Poor Begnion, they never stood a chance...
Also, general/common roles
Vanilla: No special abilities.
Cop/Inspector: Some variant of role PM checker. They either get role abilities, role name, alliance/win condition, or some combination of the previous. Someone who just gets alliance is usually called an "Alliance Checker"
Doctor: This role stops its target from dying for the night. It's pretty standard. This is known at some other sites as "bodyguard" (at SF, a bodyguard usually kills the attacker but only has one success)
Vigilante: Can kill a person at night. They usually have some sort of drawback, like a certain number of shots or a drawback for shooting a townie.
Safeguard: The inverse of doctor. Stops all actions targeting his target from succeeding EXCEPT for killing actions.
Martyr: Redirects all actions from his target to himself. Some other sites call this a "reverse martyr" (and their martyr being redirects his target's actions to himself)
Mayor: His vote counts for more than standard. A common amount is 1 more (for a total of 2).
Mason: This comes in two forms. In one, he can recruit other townies to his mason group (usually causing them to lose their abilities in the process). Masons knows that all other masons are town. Usually, attempting to mason a non-townie results in the death of all masons. In the other form, a mason is a small group (2-3) of vanillas that start the game knowing the others are town.
Twin/Lover: This is similar to the second form of mason, except it's always 2, and usually if one dies, the other gets a new ability.
Bulletproof: This role can't be killed at night. Usually this only stops one shot and then becomes a vanilla, although infinite has been done before. This is a relatively common mafia fakeclaim because it both explains why you aren't dying and doesn't require you to make up night results or tether yours.
Lynchproof: The day version of the bulletproof. This ability can't be lynched. As a mafia, this is one shot since otherwise that's overpowered. This is not a very good mafia fakeclaim by comparison.
Killproof: A combination of the above two. This almost always is one shot.
Tracker: Learns who its target visits at night.
Watcher: Learns who visits its target at night.
Bomb: Upon death, kills its attacker. Usually does not blow up if lynched. Also a relatively common fakeclaim.
Rogue: Chooses a target every night. If that person kills him, he can revive himself at any time (alternatively: just doesn't die) and usually gets a power.
Reviver: Once per game, this role can revive one other player.
Driver: Picks two targets. Anyone targeting the first target will instead target the second, and vice versa.
Hitman: Causes protection (bulletproof/doctor) on his target to fail. Is sometimes a passive ability.
Hooker: Stops the target from performing his night action.
Persuader: Forces his target to vote for someone of his choosing.
Kidnapper: His target will be kidnapped for some period of time (either a phase or a day/night cycle). While someone is kidnapped they are effectively dead (actions targeting them do nothing, can't vote, can't use their action), except if the game is OC you can sometimes talk to people OC. If someone is kidnapped it is usually publicly announced.
Silencer: Target can't post, preventing them from voting.
Godfather: A mafia sided role that appears innocent upon inspection.
Ninja: Does not appear on tracker/watcher reports.
Janitor: A usually mafia role that causes people killed by that mafia to have their role PMs hidden upon death.
Survivor: A third party role that wins if it survives. This role isn't used much since it's pretty boring.
Serial Killer/Wolf: A third party role that kills every night. Usually it wins if it's the last one standing. As a result, it tends to have other abilities that help it survive, such as being Bulletproof, Lynchproof, a combination of the two, appear as town upon inspection, etc.
Edited by Paperblade, 12 October 2011 - 05:14 PM.