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FE Girls?


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#21 Shikan Raider

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Posted 24 January 2012 - 07:29 PM

Thanks for the quick response Celice, I'll try it later then. I should finish some other FE hacks first though haha.

#22 CrashGordon94

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Posted 26 January 2012 - 12:43 PM

In full fledged translation patches, story script takes up the most time if there isn't anything to assist the translators. (like... let's say, an English script to refine from in a previous version of a game, like the Xbox360 version of Tales of Vesperia for the PS3 version)

So for practical purposes, they skipped that end just translated the menus so that people who don't care about the story can play the game practically mostly in English.

I never said it wasn't time consuming, I just asked whether it had happened yet.

#23 Espinosa

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Posted 27 January 2012 - 02:47 AM

MegaUpload, fucking up everything :/ Does this work? http://uploading.com...FE%2BGirls.rar/


Just wanted to say that none of the two patches are English. Unless the original megaupload had something different.

#24 Celice

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Posted 27 January 2012 - 07:14 PM

I just tried the one I uploaded, and it certainly is. This patch isn't the original patch, but both the Girls hack and the English translation together in one meta patch (which is why it's almost 2MB). Apply it to a Japanese version of the game.

EDIT: And it seems the Debug commands are still in the final game (not really a surprise)--I loaded a save and it loaded corrupted characters, but the Danger command was accessible from the menu. Interesting :p

Oh, and Jubby's upload is the patch without the English translation. It may be newer than the one I have uploaded, but it's not in English either. So it's your call as a player ^^

Edited by Celice, 27 January 2012 - 07:19 PM.


#25 Jubby

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Posted 27 January 2012 - 07:41 PM

:$ I just had a file called FE Girls.rar and an English patch, so I was kinda hoping the English patch was from extracting the rar, and just uploaded it. Posted Image I should've checked, my bad :P

#26 Shikan Raider

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Posted 05 February 2012 - 11:39 AM

Beat it today, I must say I'm really impressed with what they did. There are some minor things I don't like, for example not having 100% Hit or that most of the S-Rank Weapons/Tomes can't double. It actually was quite challenging too, guess this shows how easy the original was haha. Btw anyone know how to get the 2 treasure chests, in the back, in chapter 20?

#27 TheToad

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Posted 23 March 2012 - 07:36 PM

Thank goodness youtube got rid of its 15 minute restriction.



Comments

Prologue: There's no room anywhere to manipulate the RNG on turn 1, hence the lack of criticals. Probably should've gotten Eirika str on her level-up.

Chapter 1: Nothing much to say...

Chapter 2: As you can tell Clarine is a terrible combat unit in this chapter, but I need her to gain exp for future chapters.

Chapter 3: I should've sent Priscilla to the left (or not used her at all) and not bothered to recruit Sonya since I get a thief automatically the very next chapter.

Chapter 4: I have Eirika and Limstella run away from the enemies. It might be faster to face some of them. Also, dancing Clarine doesn't affect when she reaches the boss, hence why Ninian isn't deployed.

Chapter 5: It might've been faster to dance Clarine on turn 1. Also, Eirika would've been so much better off against the boss with 1 or 2 extra points of strength. Unfortunately for me, I had to manipulate 4 crits in a row (2 on each phase) for an exact bosskill.

Chapter 5x: I despise this chapter. Orson doesn't take a stat penalty when rescuing Lyn, not much else to say.

Chapter 6: This chapter's clearly inspired by FE10 3-7. I use the 12 turns to raise Clarine, Priscilla and Eirika.

Chapter 7: It's necessary for Clarine to clear the way for Eirika before she seizes. Also, Clarine is a complete powerhouse now :)

Posted Image

Chapter 8: Extremely sloppy strat, but this chapter is so long and boring I hardly care. Fortunately, I've managed to turn Priscilla into a monster :)

Posted Image

Chapter 9: It seems paladins in general don't have a stat penalty when rescuing someone, which is how Priscilla's able to carry Lyn throughout the chapter. Had I been more clever I could've taken out one of the sleep staffers with a jav attack through the wall. I could've also saved a turn by dropping Lyn earlier, but with her paltry base stats it would've required intense manipulation just to get her to survive. What's cool is that once Clarine hit lv 8, her stat caps increased :D

Posted Image

Chapter 10: This chapter's a remarkably detailed recreation of FE9 C11. Pretty straightforward boss rush strat.

Chapter 11: For some reason Clarine's movement is limited by the fog, so a torch might save time here (didn't test it).

Chapter 12 is an incredibly long and repetitive Clarine solo, so I'll stop here for now unless anyone's interested in the rest of the game being TASed.

#28 Celice

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Posted 23 March 2012 - 09:55 PM

I am, doitdoitodit

#29 lord1519

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Posted 02 December 2012 - 12:10 AM

The following sites have this patch.

http://ux.getuploader.com/FEkaizouwww/

#30 eCut

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Posted 02 December 2012 - 01:25 AM

Don't necropost, it's against our rules.
If you wanted to distribute the patch then you should have made a new topic instead of reviving the old one.




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