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#81 Lord Raven

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Posted 22 August 2011 - 05:33 PM

Chapter 24

Turncount: 3/123

Preparations:
-- BEXP:
          Level  HP Str Mag Skl Spd Lck Def Res
Ike       08.05+ 50  23   9  21  23  16  20  12
Oscar     06.01+ 40  23   4  18  21   8  18   7
Tormod    06.00+ 34   5  21  21  20  15  13  19
Kieran    04.02+ 40  22   5  19  21  10  19   6
Astrid    09.00+ 38  20   8  24  27  16  19  13
Tormod    06.00+ 34   5  21  21  20  15  13  19
Soren     02.00+ 32   4  21  23  20  11   6  23
Remaining: 91

Units deployed: Marcia, Oscar, Jill, Tormod, Reyson, Muarim, Kieran, Boyd, Soren, Mordecai

I calculated that I need exactly 6 extra spaces to get Marcia to Arrive on Turn 3. This adds up to 2 Shoves and 2 Smites. But on Turn 1, I ended up having to go an extra Shove -- this is because I would have to give Reyson the Knight Ring in order for him to Canto back and allow Kieran to reach Reyson before he gets horseraped (literally, by Weapon Knights). Otherwise, it was just a Marcia rush.

          Level  HP Str Mag Skl Spd Lck Def Res
Ike       08.54+ 50  23   9  21  23  16  20  12
Marcia    12.47+ 42  23  10  24  26  17  14  20
Oscar     06.17+ 40  23   4  18  21   8  18   7
Jill      08.60+ 39  26   6  23  20   9  22   5
Tormod    06.52+ 34   5  21  21  20  15  13  19
Reyson    05.51+ 23   2  15  15  19  17   3  27
Muarim    09.26+ 45  23   4  17  18  11  15   8
Kieran    04.28+ 40  22   5  19  21  10  19   6
Soren     02.11+ 32   4  21  23  20  11   6  23
Mordecai  02.23+ 41  22   2  12  11  10  16   7
Boyd      03.94+ 48  22   1  15  19   8  10  10
Lucia     12.00+ 36  15  12  21  23  16  10   8
Bastian   13.00+ 35  12  19  21  16  15  12  20

BEXP: 400/491

Edited by Mercenary Raven, 22 August 2011 - 05:34 PM.


#82 Lord Raven

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Posted 25 August 2011 - 04:49 PM

Fuck Chapter 25. I can't think of any other chapter that deserves "least favorite"... If it's not a slew of 30% attacks hitting Marcia constantly (she has full guard) it's a random 5% critical.

Edited by Mercenary Raven, 25 August 2011 - 04:50 PM.


#83 aku chi

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Posted 25 August 2011 - 05:20 PM

Fuck Chapter 25. I can't think of any other chapter that deserves "least favorite"... If it's not a slew of 30% attacks hitting Marcia constantly (she has full guard) it's a random 5% critical.

[mock concern]Oh, is Marcia's durability causing you grief?[/mock concern]

#84 Lord Raven

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Posted 25 August 2011 - 05:26 PM

Jill's not doing any better in the durability department right now :awesome: She also keeps getting hit. Marcia is still crucial to rescue dropping Ike so nyah.

Chapter 25

Turncount: 6/129

Preparations:
-- Marcia gets Savior
-- BEXP
          Level  HP Str Mag Skl Spd Lck Def Res
Ike       09.00+ 50  24   9  22  24  17  20  12
Jill      09.00+ 40  27   6  24  21   9  22   5
Tormod    07.00+ 35   6  22  21  20  15  13  19
Boyd      04.00+ 48  23   1  16  29   8  10  10
Astrid    10.00+ 39  20   8  24  27  17  20  13
Makalov   03.00+ 38  20   4  16  21  12  19   7
Remaining: 60

Honestly, I fucking hate rout maps. I know I can shave a turn or two off, but I didn't care enough to do so. Also, Sonic Sword with 9 Mag is surprisingly effective against the boss. It was basically a Marcia/Ike/Jill rush anyway, and Tormod helped out here and there.

          Level  HP Str Mag Skl Spd Lck Def Res
Ike       11.70+ 52  25   9  24  26  17  21  14
Marcia    13.79+ 42  23  10  25  26  17  14  20
Oscar     06.55+ 40  23   4  18  21   8  18   7
Jill      11.35+ 42  27   7  25  23   9  22   6
Tormod    08.20+ 36   6  23  22  20  15  13  19
Reyson    06.01+ 24   2  11  12  16  18   2  22
Kieran    04.58+ 40  22   5  19  21  10  19   6
Boyd      04.50+ 48  23   1  16  19   8  10  10
Soren     02.58+ 32   4  21  23  20  11   6  23
Muarim    09.26+ 45  23   4  17  18  11  15   8
Makalov   03.75+ 38  20   4  16  21  12  19   7
Astrid    10.61+ 39  20   8  24  27  17  20  13

BEXP: 300/360

Edited by Mercenary Raven, 25 August 2011 - 05:26 PM.


#85 Lord Raven

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Posted 27 August 2011 - 10:54 PM

Chapter 26

Turncount: 3/132

Preparations:
-- BEXP
          Level  HP Str Mag Skl Spd Lck Def Res
Ike       12.00+ 53  26   9  25  26  18  22  14
Marcia    14.00+ 42  23  10  15  26  17  14  20
Jill      12.00+ 43  27   8  26  23   9  22   6
Remaining: 117

deployed: Ike, Elincia, Marcia, Oscar, Jill, Tormod, Reyson, Kieran, Boyd, Soren, Muarim, Makalov, Astrid, Haar, Tanith, Mordecai, Geoffrey, Ranulf, Titania

This wasn't a hard chapter once I reset a million times and figured out the strategy (trial&error is great). I did a bunch of shoving chains on Marcia and Ike so Marcia can Savior Ike and go ahead at this point. Everyone charges as far as I want them to make sure Reyson goes as far as possible wtihout being hit. Reyson used a Laguz Stone.

On Turn 2, I had Elincia Rescue Reyson so he could Vigor Astrid, Marcia, and Oscar (once those three got into a triangle formation, then Marcia went and created the Diamond formation I needed), then Reyson Vigored those 4 and those four went forward. Marcia dropped Elincia in a convenient location (he'd be like 7 spaces away from the throne), while Astrid equipped Bows to attract some enemies and Oscar/Kieran equipped 1-range weapons to attract others. Marcia was equipped with a Spear to divert enemies away from her (though they do go to Ike -- he killed a couple, but that's just about it, there were Tigers in his way). Shade helped Marcia too.

What I did on Turn 3 was I had Kieran attack Bertram with a forged Hand Axe (10 damage, Kieran managed to dodge thanks to Oscar/Marcia support), then Marcia Brave Lanced him to oblivion. I got my units in the back to get some residual kills, and then Ike seized and ended the chapter. That is, after I had Elincia Rescue Jill who took out one of the Tigers in Ike's way (though I should've Hammerned the Meteor and had Tormod take the kill, but either way I'd be using Hammerne once in the future).

Tanith's reinforcements helped take attention away from my main unit. That was nice.

          Level  HP Str Mag Skl Spd Lck Def Res
Ike       12.40+ 53  26   9  25  26  18  22  14
Elincia   01.80+ 27   9  12  16  18  15  11  15
Marcia    14.13+ 42  23  10  25  26  17  14  20
Oscar     06.95+ 40  23   4  18  21   8  18   7
Jill      12.62+ 43  27   8  26  23   9  22   6
Tormod    08.87+ 36   6  23  22  20  15  13  19
Reyson    06.21+ 24   2  11  12  16  18   2  22
Kieran    05.40+ 41  23   5  20  22  11  19   6
Boyd      04.53+ 48  23   1  16  19   8  10  10
Soren     03.15+ 33   4  22  23  20  11   6  23
Muarim    09.37+ 45  23   4  17  18  11  15   8
Makalov   04.20+ 38  20   4  17  21  12  20   8
Astrid    12.63+ 39  21   8  26  27  17  21  13
Haar      11.94+ 47  21   8  19  17  12  20  10
Tanith    10.22+ 32  16  10  18  24  18  15  13
Mordecai  02.23  41  22   2  12  11  10  16   7
Geoffrey  11.54  43  18   9  17  19  12  21   9
Ranulf    09.36  46  25   4  21  20  13  22   9
Titania   10.35  40  18   7  16  18  15  15  12

BEXP: 500/617




My goals are: 5 turns for C27-1 and 1 for C27-2 (Should we count the BK fight as turns taken? I honestly don't think we should because it's a story battle, but...), 3 turns for C28, and then 2 turns for endgame, leading to a max turncount of 142 for this efficiency run. I'm not sure how much more time I'll have for this, though, because I want to do something else for the next 4+ hours I'm going to be awake and I go back to college on Monday so god knows when I'll be updating this again. (and my schedule this semester is going to be fucking terrible so no video games till Thanksgiving @_@ tho I did get a 4.0 out of last semester so it can't be THAT bad...)

#86 Lord Raven

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Posted 05 July 2012 - 11:48 PM

Don't get excited (though there was some controversy on this thread anyway), it's not an actual update. I'm just posting TCs and comments. Thanks Aeine for having TCs for me to compare to.

Chap Turn Comments
P    4
1    2
2    4
3    3
4    2
5    6
6    4
7    6    5 Turn clear exists
8    8
9    7
10   9    Stealth, 3 Turn clear exists
11   5    Will be recruiting Jill, 3 Turn clear exists
12   5    Recruited Jill, 2 Turn clear exists
13   7
14   3    Recruited Makalov, 2 Turn clear exists
15   2
16   5    Suboptimal clear, 4 Turn clear exists
17-1 2
17-2 3    Suboptimal clear, 2 Turn clear exists
17-3 10
17-4 1
18   7
19   3    Trying to get Knight Ring and BEXP, 1 Turn clear exists
20   2
21   6    Suboptimal clear, 4 Turn clear exists
22   2    Suboptimal clear, 1 Turn clear exists
23   5    Suboptimal clear, 3 Turn clear exists
24   3
25   6    Suboptimal clear, 3 Turn clear exists
26   3
Tot  132  If I didn't recruit people, make one dumb mistake and get the Knight ring, I'd have 117 :/

Edited by Lord Raven, 05 July 2012 - 11:50 PM.


#87 Olwen

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Posted 06 July 2012 - 03:45 AM

Don't let anyone diss Boots Marcia. Boots Reyson sucks.

#88 Lord Raven

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Posted 06 July 2012 - 09:13 AM

Boots Reyson has too many things going against him. The Rescue Drop argument means he can't use his full 10 move or w/e he has, and anything else is more or less nullified by Marcia.

#89 aku chi

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Posted 06 July 2012 - 04:11 PM

One of these days I'll demonstrate how Transformed Boots Reyson can make possible a 5-turn clear of C18. First I need to finish C16, which requires substantial motivation.

#90 Olwen

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Posted 06 July 2012 - 04:15 PM

One of these days I'll demonstrate how Transformed Boots Reyson can make possible a 5-turn clear of C18. First I need to finish C16, which requires substantial motivation.


It's only 4 turns. It should take 3 hours at most.

#91 aku chi

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Posted 06 July 2012 - 04:31 PM

It's only 4 turns. It should take 3 hours at most.

I've documented a 4-turn clear, but I'm trying to be comprehensive and document an efficient clear that recruits Devdan and gets all of the treasure (or at least Bolting). That is what I lack the motivation for. Hopefully I get it back at some point, because I am excited about a few chapters (namely: C18, C21, and C27).




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