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(SRW) An SRW OG2 draft


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#101 Sirius

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Posted 25 September 2011 - 01:05 AM

Scenario 8, 5/29 turns

Passed on a possible 4 turn clear. I want to save Rai's pilot points for SP regenerate since Ryusei will receive Attacker and then the rest going on to his Ranged stat and I don't know what's gonna happen with Aya.

Scenario 9, 4/33 turns

After all the attempts made to minimize costs for a 4 turn clear in the previous chapter, this one is quite a nice break.

Recording these can get pretty uncomfortable after a few minutes when you want to avoid unnecessary idle time in the recording. If I only I didn't constanly forget the alt key.

Edited by Sirius, 25 September 2011 - 01:07 AM.


#102 Gyarados

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Posted 30 September 2011 - 08:05 AM

I return, and I've nearly completed the game!

I am at the end of the game, at 340 + 40 turns total!(final stage to go)

I've gotten 29 battle masteries and so won't be getting the extra stage.

#103 Gyarados

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Posted 01 October 2011 - 05:26 AM

Double post for now having beaten the game.

Lefina (quite stylishly) shot the Neu Regisseur to death on turn 14 of the final chapter, and credits begin to roll.

Turncount: 356 + 40 for penalty.

Immediately on to the post game ranting.

The rules sucked. I've already planned some revisions for whenever I decide to do an OG2 draft again (might not necessarily be on this board). Next time, I'm gonna make the Angelg, Alteisen and Weissritter free to use for everybody, considering how fucking often you're forced to use them. Another one will be making any and every unit that isn't allowed to retreat into a battleship (either because it's been blocked for storyline purposes or because one isn't available) free to use till they can. These two changes should make some parts less stupidly annoying.

My drafts:

Alteisen: Was awesome. Only mech to receive a FUB. Was piloted almost solely by Kyosuke (surprise, surprise!) who did well in it. First put some long range weapons on it, then equipped and upgraded the Boost Hammer as soon as it came and it had a habit of 1HKO'ing all the grunts in the game. Finally, after scenario 32, I replaced the long range stuff with the Neo Chakram Shooter, though I didn't use it much. The trump card/claymore overlord was upgraded and maxed out somewhere in lategame, and ended up being the second-most powerful attack in on my team.


In terms of parts I first had Armor parts on it, and then when the attacks became too powerful(and when the first bio sensor came available) I swapped it to a movement increaser and Bio sensor, which I stuck with for the rest of the game.


The Alteisen is IMO one of the best drafts in the game. It has an entire game of availability and is also one of the most powerful single mechs in the game.


Cybuster: Was also awesome. Received max EN and Mobility, and maxed out Cosmo Nova. There's nothing much else to say about the mech itself other than that Cosmo Nova might very well be the most powerful single attack in the game with hits of 30k+ damage not out of the question and not even unreasonable. Anyway; Masaki received Gunfight +7. The added range proved to be very useful because it allowed me to keep him in Cybird form all the while still having a decent range on the high familiar. It also boosted the damage of his ranged attacks further(which are actually far more important than his melee ones)


Not surprisingly, Masaki also has the highest killcount, at 156 of them. I guess that's what a very powerful, post-movement, 1~5 range MAP attack on a mech with high movement range can do for ya. A fucking beast and IMO one of the best drafts in the game as well.


Huckebein MIII-L: I kind of regret having chosen the Mk3 as early as I did though not having picked it over the Boxer. The Mk3 was kind of like a Gespenst, though with better weapons and mobility. The mobility rating on it can only grow to 150, and even Ratsel had difficulty dodging in it. Furthermore, it has no real high powered weaponry of its own. Adding to even that is simply subpar movement range and no flight. The thing is though, 3 out of 4 can be solved with equipping weapons and parts.


Well meh. On to the good stuff. It got a Ratsel, Booster/Bio sensor, Tesla Drive and Graviton Cannon that was upgraded to max. The Graviton Cannon hit 20k~ish on a Valor'd shot (though I admit I could have put it on another mech and gotten similar results) and because Ratsel got to 87 kills in the little time he had in it, I think it did well in the end.


Huckebein MkII: The mk2 has the same availability as the Alteisen, yet it lacks the power. It has a decent bosskiller, though. Rai usually piloted it. It's simply never above being a decent unit, but it stays that way.


Valsione: Kinda like the Cybuster but worse. Has a less powerful MAP attack, worse pilot, worse weapon loadout and surprisingly dodging issues if you don't give it priority with good mobility parts.


On to the good stuff; Lune's (big; as it must be in anime-inspired games)breasts in a small, loose top, and MAP attack that still kicks ass and a maxed out Cross Smasher that makes one damn fine support attack. Definitely not the best mech, but not bad at all.


Grungust 2: First mech to receive a maxed out weapon, the Doomblade. This was honestly one of the less economical moves in the game because it kind of sucked in comparison to the other boss killers I had. At first I used Bullet mainly for pilot, then when he disappeared into the Koryuoh, I switched to Kai and then finally I remembered I had Ryusei, who is undoubtedly this boy's best pilot. Wasn't great, wasn't bad either.


AM Gunner: The Huckebeinified version of the F32, with more EN than a battleship and no post move attacks that are quite weak in late-endgame. Good for a support unit, though. At first I had Leona in it, then in endgame I switched her with Yuuki


Gespenst: Hey look it's another mech that's good as a support unit. Definitely a decent mech, along with a very good pilot in the form of Gilliam. I used it mostly for support attacking and it got a maxed out Neutron Beam. Which wasn't a great weapon, but for support attacking it wasn't far beneath the Valsione's Cross Smasher.


Gespenst MkII-R: Yet another mech that wants you to put high powered weapons onto it because it got none of it's own. Ended up with a maxed out G-Impact Stake and Viletta was the sole pilot. I kind of regret not swapping her with Gilliam and focusing him on melee, but that's just the way it goes.


Huckebein Boxer-R: Didn't get it lol


Randgrith: Stuck Yuuki in it at first and used it for support attacking, then Leona in scenario 42 and used it to reduce the Neu Regisseur's EN. Not a terrible mech, and pretty cheap, too. The only things you need are maxed mobility and a dodgy pilot.


Schutzwald: I almost never deployed the Schutzwald and I never upgraded it either. Still, it did prove a vessel for Carla and her Rouse in scenario 42.


Kill rankings!


1. Masaki - 156
2. Kyosuke - 129
3. Lune - 121
4. Leona - 94
5. Gilliam - 91
6. Ratsel - 87
7. Rai - 73
8. Viletta - 68
9. Ryusei - 64
10. Yuuki - 50

#104 Mousefire

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Posted 01 October 2011 - 02:39 PM

Whoops, I got distracted by OGG and forgot about this. It didn't help that I have no non-freebie units until Scenario 19.

Scenario 16: I used Arado, both for the boost hammer and the fact that he needs 50 kills for the weurger L. He wound up with 37 kills and enough PP for SP regen. 11/96+8

Scenario 17: I used Sleigh as my free unit since Kusuha is way to slow to be useful. Uneventful chapter. Ratsel ran away from Vigagi, Kusuha ran away, Sleigh killed shit, and Ibis had faith in the Taussenfussler and ran away. 6/102+8

Scenario 18: Ibis attacked sleigh and died in one hit from an AA missile. *Sigh* At least that epic sadness song played in the background. I tried this stage with Ratsel, but the enemies hounded down Kusuha like ravenous wolves. I slapped chain attack on Kusuha and gave her a solar panel. Other than a beetle that tried to chase Masaki, the chapter went smoothly. 6/108+8

Scenario 19: Arado blew up all of the initial enemies. Once the reinforcements showed up, Arado and Lamia headed east. I put them in the Hagane ASAP since there are a bunch of units that hunt them down. Kai made good use of the Ganduro's map attack, and I was able to give Bullet a few levels. 9/117+8

I'm taking Aviano, since I'm honestly not sure I can take out Wodan with only 2 units.

Congrats on finishing the draft, Excellen. Hopefully you won't have to wait too long for us to finish it.

Edited by Mousefire, 01 October 2011 - 06:54 PM.


#105 CT075

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Posted 01 October 2011 - 11:34 PM

Oh fuck, I forgot about this.

Congrats.

Hopefully I'll have some reports tomorrow or the next day.

#106 Mousefire

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Posted 02 October 2011 - 09:55 AM

Scenario 20: My god. I did the impossible. I made the Shutzwald usable. I put Arado in it, put a ton of parts on it, and gave it a boost hammer. I'm proud of myself. The scenario itself was pretty easy. The reinforcements retreated east and Kai used a valored Darkness blade which brought Archibald down to retreating hp. 10/127+8

Scenario 21: I rushed through Lee and Ibis' part of the chapter. Once the Hagane arrived, I had Arado and Kai go down and focus on Echidna. She retreated pretty easily. 7/134+8

Scenario 22: I'm so glad I gave Arado SP regen. It really helped this chapter. Since Arado took the Wuerger, I put Viletta in the Schutzwald. I was able to take out Archibald, and Seolla's meager defense made it easy to push her into retreating level. The rest if the enemies weren't too bad. 5/139+8

#107 Gyarados

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Posted 02 October 2011 - 10:50 AM

Even Gespensts (mass produced ones) can be decent endgame units with the right weapons, parts, upgrades and pilots. Honestly not all that surprised you made a schutzwald usable. (also arado sucks)

Edited by Daigoji Excellen, 02 October 2011 - 10:51 AM.


#108 Mousefire

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Posted 02 October 2011 - 03:16 PM

(also arado sucks)

I beg to differ. He has a 20 SP guts. That cheap a spirit should raise anyone a tier up. Mine was also over-leveled due to the fact that he soloed scenario 16

Scenario 23: Phew, long chapter. The first part of it was normal. Kai killed all of the units up north and Arado and Viletta handled all the units to the south. Once Ouka came, I was able to get her to retreat at the cost of most of my SP. When the Bergelmir arrived, I had no choice but to wait it out. 13/152+8

#109 Gyarados

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Posted 02 October 2011 - 03:49 PM

I beg to differ. He has a 20 SP guts. That cheap a spirit should raise anyone a tier up. Mine was also over-leveled due to the fact that he soloed scenario 16

Scenario 23: Phew, long chapter. The first part of it was normal. Kai killed all of the units up north and Arado and Viletta handled all the units to the south. Once Ouka came, I was able to get her to retreat at the cost of most of my SP. When the Bergelmir arrived, I had no choice but to wait it out. 13/152+8


Arado is kinda like Kyosuke but much worse. Not even 20SP guts is gonna fix crap evade, hit, and damage output.

#110 Mousefire

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Posted 02 October 2011 - 04:29 PM

Arado is kinda like Kyosuke but much worse. Not even 20SP guts is gonna fix crap evade, hit, and damage output.

That's due to the Wurger. Arado was meant to be a tank, and the Wurger was meant to be a fragile speedster. Unfortunately, he's neither in it. I did a playthrough where I put him in the Grungust type 2, and he was amazing. Unfortunately, he's sort of tied to the Wurger thanks to the combination attack with Seolla.

Scenario 24: Excellen came into this scenario at level 11. She came out at level 24. God I love SRW's leveling system. She destroyed everything thanks to her boost hammer. I used Kyosuke because he needed some levels, but I actually think she could've handled it on her own. 9/161+12

Scenario 25: My god. Not one, not two, but THREE new units! Two of which are some of the best in the game. I beat my way through Einst mooks and was able to get the Reggisuer to come by turn 6. After I beat his hp down, twice, Mai came in the R-gun and HTB cannoned the Reggisuer into the sun (at least according to OGs). 6/167+12

Scenario 26: This chapter amounted to pushing Echidna into retreating hp. Pretty easy. 3/170+12

Scenario 27: Mai got the 5 kills for the Wurger L. Awesome. Then the cavalry arrived, and I FOR ONCE had more drafted units than undrafted units when the Hagane isn't there. Except 2 of them were unusable. FUCK! Whatever. Seolla went down easily, and Ouka went down after several valored attacks. 9/179+12

Edited by Mousefire, 02 October 2011 - 09:22 PM.


#111 Gyarados

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Posted 03 October 2011 - 04:10 AM

That's due to the Wurger. Arado was meant to be a tank, and the Wurger was meant to be a fragile speedster. Unfortunately, he's neither in it. I did a playthrough where I put him in the Grungust type 2, and he was amazing. Unfortunately, he's sort of tied to the Wurger thanks to the combination attack with Seolla.


Arado has no TK and IIRC also no chain attack. Why put him in the grungust 2 then? Also lots of people do well in that one. It's because it's a good mech.

#112 Mousefire

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Posted 03 October 2011 - 09:39 PM

Arado has no TK and IIRC also no chain attack. Why put him in the grungust 2 then? Also lots of people do well in that one. It's because it's a good mech.

That wasn't the point. The point was that Arado is a super robot pilot. Hell, he did better in the Shutzwald in this draft with it's surprising amount of armor than in the Wurger.

Scenario 28: Lamia stalled for a bit. When the Aggressors arrived, I moved Sanger up. He barely survived, but his hp and sp were regained on turn 6. I resisted every single urge in my body to play things normally and have Sanger waste SP to have an epic duel with Axel and instead opted to play things efficiently. Sanger was able to survive thanks to the base he was on. When the cavalry arrived, I killed a few enemies to gain will. On the next turn, I had Katina in the wurger L stun Axel and Leona fury Armor broke Axel's defense. I then beat him down and barely managed to make him retreat. 10/189+12

#113 Sirius

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Posted 03 October 2011 - 10:45 PM

Arado's main problem is that there's not enough "Supers" to distribute around so that he can use one without having to sit out a pilot that outclasses him. If Irm didn't have that Ace Bonus, I would put Arado in the Grungust 1.

Putting him in the Wurger was just dumb, conversation in the game that's regarding his skill is about giving him a unit that suits him but they completely forget that he loves taking hits.

Also I'm too slow at drafting.\State the obvious.

Gonna try to do at least 2 chapters tomorrow >_>.

EDIT: Yeah that ain't happening today. Ouka's too goddamn accurate and Echidna is trolling me by support defending/attacking with her. Gonna have to mess with the upgrades for a while.

Edited by Sirius, 04 October 2011 - 01:01 PM.


#114 Mousefire

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Posted 05 October 2011 - 06:18 PM

Scenario 29: Had to use Masaki, since it would be too annoying having all the enemies attacking Masaki on the enemy phase and not being able to do anything about it. Once the battleships arrived, it was a piece of cake. 5/194+16

Scenario 30: I redid this stage because I forgot about the Neo Chakram Shooter and the G-Impact Stake. I also found out a couple of shortcuts to make the battle events happen sooner and shaved off a turn because of it. 7/201+16

Scenario 31: This chapter is easier then I remember it being. When the inspector couple became hostile, I beat down Aguija with all my might and made them retreat. After that, it was pretty standard. The spider webs were annoying, but Aya's prayer spirit helped there. I'm glad I chose a bunch of super robots, they really helped here. 9/210+16

Scenario 32: I probably could've finished this chapter pretty quickly if I didn't need Kai at level 33. As it stood, it probably added around 3 turns. Hopefully the mk-II S will make up for it. 9/219

Scenario 33: I gave Arado the boost hammer, and he got a ton of PP. This stage was pretty uneventful. 8/227

I took the space route so I didn't have to go through the boss rush

Scenario 34: Another uneventful scenario. I rushed through everything. Kai's Gespenst kick helped with the reinforcements that swarmed the Hiryu. For some reason, it says I have 234 turns when I think I should have 233, but whatever, I'll go with that. 6/234

Scenario 35: I rushed Kyosuke to Excellen and beat down Alfimi ASAP. 6/240

Scenario 36: I'm seeing a repeated theme of rushing. The first part was incredibly easy. I just attacked Vigagi a couple of times and he went down easily. The second part was a bit tougher. I used Ring as my free unit. Other than being unable to gain will for crap, she did fine. When the Hiryu arrived, I ran all my units down to Vigagi and beat him down in 3 turns. 11/251

Scenario 37: I had to Give Kyosuke a boost hammer and a Neo Chakram caster that became useless after the first part. Once Alfimi arrived, I had Elzam in a Gespenst Fury armor break her and proceeded to beat her down. She wasn't easy, but it only took a turn. I did the exact same thing with Excellen. 5/256

Scenario 38: Yet another chapter where I-Guess What? Rushed! I had Elzam armor break Mekibos and beat him down from there. Pretty easy. I was even able to kill all the enemies sans the albatrosses without skipping a beat. 4/260

Scenario 39: God, I've just realized how desensitized I've become to bosses with ??????? hp. When I first fought Ingram, I shitted my pants. Now, I just went through 3 bosses and defeated them in a turn each. I finished Alfimi with Lefina and Lee with Tetsuya for the experience. 6/266

Scenario 40: This was a pretty hard scenario. The first part of it wasn't too bad. Even Axel wasn't too hard when he got there. The 2 inspectors were pretty annoying. Then Wendolo came out. Fuck him. I might've had to have a couple of turns devoted to recovering Energy and SP if I didn't have Aya and here renew. Wendolo went down in 2 turns. 16/282

Edited by Mousefire, 09 October 2011 - 10:20 PM.


#115 Mousefire

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Posted 24 November 2011 - 09:39 PM

I planned to finish the game about a month ago, but... the roadblock know as Vindel happened. Then this new forum came and reminded me of it. This draft might just be dead, but I set out to complete it, and goddammit I'm gonna!

Scenario 41: I started this scenario on the same day as scenario 40, I believe, so I don't remember much of it. I remember killing the einst ASAP and carefully distributed the kills for will. The Einst reggiseur went down in one turn. Vindel's team was really annoying. I used up a little too much energy, and wasn't able to kill Vindel on the first try. The second try was a month and a half later. I ended up wasting 10 turns to regain energy and SP. Vindel went down in 2 turns after that. 21/303+16

Scenario 42: This was easier than I expected. I completely ignored the regisseurs and rushed to Alfimi. She was paper thin, especially with Elzam's armor breaker. The Neue Regisseur was a bit tougher. I drained his energy with my weaker units chipping him along with support attacks. I was able to get 5 hits with the Koryuoh's strongest attack with a combination of Kusuha's zeal and Alfimi's enable. I eventually finished it off with Alfimi, for drama's sake.

314+16 turns

The units

Koryuoh: My best unit, easily. It has speed, power, 2 spirit sets, HP and EN regen, and a great pilot.

Daizengar: A great damage dealer, but it doesn't feel as solid a unit without Elzam to provide the combination attack. His movement wasn't amazing, his horrendous hit rate had to be covered up with a part, and Sanger's spirits are a bit pricey. Despite these flaws, it was still a great unit.

Boxer-L: Ended up being my best real robot. 'Dat G Sword Diver, man. So much damage. I ended up putting Tasuku in it. He used its insane armor well.

Grungust: I'm so glad I picked this unit. It was the only thing I had for a long time. Luckily, it was competent. Kai used it well early on, but I put Katina in when he got his Gespenst. It was a good unit. Not exceptional, but it didn't fall behind.

Wildweurger: It was okay. Arado had an insane melee stat thanks to all of the spare PP he had. By endgame, it dealt as much damage to enemies with his combination attack as the Koryuoh. Still, the weak armor and high evade doesn't work well with Arado's high armor and meh evade.

Weurger-L: I put Gilliam in it. It's entire purpose was pretty much to support attack. It had a few moments where stun shot helped out, but it was just an average unit.

Gespenst Mk-II S: A great unit. High damage, 4 part slots, good movement, and good all around stats. It wasn't a game changer since I got it so late, but it was a solid unit.

Ganduro: I put Kyosuke in it. It was really good, and the low movement was canceled by accel. Thanks to it, Kyosuke wasn't underleveled when he was forced on the save excellen stage.

WildFalken: Seolla isn't a terrific unit. Her sole purpose was to support attack and give Arado his combination attack.

Katina's Gespenst: RED! Yep, it's a standard gespy. I put Elzam in it for furied armor breakers. It did its job.

R-3 Powered: Aya is a better support unit than I expected. Attune helped me many times, and renew saved my ass a few times.

Schutzwald: I gave it a boost hammer, a repair and replenish module, and Latooni. Like the Gespy, it did its job. I kind of wish I'd trained Leona so I could've drained the final boss' energy with fury and an EN taker.

... Aaaand I didn't use the other 2.

And since I'm already pretty much copy and pasting Excellen's post, I'll do the kill rankings as well.

Arado-120
Kai-113
Katina-104
Tasuku-90
Lefina-73
Bullet-72
Aya-69
Sanger-65
Gilliam-53
Kyosuke-52

The only units I used that didn't get their ace bonuses were Lat and Seolla.

That's all, folks!

Edited by Mousefire, 25 November 2011 - 12:42 AM.


#116 Gyarados

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Posted 25 November 2011 - 04:44 AM

Should've placed Rai/Leona in the Wurger L and fury stun shot your way through the bosses.

EDIT also great job

Edited by Daigoji Excellen, 25 November 2011 - 04:44 AM.





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