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Fire Emblem: A Sacred Dawn DX


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#161 Mage Knight 404

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Posted 31 December 2011 - 10:59 PM

To be blunt, i'd be more enthusiastic about these characters if these early chapters did not consist of 15-20 consecutive minutes of slow paced dialogue followed by much less of gameplay. A balance needs to be struck.

I was expecting this complaint the moment I thought to take this road. I know not everyone likes reading stacks of dialogue in between segments of short gameplay(I'm like this myself), nor does everyone like skipping cutscenes. To be frank, there's not a whole much I can do, since the characters need to be established proper. If I were a much better writer, I could maybe learn how to execute this better, but I'm not and so I deal.

#162 Celice

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Posted 31 December 2011 - 11:01 PM

The start button (or B button if you don't like missing the entire conversation) exists for a reason.


The start button (or B button) doesn't elongate the length of gameplay. Unless MageKnight has some magical new code which dynamically loads more complex and detailed maps and gameplay at the expense of skipping text.

Edited by Celice, 31 December 2011 - 11:02 PM.


#163 CT075

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Posted 31 December 2011 - 11:06 PM

That was my mistake, I seriously missed the part where he complained about the lack of gameplay.

#164 Joerachi

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Posted 31 December 2011 - 11:33 PM

With how well you've done chapters so far, are a fair amount going to have a nice little gimmick to them? I find that maps that have objectives that aren't simply 'Cut all organic matter in the direction' are pretty fun.

#165 shadowofchaos

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Posted 01 January 2012 - 12:17 AM

ASD now has a new title. Fire Emblem: The Visual Novel.

I personally like the direction he's taking. Fire Emblem in general, due to the fact that game going when a character dies, doesn't have really enough room to develop their characters after they're recruited, outside of support conversations and the main characters that cause a game over when they die.

He's putting his own spin on things, and considering how he's worked to learn how to event hack in order to create something original from the usual formula of slightly changing names and a few other things to fit FE8's outline for story and also attempting to actually balance stuff... I'd say he's putting a great amount of effort to create a quality product, despite it focusing a lot more on characters contrary to the original Fire Emblem formula.

#166 Yojimbo

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Posted 01 January 2012 - 10:47 AM

So I've been watching this for a while now, and the whole deal is looking spectacular. I was wondering though (cos I haven't seen this said elsewhere, forgive me if I missed it), since you're using the Sacred Stones as the base, are characters going to have branching promotions, or are you just going with the 1 promotion deal?

#167 Lord Glenn

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Posted 01 January 2012 - 10:48 AM

One promotion for each character. With all of the rebalancing we have to do as it is (weapon stats, new class caps, etc.), trying to balance two different promotion paths is too much. Plus, I seem to recall that it helps free up classes so that more units can have their own animations (or something like that). Maybe that was only in the earlier version of ASD.

Edited by Lord Glenn, 01 January 2012 - 10:50 AM.


#168 Venusaur

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Posted 01 January 2012 - 10:11 PM

I wonder how character death will affect dialogue, especially with characters having much larger roles than most other FE characters. It'd be interesting to see an early FE9 style approach to this, with a scene mentioning that character's death (if they even die at all, and are not just injured or something). I mean, Julie obviously gives you a Game Over if she falls, but what about Ryan, Heather or (dare I say it) Winston were to fall?

#169 Mage Knight 404

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Posted 01 January 2012 - 10:26 PM

No character will die apart from main characters that go down to trigger Game Overs. Sure, you won't be able to use them anymore like any other unit, but it's pretty much how it is. Likely something from playing Super Robot Taisen.(I've pretty much had this creed ever since FE404 was made)

#170 Yojimbo

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Posted 02 January 2012 - 12:01 AM

One promotion for each character. With all of the rebalancing we have to do as it is (weapon stats, new class caps, etc.), trying to balance two different promotion paths is too much. Plus, I seem to recall that it helps free up classes so that more units can have their own animations (or something like that). Maybe that was only in the earlier version of ASD.


Ah, ok then. Thanks. I'd personally rather see more custom animations, it's pretty cool to see those in a hack. Actually, I don't think the earlier version of ASD had branches though. I remember trying to promote Laura and she went straight into a Bishop. A default male one at that. XD

Well, that and it'd be a bit weird to have a character like Edward branch into an Assassin, but I guess that's just me.

#171 Mage Knight 404

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Posted 15 January 2012 - 10:07 PM

Posted Image
I'm just going to leave this here. Chapter 5 might be finished within the week. Maybe...

#172 Jubby

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Posted 15 January 2012 - 10:17 PM

Looks noice... :D
I like the new soldier :P I don't know if it's in a previous screenshot, but it actually looks BEGNION, which is good :) It's nice to see a somewhat new soldier design cause most people just recolor the original generic one.

Edited by Jubby, 15 January 2012 - 10:19 PM.


#173 Burning Gravity

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Posted 15 January 2012 - 11:06 PM

Some people don't even recolor their soldiers

Who's to say he actually IS generic--he could just LOOK like it

...(just wanted to throw something in here that wasn't striked through)

#174 shadowofchaos

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Posted 15 January 2012 - 11:45 PM

I'm just going to leave this here.


Ray, you dog.

"SPECULATION EVERYWHERE".

XD

#175 HF Makalov Fanboy Kai

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Posted 16 January 2012 - 02:16 PM

lets not waste any time comming up with fan theorys!

...i just wish i had any...well i'm interested in how begnion will be involed in this Renais and Grado war.

#176 eCut

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Posted 16 January 2012 - 02:44 PM

Posted Image
I'm just going to leave this here. Chapter 5 might be finished within the week. Maybe...

Clearly they're recruiting people so that Micaiah and the Dawn Brigade can kill Ike.
Lovely sprites.

#177 Venusaur

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Posted 16 January 2012 - 05:37 PM

Posted Image
I'm just going to leave this here. Chapter 5 might be finished within the week. Maybe...


Well, this looks familiar. I wonder where I've seen this type of situation before...

Sothe as a Green unit?

#178 Child of the Tenth Month

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Posted 16 January 2012 - 05:40 PM

Sothe? In an MK404 hack?

BAHAHAHAHA

also Micaiah's ear is too small.

#179 shadowofchaos

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Posted 16 January 2012 - 05:41 PM

Sothe? In an MK404 hack?

BAHAHAHAHA


Remember, he's Micaiah's personal Mauthe attack dog.

#180 Child of the Tenth Month

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Posted 16 January 2012 - 05:43 PM

Remember, he's Micaiah's personal Mauthe attack dog.


Like that'll change anything on Ray's end :3c

though it'd be hilaaaarious to see Sothe as a mauthe doog

Edited by seph1212, 16 January 2012 - 05:43 PM.





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