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[Update] Radiant Dawn interview


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#1 VincentASM

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Posted 18 January 2012 - 12:32 PM

Cross-posting from the main site.

I've been working closely with Neon_Icarus, an aspiring and talented translator, over the past few months on this and I am excited to finally post this--an interview with Radiant Dawn's development staff, conducted by Nintendo Dream and first published in 2007.

Topics of discussion include IS's stance on handheld/console FEs, when Radiant Dawn was first developed and what makes Fire Emblem tick.

If you like the interview, please share it with your FE friends!

Edited by VincentASM, 18 January 2012 - 12:32 PM.


#2 Integrity

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Posted 18 January 2012 - 01:23 PM

Narihiro: This is really a side note, but with the remote, you can play with only one hand as well. (laughs)

Yamagami: This means you can play the game while eating sweets. This can obviously be a very time consuming game, so relaxing like this is the ideal way to enjoy it.


Holy shit, this is *actually* how I play FE10, and I noticed that it was quite comfortable.

Good interview, fun read, but this part just stuck out to me.

#3 Paperblade

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Posted 18 January 2012 - 01:33 PM

And we’ve made sure that none of the characters are a waste, so each and every player is bound to find characters that they'd like to use.

Fiona

#4 CrashGordon94

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Posted 18 January 2012 - 02:04 PM

You know, one could say playing the game one-handed has "another use"...

Sorry, just couldn't resist! :lol:

#5 Ether

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Posted 18 January 2012 - 02:08 PM

You know, one could say playing the game one-handed has "another use"...

Sorry, just couldn't resist! :lol:

Just can't help yourself whenever Mist shows up on screen, huh?

Sorry, just couldn't resist! =P

#6 Celice

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Posted 18 January 2012 - 03:58 PM

Fiona

And I made perfect use out of her :) It's only too bad that the chapters available to her at first are REALLY detrimental. Indoor maps killing her movement, then swamps keeping her stuck to the beginning of the map... sucks D:

#7 OldMan

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Posted 18 January 2012 - 03:59 PM

If you like the interview, please share it with your FE friends!

FriEnds huh

Fiona

Destiny Hero loved her.

#8 Peppy

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Posted 18 January 2012 - 04:42 PM

You know, one could say playing the game one-handed has "another use"...

Sorry, just couldn't resist! :lol:


Posted Image That is quite funny...

Playing with one hand is fine but i find it awkward when i attempt to do it so i just do other things when the Enemy Phase is going...

#9 Darros (guest)

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Posted 18 January 2012 - 06:18 PM

And we’ve made sure that none of the characters are a waste, so each and every player is bound to find characters that they'd like to use.


Hmm, it seems that they forgot Fiona existed. :P

Anyway, great to see this stuff!

#10 SlayerX

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Posted 19 January 2012 - 06:39 PM

A ‘Perfect Play’ is completing the game without losing a single character or missing a single item.



Thats interesting, but what would constitute as a missable item? Boss items that you can steal + items you can find? Would it also include buyable weapons from the bargain shop?

#11 Celice

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Posted 19 January 2012 - 06:44 PM

It's probably a general statement :) There are times where you cannot proceed one way without missing an item in another (dual routes in FE6/FE8, for example). A perfect play in generic terms is not passing any content that is perfectly within the ability to retain.

#12 shadowofchaos

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Posted 19 January 2012 - 07:23 PM

I honestly loved the gameplay. I LOVED the battle animations. They really put the effort there when they improved upon FE9's battle animations. Heck they even joked about how each model has 100-150 animation motions on the interview.

It's just Part 4's writing seemed... ugh.

Especially Ranulf DROPPING THE BOMB before everyone heads out.

#13 Trails in the Blaze

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Posted 19 January 2012 - 11:55 PM

i just do other things when the Enemy Phase is going...

I LOVED the battle animations.


This is all irrelevant to me cuz FE10 was never interesting enough for me to warrant being more than half-awake, animations were off and I slept during the enemy phases often times oversleeping but I'm confident I didn't miss out on much *shrug*

#14 OldMan

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Posted 20 January 2012 - 02:17 AM

Especially Ranulf DROPPING THE BOMB before everyone heads out.

Worst reveal ever, y/y?

Playing with one hand is fine but i find it awkward when i attempt to do it so i just do other things when the Enemy Phase is going...

Which sometimes makes me wish they'd do something like in Ar Tonelico 2, making (somewhat) precise enemy phase button pressing have some kind of beneficial effect.

#15 Paper Jam

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Posted 20 January 2012 - 01:59 PM

Especially Ranulf DROPPING THE BOMB before everyone heads out.


To be fair, when else could Ranulf have dropped the bomb? He was the only one who knew who the Black Knight was, and he had reason to believe that Ike might run into him on the way to the Tower of Guidance, before they met up again.

#16 Othin

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Posted 20 January 2012 - 02:08 PM

To be fair, when else could Ranulf have dropped the bomb? He was the only one who knew who the Black Knight was, and he had reason to believe that Ike might run into him on the way to the Tower of Guidance, before they met up again.

Wait, what? You missed the point entirely.

The issue is that the reveal fans had been waiting for for years was simply tossed out there by Ranulf in the first place, that the story couldn't have bothered to make Ike find it out himself in a way that would have been remotely interesting. The issue is that the story handed Ranulf the bomb to drop in the first place; when it happened didn't have anything to do with it.

Edited by Othin, 20 January 2012 - 02:10 PM.


#17 Balcerzak

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Posted 20 January 2012 - 03:06 PM

Am I the only one who thought Ranulf learning the identity was clever and excellently handled? Fuck Ike having to figure it out by himself, does he really need to be any more of a Gary Stu?

#18 Celice

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Posted 20 January 2012 - 03:11 PM

I felt the same way. For some reasons fans seem to want an overly cliche way of bombing the information, while the way it actually went about was somewhat more sinister.

What the game failed to do was do anything with the presented information. The presentation itself was fairly seedy, and matched the pacing well.

#19 Othin

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Posted 20 January 2012 - 03:56 PM

Am I the only one who thought Ranulf learning the identity was clever and excellently handled? Fuck Ike having to figure it out by himself, does he really need to be any more of a Gary Stu?

Perhaps there wasn't a good way of handling it. That doesn't make Ranulf's reveal any less of a shitty way.

#20 Paper Jam

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Posted 21 January 2012 - 11:21 AM

How would you have done it?