~Making Your MU~
Alright, there is (AFAIK) only one set-up for Merc!MU that will work for LTC Lunatic. I'll show you my choices and explain why I picked each one.
Past: Clergy's Child (+2 DEF)
- So even Merc!MU, while durable compared to Myrm!MU, has serious issues staying alive in P-1 and P-2, before HP/DEF levels kick in. You need it to stay alive from Jagen, saving you 1 turn in P-1, and keeps you out of 2HKO range IIRC in P-2, saving at least 1 turn there.
Present: Beautiful (+1 SPD, +1 SKL, +10% SPD/SKL)
- You need 1 SPD above base to double Jagan, and I think you need it to double the thief in P-5 and it helps immensely to reach the "double everything" benchmark in P-8.
Future: Recluse (+15% STR/MAG)
- So, yeah, technically, you don't NEED this, and you can choose +30% HP or +15% LUK/+10% RES if you feel like being a complete moron, but we all know a class that doubles everything in prologue and has a low-ish STR base MIGHT possibly enjoy 15% more STR growth. Or at least...I hope we all do.
~P-1 (4 Turns)~
Rather simple strat.
Turn 1: Attack the soldier. Clergy's Child means he should only do 9 damage to you, allowing you to survive both the counter and EP with 2 health left. The soldier should die on EP.
Turn 2: Stand next to Jagen and use a vulnerary. This allows you to survive EP and counter. Clergy's Child again makes him do 10 damage instead of 12, allowing you to live.
Turn 3: Same as turn 2.
Turn 4: Finish off Jagen.
IMPORTANT! In order for P-2 to work, you need to get +HP/+DEF/+STR on level up. You should also get +SPD on every level up until P-5 for that strat to work (you need 16 SPD by P-5 IIRC).
~P-2 (4 Turns)~
Turn 1: Move Ryan down to the bottom fort. Move MU 1U, 1R from Ryan. Luke should attack Ryan.
Turn 2: Move Ryan 1D and attack Luke. Move MU to the fort and attack Luke. Ryan should have 1 HP left after EP.
Turn 3: Move Ryan 2U from Luke and attack him. Have MU finish Luke off. MU must get a +STR (+HP or +DEF highly recommended) level up for him to be able to finish off Rody on turn 4. Rody will attack MU on EP and be countered.
Turn 4: Have Ryan attack Rody. Have MU finish Rody off. MU would die on the counter, but he should just barely kill Rody so it doesn't matter.
~P-3 (3 or 4 Turns)~
Well, the 4 turn strat is exactly the same as dondon's (do the whole T-formation in the top-right corner on turn 1, take care of the units that attack on turn 2, pull Caeda on turn 3 with either Merc!MU or a 19+ HP lance wielding Luke, finish off on turn 4), so I'll go in much more detail on the 3 turn strat.
Turn 1: Have Ryan attack the enemy merc from 2R and then have MU finish off the merc, attacking from 1R. Have Rody and Luke switch weapons, and then have Luke move 1D 1L from MU. The end of turn 1 should look like this:
The closest enemy fighter will attack Ryan and Caeda will attack Luke, from my experience. Note that Luke's position prevents Caeda from reaching Ryan and ORKO'ing him, and the fighter just happens to be by a fortress coming into turn 2.
Turn 2: This turn is why I list either 3 OR 4 turns for P-3. You see, MU must go to the fort and ORKO the fighter with at least one crit -- he doubles and has a 6% chance per hit to crit, so the odds of this happening are roughly 11.7%, a bit low for my taste. I think if you can have 14 SKL going into P-3, making it 7% crit and a 13.5% chance, but that's not much better. As a note, this is the only time I'll ever mention critting as part of a strat. Anyways, just have Ryan attack Caeda and have Luke finish her off. Move Rody 2U 1L of MU and have him lure the last fighter. The end of the turn should look like this:
Turn 3: Have Ryan attack the fighter and then have MU finish him off. Again, make sure MU is getting +SPD level-ups (and you can give somebody else the merc kill so that MU's crit kill doesn't coincide with a level-up if you're savestating) and preferably +HP/+STR/+DEF (he'll need enough health to deal with Katarina in P-8 and enough STR to ORKO everything if he doubles, be mindful of that). This potential 3 turn clear is the first of many turns that Merc!MU can get over Fighter!MU.
~P-4, Athena (4 Turns)~
I came so close to 3 turning this, but the best I could do was leaving the last enemy with half health at the end of turn 3 enemy phase (and this requires a slightly different strat than I give because Caeda dodged a myrm's attack on turn 1); mainly the inability to double Athena makes this take longer than it needs to. Needless to say, this isn't hard to 4 turn, but I will give you the set-up anyways. Multiple strategies work past turn 1's set-up, so long as you aren't reckless enough to get somebody killed.
Before Battle: Make sure that the enemy archer has 18 ATK. This allows him to not OHKO Rhys, which is vital.
Turn 1: Caeda goes 1D from the enemy myrm and doubles him. Rody then goes 1L of the myrm and finishes him off. Ryan then goes 2L of the bottom soldier and attacks him; MU goes 1D of the same soldier and finishes him off. Rhys goes 1L of MU and heals him. Luke finishes the turn by going 1U of Rhys to form a blockade and protect Rhys (Do NOT Attack!). Your final positions should look something like this:

The enemy archer will attack Rhys, preventing MU from taking damage, and the soldier will attack Luke, causing Luke to counter. If Luke had attacked on turn 1, he would have died on EP.
Turn 2: Ryan attacks the archer, and MU finishes him off. Luke then trades Rhys for a vulnerary and heals himself. Rhys moves 1D and heals Caeda, who turn flies 2U 2R but does not to attack the myrm. The turn ends so:
Turn 3: Luke kills the soldier, MU moves 1L 2U and attacks Athena, Ryan moves 1D 2R and finishes off the last enemy myrm. Caeda moves 1U, and Rhys moves to the space below her and heals her. The turn concludes as such:
Turn 4: Caeda kills the enemy merc, Luke moves down some, Rhys heals MU for free XP (why not?), Ryan moves 1U 1R of Athena and attacks her, and MU finishes Athena off to end the chapter.
More to come later! Next: P-5 (3 Turns)!
Edited by Kngt_Of_Titania, 30 December 2011 - 07:07 AM.