SF Mafia Info Dump
#381
Posted 05 January 2013 - 05:55 PM
#382
Posted 05 January 2013 - 05:55 PM
#383
Posted 05 January 2013 - 06:37 PM
But lynching inactives wastes time and phases :(
That's the downside of it. On the upside, they can't waste time/phases later.
#384
Posted 08 January 2013 - 08:19 PM
The style has pros and cons. On the one hand soaking in all that information at once lets you draw connections you would normally miss and have to dig out of a thread reread. It also lets you...you know, actually go do stuff instead of care about a silly forum game all day. That said, if you handle posts as they come and put more time into them individually you can notice things you won't notice from the big picture, just as with the other way around. It may have been good that we were playing differently because the styles do complement each other."disappear for 24 hours then write a comprehensive wall of text and repeat" playstyle, but they're in the minority.
Prims is still gay though either way.
Good for picking off mafia coasters, bad for avoiding easy mislynches. I like a balanced amount of idlers and real players in my games so I can use them as I pleaseThat's the downside of it. On the upside, they can't waste time/phases later.
Edited by Aleph, 08 January 2013 - 08:20 PM.
#385
Posted 10 February 2013 - 04:20 PM
i am probably missing some more obscure stuff but yeah
Investigative
-Cop (Active)
Targets a player, learns their alignment. In bastard games, may be insane (receives reverse results), paranoid (only receives mafia results) or naive (only receives town results). Typically called "fullcop" if it learns role as well as alignment.
-Tracker (Active)
Targets a player, learns who that player targeted.
-Watcher (Active)
Targets a player, learns who targeted that player. If the mod is a Bad Person then this may be invisible to other watchers/trackers without the mod actually mentioning that in the role PM.
-Follower (Active)
Targets a player, learns what actions that player used.
-Voyeur (Active)
Targets a player, learns what actions targeted that player.
-Journalist (Active), aka "Informant"
Targets a player, learns that player's night results.
-Rolecop (Active), aka "Stalker"
Targets a player, learns their role (but not alignment).
-Oracle (Active)
Targets a player each night, publicly reveals the most recently targeted player's role and alignment on death.
-Friendly Neighbor (Active)
Target learns that the targeter is town-aligned.
-Innocent Child (Passive)
Is confirmed town through the mod at the start of the game. May alternately start hidden and be confirmed town through an active ability.
-Question Asker (Active)
Asks a mod a question at night, gets an honest answer. Typically has limitations.
-Census Taker (Passive), aka "Numbers"
Knows information about the town:scum:ITP ratio at the start of the game.
-Eagle Eye (Passive)
Learns of any targeters and what actions they used.
Protective
-Doctor (Active)
Protects the target from killing actions.
-Jailkeeper (Active)
Simultaneously roleblocks and protects target. Some variants (typically when used at day) may also neighborize the target in accordance with epicmafia mechanics.
-Bodyguard (Active)
If the target is set to die on the night of use, the Bodyguard dies instead. Generally not considered a redirect, but up to mod discretion.
-Bulletproof (Passive)
May not be nightkilled. Typically X-shot and may only survive a certain number of kills.
-Deathproof (Passive)
May not be nightkilled or lynched. Typically X-shot and may only survive a certain number of kills.
-Blacksmith (Active)
Gives target a 1-shot bulletproof.
-Commuter (Active)
May commute to make self untargetable that night.
Blocking
-Roleblocker (Active), aka "Hooker"
Target's active abilities fail that night. May also affect passive abilities depending on mod.
-Disabler (Active)
Target's abilities are nullified for the following day/night.
-Safeguard (Active)
Roleblocks any non-killing active abilities used on its target.
-Omniguard (Active)
Roleblocks any active abilities used on its target.
-Ascetic (Passive), aka "Untargetable"
May not be targeted by actions (sometimes killing actions are still valid).
Redirecting
-Redirector (Active)
All actions on the target are redirected to a player of the user's choice.
-Bus Driver (Active), or just "Driver"
Picks two targets, any player who targets one will target the other, and vise versa.
-Martyr (Active)
All actions on the target are redirected to the user.
-Sidekick (Active)
Non-killing actions on the target are redirected to the user.
-Hijacker (Active)
Target's action is redirected to a player of the user's choice.
-Decoy (Active), aka "Reverse Martyr"
Target's actions are redirected to the user.
-Nexus (Passive)
Targeting actions are redirected toward a random other player on the playerlist.
Communication
-Announcer (Active)
Gives the mod a message which is then quoted in-thread anonymously for all to see.
-Courier (Active)
Sends the target an anonymous message through the mod. Provided the game isn't bastard, it should be made clear the message is a message from another player.
-Mason (Active)
May talk to a player outside the game thread and knows that player is town.
-Neighbor (Active)
May talk to a player outside the game thread, but does not know that player's alignment.
-Mason Recruiter (Active)
Picks a target and gives them access to the mason quicktopic if they are town (or alternately, if they scan town). Typically dies upon targeting somebody unrecruitable.
-Neighborizer (Active)
Picks a target and gives them access to the neighbor quicktopic. Alternately just gains a quicktopic with the target for a period of time.
-Silencer (Active)
Target may not talk beyond voting during the following day.
-Kidnapper (Active)
Target is removed from the game completely for the following day. This is usually stated by the mod.
-Insomniac (Passive), aka "Best Role ;_;"
May talk during the night phase.
Lynch
-Mayor (Passive), aka "Doublevoter", "Judge", "Paperblade"
Vote counts for 2 instead of 1. May have to trigger this using a day ability. May or may not show up on votecounts.
-Persuader (Active)
Targets a player and sticks their vote to a player of the user's choosing.
-Governor (Active)
May save a player from being lynched, typically forcing a no lynch in the process.
-Voteblocker (Active)
Targeted player may not vote the following day.
-Lynchproof (Passive)
May not be lynched. Typically X-shot and may only survive a certain number of kills.
-Loved (Passive)
Takes an extra vote to be hammered.
-Hated (Passive)
Takes one less vote to be hammered.
Killing
-Vigilante (Active) aka "Dayvig" for day variants
Has an action that kills another player.
-Bomb (Passive)
Kills the player that kills or hammers it.
-Strongman (Active) aka "Hitman"
Kills (typically scum's factional kill) will bypass protection.
-Janitor (Active)
Kills (typically scum's factional kill) will hide the target's role and alignment, sometimes except from the user.
-Interceptor (Active)
Targets a player, and if another role targets that player, that role dies. May only be able to rack up one kill per night or reveal itself to anybody who targeted its target but survives à la epicmafia.
-Witch (Active)
Targets a player, and if another role targets that player, that player dies. If Mafia, actions from the same alignment will not result in a kill.
-Poisoner (Active)
Targets a player and poisons them, killing them at the end of the following night if they are not cured.
-Vengeful (Passive)
May kill another player when lynched.
-Paranoid Gun Owner (Passive), aka "Granny"
Reflexively kills any players who target it, typically only at night.
Deceiving
-Miller (Passive)
Returns as Mafia to cops.
-Godfather (Passive)
Returns as Town to cops. May also be bulletproof.
-Ninja (Passive)
Actions may not be seen by trackers/watchers/followers/voyeurs/etc.
-Framer (Active)
Makes the target return Mafia to cops that night.
-Lawyer (Active)
Makes the target return Town to cops that night.
-Tailor (Active)
Makes the target return opposite results to cops that night. Alternately, picks a different role and alignment for the target to return as to cops and rolecops that night.
Backup
Generally, non-specific backup roles become a power role once that power role dies. If it works for any power role it's typically called Universal Backup or just Backup, but a backup Cop is known as a Deputy and a backup Doc is known as a Nurse.
-Amnesiac (Active)
Picks a player and permanently becomes their role. Sometimes a third party that also copies win conditions.
-Gravedigger (Active)
May use the roles of dead players at night, typically only once per player.
Misc.
-Jack of All Trades (Active)
Has multiple active abilities, typically 1-shot.
-Inventor (Active)
Has multiple items or 1-shot abilities that may be given out to other players.
-Motivator (Active)
Target may use active abilities twice the following night.
-Macho (Modifier)
Kills will succeed on a macho role even if they are protected.
-X-Shot (Modifier)
Role may only be used X number of times.
-Compulsive (Modifier)
Role must be used whenever possible.
-Non-Consecutive (Modifier)
May not be used two nights in a row. May alternately be odd-night or even-night and specify what number of night the role may be used on.
-Activist (Modifier)
Role has a shot modifier, but recharges a shot every time a phase passes by with no kills (sometimes only if it's a day phase).
-Weak (Modifier)
Dies upon targeting a mafia-aligned player (or a player that is non-town, or a player that scans non-town, etc. May vary)
-Reflexive (Modifier)
Instead of targeting other players at night, target passively uses role on anybody targeting it.
Edited by Prims, 10 February 2013 - 04:30 PM.
#386
Posted 10 February 2013 - 04:29 PM
Silencer - I've seen plenty of silencers that don't allow voting.
Persuader - Sometimes, that person is told to vote X way during the day on pain of modkill. Othertimes, their vote is changed in the votals only. SF tends to stick to the former.
#388
Posted 31 March 2013 - 04:27 AM
Edited by Shinori, 31 March 2013 - 04:30 AM.
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