- Sold Ashera Icon, Forged +5 Mt +25 Hit Iron Axe for Boyd
-- Finished the following levels:

          Level  HP Str Mag Skl Spd Lck Def Res
Ike       07.01  32   9   2  10  10   9   7   1
Soren     06.06  22   1   9  12  10   8   3  10
Oscar     08.02  28   9   2   7  11   6  10   0
Boyd      07.00  34  10   0   6  10   4   5   1

(I gave Ike 20 BEXP in increments of 10, which is why he got an extra 1; he gets 11 for the first 10 BEXP. Same applies to other characters who have random .01 in their levels).

BEXP Remaining: 1310

Deployed: Rhys, Oscar, Ike, Titania, Boyd, Soren

          Level  HP Str Mag Skl Spd Lck Def Res
Ike       08.65  32   9   2  10  11   9   7   1
Titania   05.58+ 36  15   6  13  16  13  14   9
Soren     07.14  22   1  10  13  11   8   3  11
Oscar     10.13  29  10   2   7  13   6  11   1
Boyd      09.27  36  10   0   6  10   5   6   2
Rhys      06.07  22   0  11   9   6   8   2  15
Ilyana    06.55  20   1   8  10   9   6   3  10

I basically ended up routing the map. Surprisingly easier for me on HM than NM to rout. I had Titania take the east, Boyd the south and Oscar/Ike/Soren the west. At random times I'd switch out Ike for Titania and Boyd would go east, but I managed to recruit Ilyana too. Killed the boss on Turn 7 EP. It's a defend map so I didn't have to worry about efficiency.

MVP: Titania
BEXP: 50/1360

Edited by Mercenary Raven, 18 August 2011 - 05:03 PM.


#13 Lord Raven

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Posted 18 August 2011 - 06:04 PM

Chapter 9

Turncount: 7/46

Preparations:
-- Ike/Soren C
-- Finished Ike, Soren, Oscar, Boyd's levels
-- Knight Band to Ike, Fighter Band to Oscar
1083 BEXP remaining

Deployed: Everyone
Mia got killed in action. I was not planning on using her at all so no loss. (Her first level up was empty anyway).

          Level  HP Str Mag Skl Spd Lck Def Res
Ike       09.28  33  10   2  10  12   9   7   2
Titania   06.60  37  16   7  14  17  13  14  10
Soren     09.14  23   1  12  15  12  10   3  12
Oscar     12.29  30  11   2   9  13   6  11   1
Boyd      10.57  36  11   0   7  11   5   6   3
Rhys      06.07  22   0  11   9   6   8   4  15
Ilyana    07.18  21   1   8  10   9   6   3  11
Mist      01.33  16   1   4   4   7   6   2   7
Rolf      01.29  18   5   0   8   6   4   6   2
Marcia    05.00  20   8   0   7  11   4   8   6
Mia http://upload.wikimedia.org/wikipedia/commons/e/e4/Grey_horse_lying_down_in_field.jpg

Basically, I had Ike go north to fight some Fighters, along with Rolf/Mist/Rhys/Soren/Ilyana/Mia. Mia was there mainly to weaken fighters and feed kills to Soren and Ilyana (depending on the level of threat that the attacker possessed) but on Turn 6 EP I didn't see the Myrmidon coming to kill Mia -- she got ganged up on and killed (she could've at least dodged one of the Thunder spells since I think they have ~40-50% shot at hitting her). I wasn't willing to restart for her because she's not useful to me.

Anyways, on around Turn 3 I start sending Ike south (Marcia appears on Turn 3 or something but doesn't move). In Turn 4, I put him in position -- diagonal to a bush somewhere south -- so Marcia can reach him with her full movement range. Then I rescue Ike on Turn 4, move Marcia's full range. On Turn 5, I give Ike to Oscar so he can move him, then drop him at a spot exactly six spaces away from Seize. At this point, the boss has been killed by Titania and a bunch of the enemies exterminated so Ike is safe. Turn 7 is the seize.

BEXP: 300/1383





So I have a dilemma within the next chapter; I'm actually aiming to recruit everyone except *maybe* Stefan. I'm wondering if we could,instead of *always* low turning, go stealth in C10. The payoffs -- around 1450 BEXP or something -- is definitely worth it considering we are getting absolutely nowhere near that much CEXP for killing everything in the map and it's within the 12 turn limit for the chapter. We also recruit 3 characters and kill the boss, without killing anything else.

So is it considered "efficient" to go stealth in C10?

Edited by Mercenary Raven, 18 August 2011 - 10:37 PM.


#14 Xander

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Posted 18 August 2011 - 07:28 PM

Chapter 9

Turncount: 7/46

Preparations:
-- Ike/Soren C
-- Finished Ike, Soren, Oscar, Boyd's levels
-- Knight Band to Ike, Fighter Band to Oscar
1083 BEXP remaining

Deployed: Everyone
Mia got killed in action. I was not planning on using her at all so no loss. (Her first level up was empty anyway).

          Level  HP Str Mag Skl Spd Lck Def Res
Ike   	09.28  33  10   2  10  12   9   7   2
Titania   06.60  37  16   7  14  17  13  14  10
Soren 	09.14  23   1  12  15  12  10   3  12
Oscar 	12.29  30  11   2   9  13   6  11   1
Boyd      10.57  36  11   0   7  11   4   6   3
Rhys      06.07  22   0  11   9   6   8   4  15
Ilyana    07.18  21   1   8  10   9   6   3  11
Mist      01.33  16   1   4   4   7   6   2   7
Rolf      01.29  18   5   0   8   6   4   6   2
Marcia    05.00  20   8   0   7  11   4   8   6
Mia http://upload.wikimedia.org/wikipedia/commons/e/e4/Grey_horse_lying_down_in_field.jpg

Basically, I had Ike go north to fight some Fighters, along with Rolf/Mist/Rhys/Soren/Ilyana/Mia. Mia was there mainly to weaken fighters and feed kills to Soren and Ilyana (depending on the level of threat that the attacker possessed) but on Turn 6 EP I didn't see the Myrmidon coming to kill Mia -- she got ganged up on and killed (she could've at least dodged one of the Thunder spells since I think they have ~40-50% shot at hitting her). I wasn't willing to restart for her because she's not useful to me.

Anyways, on around Turn 3 I start sending Ike south (Marcia appears on Turn 3 or something but doesn't move). In Turn 4, I put him in position -- diagonal to a bush somewhere south -- so Marcia can reach him with her full movement range. Then I rescue Ike on Turn 4, move Marcia's full range. On Turn 5, I give Ike to Oscar so he can move him, then drop him at a spot exactly six spaces away from Seize. At this point, the boss has been killed by Titania and a bunch of the enemies exterminated so Ike is safe. Turn 7 is the seize.

BEXP: 300/1383





So I have a dilemma within the next chapter; I'm actually aiming to recruit everyone except *maybe* Stefan. I'm wondering if we could,instead of *always* low turning, go stealth in C10. The payoffs -- around 1450 BEXP or something -- is definitely worth it considering we are getting absolutely nowhere near that much CEXP for killing everything in the map and it's within the 12 turn limit for the chapter. We also recruit 3 characters and kill the boss, without killing anything else.

So is it considered "efficient" to go stealth in C10?



You can stealth in 6 turns iirc. It depends on if you think it's worth sacrificing a turn or two for more bexp.

#15 Radiant Dragon

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Posted 18 August 2011 - 07:31 PM

You can stealth in 6 turns iirc. It depends on if you think it's worth sacrificing a turn or two for more bexp.


You can stealth in 5 turns, but you miss out on Nephenee, Kieran and Brom (and some treasures, but none of them are great).

I will be doing 12 turn stealth to recruit the Crimeans, so you can rush it if you want to do it differently for more variation in our runs.

Edited by Radiant Kitty, 18 August 2011 - 07:33 PM.


#16 Lord Raven

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Posted 18 August 2011 - 09:15 PM

I'll try the six turn stealth. Can you recruit Nephenee and Brom with just opening their cells? Honestly, I can miss out on the treasures -- I don't give a shit about them, the best thing there is like a Short Axe -- but it's Nephenee and Brom that I'm *somewhat* worried about.



I think if we're going to define tier lists based on "efficiency" we should define it better. Is it purely low turncounts or is random shit like going stealth also count? idk...

Edited by Mercenary Raven, 18 August 2011 - 09:24 PM.


#17 Radiant Dragon

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Posted 18 August 2011 - 09:28 PM

Can you recruit Nephenee and Brom with just opening their cells?


Yes. I'm not sure you can recruit them and stealth in six turns though, since Volke can't be everywhere at once.

Edited by Radiant Kitty, 18 August 2011 - 09:28 PM.


#18 aku chi

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Posted 18 August 2011 - 10:09 PM

I think if we're going to define tier lists based on "efficiency" we should define it better. Is it purely low turncounts or is random shit like going stealth also count? idk...

I prefer a fuzzy definition myself. Going stealth in C10 is efficient from certain perspectives. You get additional rewards. You can complete all of the chapter objectives without throwing a single punch. There's no combat, so there's no chance of failure. You save a whole lot of enemy phase action by avoiding the reinforcements, so the turns go by quicker. On the other hand, it does take more turns and you miss out on some Chest Keys.

BTW, I believe that it takes at least 9 turns to clear C10 with stealth if you want to recruit Nephenee.

But if you're interested in demonstrating that you can spend Bexp liberally and still have more than enough, it would make sense to brute-force C10, since that is a viable approach. Otherwise, any conclusions you draw would depend on a stealth clear of C10 (unless you left 700 Bexp in the bank at all times...).

Edited by aku chi, 18 August 2011 - 10:10 PM.


#19 Lord Raven

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Posted 18 August 2011 - 10:13 PM

I'll play stealth for the BEXP -- I feel like that is far more efficient simply because it decreases chances of failure in future chapters due to characters having higher levels/stats. Not that the turncount always matters when it comes to getting things -- we do tend to add turncounts due to recruiting various characters, BEXP shouldn't be any different.

Edited by Mercenary Raven, 18 August 2011 - 10:14 PM.


#20 Lord Raven

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Posted 18 August 2011 - 11:17 PM

Went ahead and did stealth.

Chapter 10

Turncount: 9/55

Preparations:
-- Finished the following levels:
Level  HP Str Mag Skl Spd Lck Def Res
Ike       10.00  34  11   3  10  12   9   8   2
Soren     10.00  23   1  12  16  13  10   3  13
Oscar     13.00  30  12   2  10  14   6  12   1
Boyd      11.00  37  12   0   8  12   5   6   4
-- Building up Marcia (Equipped with Soldier band)
          Level  HP Str Mag Skl Spd Lck Def Res
Marcia    10.00  25  11   0  11  15   8   9  11
-- Forged a +5 Mt Sword for Ike
BEXP remaining: 639

Deployed: Ike, Titania, Oscar, Volke, Marcia, Lethe, Mordecai, Soren

http://s14.zetaboards.com/Legend_of_the_Emblem/topic/452248/1/ <- my strategy outlined here, edited a little bit. What I did differently is that on Turn 9, I had Mordecai Smite Marcia (after moving him Left and just out of both Watch's range) and that gave her more than enough move to escape with Ike.

Stats are all unchanged.

BEXP: 1020/1659



Chapter 11

Turncount: 5/60

Preparations:
-- Ike/Oscar B
-- Forged Kieran a +5 Mt +25 Hit Iron Axe
-- Kieran given 100 BEXP, Marcia given 600 BEXP
          Level  HP Str Mag Skl Spd Lck Def Res
Kieran    13.00  30  12   1  11  12   9  11   1
Marcia    16.00  29  14   3  16  19  11  10  12

959 BEXP remaining

I will be recruiting Jill.

Deployed: Ike, Titania, Oscar, Boyd, Soren, Ilyana, Marcia, Mist, Lethe, Mordecai, Volke, Kieran, Nephenee

          Level  HP Str Mag Skl Spd Lck Def Res
Ike       10.42  34  11   3  10  12   9   8   2
Titania   07.64+ 37  16   7  17  13  13  14  10
Oscar     14.48  31  13   2  11  15   6  12   1
Volke     10.10  25  12   0  13  13   7   7   3
Lethe     03.06+ 34  18   4  14  15  15  14  10
Mordecai  02.01+ 41  22   2  12  11  10  16   7
Soren     10.52  23   1  12  16  13  10   3  13
Kieran    14.22  31  13   2  12  12   9  11   1
Nephenee  07.12  22   8   2  10  11   6   9   3
Marcia    16.97  29  14   3  16  19  11  10  12
Boyd      11.35  37  12   0   8  12   5   6   4
Ilyana    07.42  21   1   8  10   9   6   3  11
Mist      01.55  16   1   4   4   7   6   2   7
Zihark    10.00  25  10   1  13  15   6   7   0

Boss kill: Turn 3

This chapter took a couple retries because I kept a bunch of things out of mind. My basic strategy involved keeping the Vigilantes alive -- I'd love the 250 extra BEXP that the CEXP from killing them simply isn't worth. On top of all of this, since I had to wait for Jill in this chapter, I knew I could keep them alive, visit all the villages, and etc without having to speed run it (which is why Marcia isn't promoted). I only needed 5 turns, and Titania managed to kill the boss on Turn 3 -- this allowed her to come within a good distance from the Knight so she could KO him. Then I'd place Marcia in front of the Arrive square on Turn 4 and once Jill's crew arrived, I was perfectly set.

I unequipped a bunch of people, that's how I kept the vigilantes alive. I took out Mordecai as bait for the northern vigilantes, then he transformed. At that point, I smited Lethe with Mordecai and that gave her just enough range to recruit Zihark, who then visited the village for the Killer Lance. The Elwind is going to be *kinda* useful for the next chapter.

BEXP: 550/1509



Chapter 12

Turncount: 5/65

-- Used BEXP in the following way:
          Level  HP Str Mag Skl Spd Lck Def Res
Ike       13.00  36  13   4  11  14  10   9   4
Marcia    19.00  31  16   4  18  20  11  11  14
Boyd      12.00  39  14   0   8  13   6   7   4
Oscar     15.00  31  14   2  12  16   6  13   2
Kieran    16.00  33  14   3  12  13   9  12   1
Soren     12.00  23   2  14  18  13  10   3  13
-- Boyd/Titania C
-- Forged a +5 Mt +10 Hit Iron Lance for Marcia
-- Gave Ike the Dracoshield
BEXP remaining: 505

Deployed: Ike, Mist, Ilyana, Boyd, Marcia, Kieran, Soren, Mordecai, Oscar, Titania

Level  HP Str Mag Skl Spd Lck Def Res
Ike       13.32  36  13   4  11  14  10   9   4
Titania   07.82+ 37  16   7  15  17  13  14  10
Oscar     15.39  31  14   2  12  16   6  13   2
Boyd      12.00  39  14   0   8  13   6   7   4
Soren     12.45  23   2  14  18  13  10   3  13
Ilyana    07.61  21   1   8  10   9   6   3  11
Marcia    01.00+ 36  19   7  21  21  12  14  17
Mist      01.66  16   1   4   4   7   6   2   7
Mordecai  02.01+ 41  22   2  12  11  10  16   7
Kieran    16.14  33  14   3  12  13   9  12   1
Jill      08.00  24  11   0  10   9   6  11   2

Very straightforward chapter. Mist healed Marcia once (everyone else dodged the Ravens o.o) and Jill was very good about talking to Ike. Marcia promoted upon getting the boss kill.

BEXP: 200/705



Chapter 13

Turncount: 7/72

Preparations:
-- Kieran/Oscar C
-- Sold Blue Gem/Secret Book and bought a +5 Mt +20 Hit Iron Lance
-- Boyd received Wyvern Band and Marcia received Archer Band
-- Did the following levels:

          Level  HP Str Mag Skl Spd Lck Def Res
Titania   08.00+ 38  16   7  15  18  14  14  11
Jill      13.00  27  15   2  15  11   7  13   2
Soren     13.00  23   2  14  18  13  10   3  14

BEXP remaining: 117

Units deployed: Ike, Mist, Boyd, Marcia, Kieran, Soren, Mordecai, Oscar, Titania, Jill, Volke, Sothe

          Level  HP Str Mag Skl Spd Lck Def Res
Ike       13.84  36  13   4  11  14  10  11   4
Titania   08.69+ 38  16   7  15  18  14  14  11
Oscar     16.84  32  15   2  13  16   6  14   2
Boyd      13.36  39  14   0   8  13   6   7   4
Gatrie    11.21  32  12   0   6   5   6  16   1
Soren     13.50  23   2  14  18  13  10   3  14
Marcia    02.17+ 37  19   7  21  22  12  14  18
Mist      02.10  17   1   4   4   7   6   2   7
Mordecai  02.01+ 41  22   2  12  11  10  16   7
Volke     10.10  25  12   0  13  13   7   7   3
Kieran    17.12  34  15   3  12  14   9  12   1
Sothe     01.01  20   5   1   7  11   5   4   0
Jill      13.90  28  15   2  15  13   7  13   2
Astrid    02.20  20   6   2   7   8   4   7   7

Best moment: Norris got a critical on Titania. While I was at it, I used the Speedwing on Jill.

I routed everyone and got all the chests by Turn 5. I was hoping that routing ended the chapter, but at least I got an Energy Drop out of it! Also, Mist now has a D in staffs finally, one more until I hit Ward level.

Who should I use the Energy Drop on? I really want to say either Astrid, Makalov, or Soren, but...

BEXP: 0/117

Edited by Mercenary Raven, 19 August 2011 - 03:15 AM.





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