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that place were i post pictures.....


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#41 ChaosLord (guest)

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Posted 25 January 2012 - 01:27 PM

Thanks jubby.

by the way the dark tomes [from left to right] are worm, carreau, fenrir , verrine and balberith. im sure most pepole know the names but just incase.

#42 ChaosLord (guest)

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Posted 17 March 2012 - 01:16 PM

finally im putting something up here.

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A dessert map meant to be all counfusing with random stuff... actually this did'nt take me to long to make.
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how i think an older ross would look like.
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and pascal with diffrent armour and a not finished insertion process thing...

#43 DidelisRoc

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Posted 17 March 2012 - 02:09 PM

Your older Ross' left (ours) shoulder looks really messed up in relationship to his other shoulder, his eyes are too close, and the shading on his right (ours) cheek makes him look older than I think you wanted him to look. I like Pascal's remake though. :)

#44 deranger

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Posted 17 March 2012 - 02:12 PM

There should be more than one diagonal cliff tile available, though you need to cut back on that many straight diagonal cliff faces in general to make it look natural.
Your grass-sand borders share the same diagonal line problem.

#45 Furetchen

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Posted 17 March 2012 - 02:49 PM

Ross looks malformed. For chibis, you don't use the entire sprite: reference existing ones. Hell, even splice chibis if you need to. I'm fond of Pascal, but that doesn't change the fact that his shoulders are off and he just looks... wrong.

#46 ChaosLord (guest)

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Posted 17 March 2012 - 09:10 PM


Had a try at the desrt map again though not feeling up to it at the moment.

Posted Image

And heres a sheet with the previous mugs reworked and two new ones.
also my try at an assasin enemy card.

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#47 Jubby

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Posted 17 March 2012 - 09:15 PM

hmmm assassin card looks pretty decent :)

#48 ChaosLord (guest)

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Posted 18 March 2012 - 09:50 AM

hmmm assassin card looks pretty decent :)


thank you jubby. you'r free to use it if you want and you can give credit if you use it but you dont have to. it was'nt to hard to make.

edit: also can any one tell what i used as splicing material for the mugs.

Edited by ChaosLord, 18 March 2012 - 09:52 AM.


#49 Jubby

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Posted 18 March 2012 - 10:51 AM

I just might, it looks pretty sweet :) As for the splicing materials, I'm not sure, but your Pascal and Ross are also looking better than before.

#50 deranger

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Posted 18 March 2012 - 01:50 PM

Ross still has weird eyes. Innes splice's body has the shoulder pads at a different angle than the chest/ need more chest.

#51 ChaosLord (guest)

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Posted 18 March 2012 - 02:55 PM

@Deranger ya know i was thinking something was wrong with it. i'll fix it as soon as i get the chance.@Jubbyagain thank you jubby. please go right ahead and use it. on a side note do's any one know you can post on the fourm from a 3ds?

#52 Jubby

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Posted 18 March 2012 - 03:14 PM

You can but I don't think you can PM from it :/

#53 ChaosLord (guest)

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Posted 18 March 2012 - 07:42 PM

it's also very awkwerd to use and you cant [ atleast i dont think you can] use the full posting meachinisim. you have to use fast reply

#54 Jubby

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Posted 18 March 2012 - 07:54 PM

Yeah, stupid thing doesn't recognize a text box when it sees one :/

#55 ∑-sigma-

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Posted 19 March 2012 - 02:53 PM

Innes, Ephraim, Gale, Kyle.
Looks like just an Erik edit.
Some problems I've pointed out;
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#56 ChaosLord (guest)

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Posted 19 March 2012 - 05:08 PM

the ross one was terrible and as for the others i'll fix them some time... also the erik is what happend after i spliced middle aged erik and young erik. together they make young adult erik. :)
the unnamed splice is indeed innes ephriam gale and kyle. it's the one i most want to fix. i think i'll scrape ross. the splicing material i used for older ross was linus and plain old ross.

Edited by ChaosLord, 19 March 2012 - 05:09 PM.


#57 ChaosLord (guest)

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Posted 23 March 2012 - 12:04 PM

Yay More sprites! i got the nameless kid siting in the two corners as he looks before and after i tried to fix him. also added a fem sword master edit.

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Annnd heres new stuff.

I was going to enter this in round 51 of the splicing competition but forgot to.

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I was also going to enter this map in round 24 of the mapping competition.

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What i would have said about it: the reason you would want to get out and explore is because there are two really good characters to recruit here. [one npc guarding the top left village and a recrutibale enemy near the bottom right castle.] also the villages [especially the ruins.] would have really good goodies in them [say 100 000 gold, delphie shield elixers and npc reinforcements.] however pirates would spawn from the islands on turn 5 so you would want to hurry [considering you would be swarmed by enimies i think turn 5 would be perfectly accetible.] also if you beat the boss you get to go to a gaiedin chapter.

#58 Klok

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Posted 23 March 2012 - 01:03 PM

I'd probably rate that map a 6/10 or maybe a 7/10, it really isn't too bad IMO. Having prime map for me kinda spoils me as once you get used to his near-perfection of maps you start noticing every little detail wrong in everyone else's maps.

Bottom left of the map, the road is too straight, and the bottom right village also has a house that looks off. Err, same for top left house and the top rightish roads on the map too, a bit straight. The left river looks really wonky the way the sandbar juts out into the water like that also.

It's really not a terrible map but it has a few issues. I think with a little work you could fix them pretty well.

#59 deranger

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Posted 23 March 2012 - 09:31 PM

Map has a lot of straight diagonals, especially on the west coast.
Innes slice still has room for only half a nipple on his chest.
femswordmaster's shoulder's look too thick.




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