LTC Strategies Playthrough (Hard Mode)
#1
Posted 02 January 2012 - 11:36 PM
My method will be as follows:
- Experiment with a variety of LTC strategies in a given chapter, freely using cached resources.
- Document those that seem most interesting/useful.
- Complete the chapter in some non-LTC way without using any valuable resources, attempting to recruit every unit and obtain all spoils that might be useful in the future.
- Save and repeat for the next chapter.
Feel free to suggest strategies for me to attempt, or deployment and resource restrictions for me to experiment with. I cannot guarantee that I'll pursue all suggestions, but I'll at least give each an honest consideration. It is my hope that this playthrough will have some tiering implications, but I would prefer to keep discussions of those implications elsewhere (ideally, in the tier list topic).
I foresee that the first several chapters' strategies won't be terribly interesting, but hopefully the later chapters will make up for this.
#2
Posted 03 January 2012 - 12:23 AM
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 6
Chapter 7
Chapter 9
Chapter 10 (Stealth)
Chapter 10 (Bull in a China Shop)
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Chapter 15
Chapter 16
Edited by aku chi, 13 September 2012 - 09:38 PM.
#3
Posted 03 January 2012 - 01:53 AM
#4
Posted 04 January 2012 - 07:11 AM
Chapter 1
Completion: 2 turns
Reliability: >95%
Spoils: Seraph Robe, Steel Sword
Requirements: Titania, Ike, Oscar, Boyd
---
Completion: 2 turns
Reliability: >95%
Spoils: Steel Sword
Requirements: Titania, Ike, Oscar
---
Completion: 3 turns
Reliability: 100%
Spoils: Seraph Robe
Requirements: Titania, Ike
---
Beyond this, there is only the tricky matter of not "using" Titania. But to what extent should we not use her? Can we use her as a meatshield? Can we use her to rescue/take/drop? Can we use her to visit? There are too many variables I don't care to consider. My hunch is that a 4-turn clear is plausible without using Titania at all, but it might be somewhat unreliable and forfeit the treasures. If somebody has a particular strategy suggestion in mind, I'll give it a try before moving on to chapter 3 (at which point I'll write over my chapter 1 save file). I'm also open to suggestions to improve the readability of my strategies (short of downloading computer emulation software).
Edited by aku chi, 05 January 2012 - 08:35 PM.
#5
Posted 04 January 2012 - 10:12 PM
Anyways, how do Oscar/Ike fare against the boss? Titania barely 2HKOs with a Steel Axe or something.
#6
Posted 05 January 2012 - 12:03 AM
Ike can double if he proc'd either Spd or Str, but he only deals 7-8 damage per hit.Good luck aku chi.
Anyways, how do Oscar/Ike fare against the boss? Titania barely 2HKOs with a Steel Axe or something.
Oscar deals 7 damage and doesn't double at base.
Boyd deals 10 damage and cannot double.
A 3-turn clear is theoretically possible without Titania. Oscar can reach Zawana by turn 2. He has turn 2 player phase, turn 2 enemy phase, and turn 3 player phase to damage Zawana enough for Boyd to finish Zawana on turn 3 player phase. In practice, Oscar, Boyd, and/or Ike are almost certain to be blocked or killed.
#7
Posted 05 January 2012 - 04:59 AM
Do you mind using Dolphin?Sadly, I have no video capture capabilities, so you'll have to bear with text descriptions.
#8
Posted 05 January 2012 - 08:29 PM
I am considering it. But in the meanwhile:Do you mind using Dolphin?
Chapter 2
A 3-turn clear is theoretically possible here, but it is insanely unreliable. Titania cannot reach the north on turn 3 (this is the turn she appears), so it requires one of Ike, Boyd, or Oscar to clear at least 5 enemies (including the boss) on turn 3 enemy phase without dying. Even an extremely blessed Ike (5 AS with the Steel Sword) would need to crit the boss (~2% chance) and the Myrmidon. Alternately, he could use an Iron Sword and need to crit all four of the Bandits and Fighters. That's not to mention the difficulty in clearing the enemies along the path to the north with just Ike, Oscar, Boyd, and Rhys (the enemies that start in the west are of no concern; Titania can kill them all on turn 3 enemy phase).
---
Completion: 4 turns
Reliability: >92%
Requirements:
Titania (Steel Axe),
Ike (Iron Sword),
Boyd (Iron Axe),
Oscar (Iron Lance)
---
Completion: 4 turns
Reliability: ~98%
Requirements:
Titania (Steel Axe),
Rhys,
Ike (Iron Sword, Steel Sword, >= 8 Str, >= 9 Spd, >= 6 Def or >= 21 HP)
NOTE: If the western Myrmidon has 18 HP, Ike need only have 7 Str.
Edited by aku chi, 05 January 2012 - 08:36 PM.
#9
Posted 06 January 2012 - 10:52 PM
This chapter was pretty interesting. I didn't think I'd find any 2-turn strategies. I was able to find two! They're both unreliable, but not risky; they can both be safely transitioned into a high-reliability 3-turn clear.
---
Completion: 2 turns (3 turns)
Reliability: 36% (>98%)
Spoils: Elixer, Marcia talked to (~50%), Hand Axe (~50%)
Requirements:
Titania,
Shinon (Steel Bow),
Ike (Iron Sword),
Gatrie (Iron Lance)
---
Completion: 2 turns (3 turns)
Reliability: 12% (>95%)
Spoils: Elixer (~35%), Marcia talked to (~85%), Hand Axe
Requirements:
Titania (Iron Axe),
Shinon (Steel Bow, Iron Bow),
Ike (Iron Sword),
Gatrie (Iron Lance)
---
Completion: 3 turns
Reliability: ~95%
Spoils: Elixer, Marcia talked to, Hand Axe (39%)
Requirements:
Titania (Iron Axe),
Shinon (Steel Bow, Iron Bow),
Ike (Iron Sword),
Gatrie (Iron Lance)
Note: Gatrie need only be used if you want the Elixer.
---
Completion: 3 turns
Reliability: >90%
Spoils: Elixer, Hand Axe
Requirements:
Titania (Iron Axe),
Ike (Iron Sword, at least {23 HP, 7 Def} or {27 HP, 6 Def} for no risk of death)
Edited by aku chi, 09 January 2012 - 07:50 AM.
#10
Posted 06 January 2012 - 10:55 PM
#11
Posted 07 January 2012 - 09:18 AM
N / P is not appropriate in these cases, because the the likelihood of losing is not the inverse of the likelihood of success. In the first strategy, there is a 36% chance of 2-turning the chapter, but a (nearly) 0% chance of losing on turn 2. Then there is a near certainty of success on turn 3. The expected turncount, then, is approximately 2.64.I think putting the "weighted" turncount (N/P) is pretty good for judging reliability... so the first strat is tripled for a 2-turn and octupled for the other strategy.
Even in cases where N / P would accurately derive the expected turncount, I don't plan to derive it. I want to move away from the idea that there is only one efficient strategy for each chapter. I want to compile various strategies that have pros and cons in efficient play. For instance, the first strategy I list for C3 has the lowest expected turncount, but it also has the lowest likelihood of speaking with Marcia. The last strategy has the highest expected turncount but the greatest likelihood for speaking with Marcia. If I was planning to recruit Marcia, I would be unlikely to use the first strategy (and only use the second strategy if I wanted to ensure access to the Hand Axe in subsequent chapters). If I wasn't planning to recruit Marcia (or Makalov), I would tend to prefer the first strategy (or the second if I wanted to ensure access to the Hand Axe in subsequent chapters). I plan to provide individuals with all the pros and cons of particular strategies and allow them to choose amongst them based on their goals and evaluation criteria.
#12
Posted 07 January 2012 - 11:22 AM
#13
Posted 07 January 2012 - 10:06 PM
You're interpretting me too literally; my aims are more subtle. Calculating some metric that condenses turncount and reliability into one number runs the risk of appearing to be a definitive number. I don't want to give that impression because I don't believe that one number can encapsulate all of the pros and cons of a particular LTC strategy. I prefer to instead provide all of the data needed for others to make the evaluations they so choose. I am open to suggestions for how I can more clearly convey reliability for strategies that can fail but do not result in losing on a particular turn (like the first two C3 strategies).I'm not saying that you should assume there's only one (there you go again with the assumptions) its more of a way to judge reliability tha anything. Still doesn't hurt to put a weighted turn count since not everyone is going to hit an absolute min turn count.
Chapter 4
There is no chance of a 1-turn clear in HM. Titania can't get in range and there are too many enemies that Shinon can't counter that prevent Maijin from attacking him on turn 1. (Not that he has much chance of defeating Maijin on enemy phase - he needs two crits!)
---
Completion: 2 turns
Reliability: >98%
Requirements:
Titania (Iron Axe),
Shinon (Steel Bow),
Ike,
Gatrie
---
Completion: 2 turns
Reliability: ~90%
Requirements:
Titania (Iron Axe, Hand Axe),
Shinon/Ike ({30 HP, 7 Def} or {25 HP, 8 Def} ensures survival, but slightly lower values still produce decent survivability)
Edited by aku chi, 07 January 2012 - 10:09 PM.
#14
Posted 09 January 2012 - 07:45 AM
Completion: 4 turns
Reliability: ~90%
Spoils: 10 escape Bexp.
Requirements:
Titania (Iron Axe, Steel Axe),
Oscar (Iron Lance, 7 Str),
Ike (Regal Sword, 12 Str, 11 Spd)
Note: Ike only needs 11 Str if the southwest Archer has 22 HP. If Ike is one Str shy of target but with excess Spd, he can instead use the Steel Sword for a ~90% chance to kill the southwest Archer.
Note: If Titania has gained a point of Str, Oscar needn't have.
---
Completion: 4 turns
Reliability: ~85%
Spoils: 10 escape Bexp.
Requirements:
Titania (Iron Axe, Hand Axe, Steel Axe),
Oscar (Iron Lance),
Ike (Regal Sword, 7 Str, 8 Spd),
Boyd/Rhys
Note: Boyd/Rhys need only shove Ike so he can make more reliable a turn 2 Archer kill. Hand Axe Titania has a ~90% chance to ORKO this Archer herself, which you can risk if you choose not to use Boyd or Rhys.
Note: Ike can use the Iron Sword if he has 8 Str or Titania has 13 Str.
Credit: Kaoz
---
Completion: 5 turns
Reliability: >95%
Spoils: 10 escape Bexp.
Requirements:
Titania (Iron Axe, Hand Axe),
Ike (Regal Sword, 7 Str, 8 Spd),
Boyd/Rhys
Note: Ike can use the Iron Sword if he has 8 Str or Titania has 13 Str.
Note: If Titania has 13 Str, she can use the Javelin in place of the Hand Axe. As a consequence, she won't ORKO the Soldier on the bridge and Ike may be attacked by more enemies than he can endure on turn 4 enemy phase.
---
This chapter is one of Titania's best performances (along with C7). With all of the enemies near the chokepoints and around the escape square, it would be challenging to escape within the Bexp turn limit (9 turns) without Titania. Anything more aggressive would place too much heat on even a well-trained Ike.
#15
Posted 16 January 2012 - 02:10 PM
As a big rout chapter before the base, this chapter is kind of annoying. It's difficult to measure reliability accurately or take into account all of the possible strategic permutations. I figured out how to trigger the enemy reinforcements before turn 2, which makes a 5-turn clear possible. Yay me.
---
Completion: 5 turns
Reliability: ~75% (>95% chance for a 6-turn clear)
Spoils: Armorslayer, Ward (very roughly ~50%)
Requirements:
Titania (Hand Axe/Short Spear (12 uses), Iron Axe, Steel Axe, Hammer),
Oscar (Javelin, Iron Lance, {8 Str, 9 Spd} OR {7 Str, 10 Spd} OR {6 Str, 11 Spd}),
Ike (Regal Sword, 8 Str, 10 Spd, {21 HP, 1 Res} or similar),
Boyd (Iron Axe, 8 Str OR 7 Spd),
Rhys (Heal),
Mia (Iron Sword),
Gatrie (Steel Lance, Iron Lance),
Shinon (Iron Bow, Steel Bow)
Note: The Short Spear has superior accuracy to the Hand Axe (+5% against the Lance and Axe enemies, +15% against the Archer), but results in Titania taking more damage from the Lance and Axe enemies from WTD. Calculating the her chance of death seems burdensome, so I'll assume she uses the Hand Axe (which she's generally safe with). Just be aware that using the Short Spear is an option.
Note: Titania needs 12-14 Str to OHKO the Thief with the Steel Axe and 13-15 Str to OHKO the Thief with the Hammer (OHKOing the Thief isn't required, but it helps).
Note: Ike can use an Iron Sword instead if he has at least 10 Str.
---
I'm not enthusiastic about finding other strategies for C7. There are undoubtedly no shortage of 6-turn clear strategies, perhaps some that don't use some of: Boyd, Mia, Rhys, Oscar, or Shinon. But the contingencies for rout chapters are a pain to deal with. So unless someone has a burning desire for me to attempt another strategy, I'll move on to C9.
Update: A 4-turn clear is possible.
Edited by aku chi, 03 September 2012 - 10:06 AM.
#16
Posted 21 January 2012 - 07:01 PM
Chapter 9
Completion: 4 turns
Reliability: >95%
Spoils: Restore
Requirements:
Titania (Iron Axe (forge), Short Spear/Hand Axe, 16 Spd),
Oscar (Iron Lance (forge), ~level 15),
Ike (Steel Sword, ~level 15),
*Mia (Steel Sword, 11 Str, 18 Spd)
*Boyd (Iron Axe, Hand Axe, ~level 12),
*Rhys (Ward),
*Mist,
*Rolf,
*your Mage
Note: Units with a * are responsible for getting Restore. I split up the strategy to get Restore. It is completely independent of the seize.
Note: If your Titania and Oscar have sufficient Str (TStr*2 + OStr >= 37), you can make due with just a single Iron Lance (forge), which you trade off against Kotaff.
---
Completion: 6 turns
Reliability: ~90%
Spoils: Marcia
Requirements:
Titania (Iron Axe (forge), Short Spear/Hand Axe, 14 Str, 16 Spd),
Mia (Steel Sword, promoted!, 12 Str, 18 Spd)
your Mage (Thunder, 8 Mag),
Ike (Steel Sword),
Boyd,
Rhys,
Oscar,
Marcia
Note: If Titania has 15 Str, your Mage can use a Wind tome against Kotaff for greater Hit. If your Mage instead has 9 Mag, they can use Fire. If Titania only has 13 Str and your Mage is Ilyana, she can use Elthunder to kill Kotaff (with less Hit).
---
Completion: 7 turns
Reliability: >95%
Spoils: Marcia, Restore, Talisman
Requirements:
Titania (Iron Axe (forge), Short Spear/Hand Axe, 16 Spd),
Oscar (Iron Lance (forge), ~level 12),
Ike (Steel Sword, ~level 12),
Marcia
Note: One should be able to use Mia, Boyd, and whomever to reliably get Restore and the Talisman. There are numerous ways to do so and they are trivial treasures, so I omit the details. The enemy Bandit naturally reaches the Restore house on turn 4, so you must kill him before then, visit before then, or impede his progress.
Note: If your Titania and Oscar have sufficient Str (TStr*2 + OStr >= 37), you can make due with just a single Iron Lance (forge), which you trade off against Kotaff.
---
Now things are going to get interesting. I'll be compiling strategies for both stealth and brute-force approaches to C10.
Update: It is possible to use a promoted Boyd (instead of a promoted Mia) to execute a 6-turn Marcia-recruited clear. Promoted Boyd can take/drop Ike, helping him get within seize range by turn 6.
Edited by aku chi, 03 September 2012 - 10:00 AM.
#17
Posted 22 January 2012 - 11:27 AM
#18
Posted 22 January 2012 - 03:57 PM
Thank you for making verbal your appreciation!I would just like to say thank you for taking the time and effort to find these strategies and post them. I have greatly enjoyed reading the various ways others complete chapters with the highest efficiency (and in certain situations while also getting various spoils) along with the various information needed to make them work. I hope that this thread continues to grow.
Chapter 10 (Stealth)
Completion: 5 turns
Reliability: 100%
Spoils: Kieran, Brom, 20 Escape Bexp, 700 Stealth Bexp
Requirements:
Mordecai,
Oscar (promoted),
Lethe/Titania (referred to as Lethe from here on out),
Volke,
Ike
Credit: Krad
---
Completion: 7 turns
Reliability: 100%
Spoils: Kieran, Brom, Nephenee, Chest Keys (+1 net), Master Seal (>90%), Short Axe, 10 Escape Bexp, 700 Stealth Bexp
Requirements:
Mordecai,
Oscar (promoted),
Titania (Short Spear, Iron Axe (forge), 13 Str)
Volke,
Ike (Regal Sword, 11 Str, 14 Spd)
Note: If you want Counter, the Javelin, or Steel Lance, Titania can retrieve it on turn 7 instead of escaping.
Note: If Titania has more Str, she can use a Hand Axe or Javelin instead of the Short Spear - at reduced accuracy. Titania needs to be able to ORKO both Archers near Danomill.
---
Completion: 9 turns
Reliability: 100%
Spoils: Kieran, Brom, Nephenee, 20 Escape Bexp, 700 Stealth Bexp
Requirements:
Titania
Oscar/Marcia (hereafter called Oscar),
Volke,
Lethe,
Ike
---
Completion: 10 turns
Reliability: 100%
Spoils: Kieran, Brom, Chest Keys (+0-2 net), at most two of: {Nephenee, Master Seal (>90%), Short Axe}, 10-40 Escape Bexp, 700 Stealth Bexp
Requirements:
Titania (Short Spear, Iron Axe (forge), 13 Str)
Oscar/Marcia (Iron Lance (forge), 11 Str, 14 Spd) (hereafter called Oscar),
Volke,
Lethe,
Ike
Note: Oscar/Marcia only need those combat parameters if you want them to finish off Danomill for the Master Seal. Sufficiently high Str for Titania and Oscar may remove the need for him to be able to double.
Note: If Titania has more Str, she can use a Hand Axe or Javelin instead of the Short Spear - at reduced accuracy. Titania needs to be able to ORKO both Archers near Danomill.
---
I believe it's possible to get the Statue Frag in 10 turns if you're willing to give up Nephenee (just modify what Volke does during the last few turns of the last strategy). That's about it for stealth, I believe.
#19
Posted 22 January 2012 - 04:12 PM
#20
Posted 22 January 2012 - 09:44 PM
Completion: 3 turns
Reliability: >95%
Spoils: Kieran, Brom, Nephenee, 20 Escape Bexp
Requirements:
Oscar (Iron Axe (forge), promoted, 15 Str, 15 Spd),
Titania (Iron Axe (forge), Hammer)
Lethe,
Ike
Note: Titania and Oscar's roles can be reversed if she has the stats and Oscar can ORKO the eastern reinforcement Knights. Marcia could also theoretically take the place of Oscar if you have enough Bexp to promote her.
Note: Titania can make due with a Iron Lance forge if she can ORKO the southern Watch Soldier with it.
---
Completion: 3 turns
Reliability: >95%
Spoils: Nephenee, 20 Escape Bexp
Requirements:
Titania (Iron Axe (forge), Hammer, 16 Spd),
Lethe,
Mordecai,
Oscar/Marcia (hereafter called Oscar)
Ike
---
Completion: 4 turns
Reliability: >95%
Spoils: Kieran, Brom, Nephenee, Master Seal, 0 Net Chest Keys, Short Axe, Statue Frag, 10 Escape Bexp
Requirements:
Oscar (Iron Axe (forge), Short Spear, promoted, 16 Str, 12 Spd),
Titania (Iron Axe (forge), Hammer)
Lethe,
Ike,
Volke,
Marcia (Chest Key)
Note: Titania and Oscar's roles can be reversed if she has the stats and Oscar can ORKO the eastern reinforcement Knights. Marcia could also theoretically take the place of Oscar if you have enough Bexp to promote her.
Note: Titania can make due with a Iron Lance forge if she can ORKO the southern Watch Soldier with it.
Note: Volke and Marcia are only responsible for getting the Statue Frag. They need not be deployed if you don't want it.
---
I thought transformed (via Laguz Stone) Mordecai would be useful here. I was wrong.
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