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Zombie Apocalypse meets Fire Emblem? (DEMO PATCH 1 IS HERE!)


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#101 Shugey

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Posted 30 September 2012 - 07:57 PM

Just do what I did and add .ups to the end of it. It worked fine for me. Its nice to see that this hack is back again, as Chapter 5 is hilarious so far(Dath noooo!).

#102 ThatGuyDownTheStreet

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Posted 01 October 2012 - 01:55 PM

http://dl.dropbox.co...e_2nd_Patch.ups

So there's the fix. I just changed the extension file, like everyone else. This is mainly just for those who are learning about the new patch today and later on.

#103 Shadow Stalker X

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Posted 02 October 2012 - 08:25 PM

Loving the new patch so far, though the cavalier ranged animation is a bit buggy (not really breaking the game, but it looks just a bit pixelated). Just thought you guys should know.

#104 CT075

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Posted 02 October 2012 - 08:29 PM

we tried literally everything to fix that

#105 Kitty of Time

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Posted 02 October 2012 - 08:48 PM

we tried literally everything to fix that


I thought you just re-insert the animation when that happens...

#106 CT075

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Posted 02 October 2012 - 08:49 PM

it didn't work

short of having someone (not me) manually redo the OAM i don't think there's a fast fix

Edited by CT075, 02 October 2012 - 08:50 PM.


#107 Kitty of Time

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Posted 02 October 2012 - 09:07 PM

expanding the animation table and re-inserting one there?

#108 CT075

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Posted 03 October 2012 - 06:59 AM

it didn't work



#109 zahlman

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Posted 04 October 2012 - 09:59 PM

Bug report: on Chapter 9, inspecting the boss' Wind Sword causes minor graphical glitches, and repeatedly re-inspecting it causes progressively weirder glitchiness. At some point the map starts scrolling horizontally on its own as if it were the loading screen background graphic, and it'd probably eventually crash, idk.

Moar:

- WTF is up with Worm? It sorts under Dark magic, costs 0, can't actually be used by anyone but shows as usable in everyone's inventory?!

- Cavalier!Javelin animations are messed up.

- In Chapter 11, if you
Spoiler -
.

- Chapter 12 preparations: Dath and Comma appear in the unit list, listed as "cannot take part in this chapter"... except Dath's name glows green (and Comma's doesn't). In-chapter, NPCs probably shouldn't "pilfer" items but instead "get" them.

- Chapter 13: In the opening cutscene, the units load on a solid light-green "map". Apparently solid green FoW is the new solid black FoW.

Edited by zahlman, 05 October 2012 - 07:33 AM.


#110 CT075

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Posted 05 October 2012 - 08:35 AM

O_o

excuse me while i go scream at our playtesting staff

#111 zahlman

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Posted 05 October 2012 - 08:55 AM

O_o

excuse me while i go scream at our playtesting staff


One more, the game apparently hangs if you promote Blair (anyone? Maybe it's only the Knight Crest and Hero Crest with the problem) on the prep screen. Promotion in-chapter seems to work fine.

Edited by zahlman, 05 October 2012 - 09:00 AM.


#112 Shugey

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Posted 05 October 2012 - 08:03 PM

Chapter 6 is a nightmare. How do you open the door?

#113 zahlman

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Posted 06 October 2012 - 04:37 AM

Chapter 6 is a nightmare. How do you open the door?


You mean "Hypothetical thinking"? The door at the top of the map? Same as any other door. Except only the left side of it actually functions - that's another bug.

Oh, and Dron still has Wallace's death quote.

#114 Shugey

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Posted 06 October 2012 - 07:58 PM

Beat the demo. I'm not sure it was smart to end the demo on a looping chapter with a shop and free promotion items....

While I didn't find it on the file I won with, I used my old file(which still has Beta the Beetle for some reason) and got the N. C. Card which is useless because I don't feel like examining every tile ever.

It was really good, writing is as silly and hilarious as usual, unit imbalance is as great as ever.

Edited by Shugey, 06 October 2012 - 08:01 PM.





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