Posted 02 December 2011 - 09:13 AM
What Kam said is very well said. Adding up to what he said, though, the difference is not only that. But also the fact of how it works in practical terms.
It is easier to learn to "Open documents in notepad and reading the logic" and the language Ruby, which is a script-level language, than learning how to "Debug the game" and then learning Raw Assembly, and then abstracting all mathematical and binary operands in logic, and then editing it. And for example, not having to worry with the excessive details of Assembly like how every pointer should be aligned by 4, having to find out free space for every routine you need to expand, worrying about range limits for Bs and BLs, and even worrying about weather you use ARM or THUMB for hacking a specific routine... Languages like C were created so a programmer could worry less about details and more on logic, and script languages then were created so codes would be more powerful with even less worry on details.
And if you're thinking by now "Oh but he only means of his technical stuff, Assembly and all.", keep in mind you also have to find free space, repoint, turn into binaries, create palettes and stuffs for every single other detail you do, be it a new background, song, map, event, in a romhack. Save for Text and Mugs, and all FEditor does. Until NM3 it will be a deadly flaw of romhacks.
I do agree that right now FEXP is less advanced than FE is. But it is also easier to change. Not having to worry about free space, being able to fix glitches without demanding tons of debugging, having all the source open to you in every single change. If one considers just what is available right now FEXP loses easily. But if you consider that adding stuff for FEXP is easier, that many limits we learned how to live with in romhacking aren't that meaningful for FEXP, that you also have access to hundreds of Ruby codes created for generic RPG maker games which can be used as a base for new things for FEXP, comparing to the relative difficulty that is creating custom events, and that ruby is easier and more mainstream than raw assembly for sure, then I honestly can't see them competing equally for someone serious about what they are doing in the same span of time.
Then again, I never said they shouldn't compete. :) I honestly think that a romhack could stand up just fine to a FEXP game, don't get me wrong. I do believe my hack will. I just think that development is, indeed, easier. I think everyone that plans on using FEXP should keep on considering such, it is a great tool, and it doesn't replace nor obsoletes romhacking. But separating the thing into categories wouldn't hurt new entries, since the final prize will still be the same, will create more prizes, and more prizes are always great, and will be a bit more fair for those that put a huge amount of effort in their projects, be them FEXP or Romhacks. :) I would be in for more categories, like funniest and stuff, even if it wasn't just technical categories.
Tl;dr I still suggest 3 categories. I can understand if Marky doesn't want more categories for any reason of his own, but I still find it a better approach IMHO. This is just an exposition of my point of view, and nothing else. :) This contest rocks regardless.