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Long-ranged Magic/Ballista


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#1 Aran613

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Posted 21 January 2012 - 07:04 PM

Well if someone casts sleep on another unit who has sleep/berserk equiped, will they retaliate?

In that sense, will bolting/purge do the same?

If that, then will Ballista do the same?

Examples

Sleep is cast on someone equiped with sleep?

Bolting is cast on someone with sleep?

Ballista attacks someone with Bolting/Sleep/Berserk?

Bolting/Sleep/Berserk attacks someone with Ballista?

#2 Geriba

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Posted 21 January 2012 - 07:23 PM

I'm almost 100% certain the answer is "no" to all. The ballista example is an interesting one, however.

#3 whase

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Posted 21 January 2012 - 07:29 PM

you can't equip staves in GBA FEs

and furthermore, I'm pretty sure the answer on the others is no too.

#4 Thor Odinson

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Posted 21 January 2012 - 09:58 PM

You cannot retaliate period.

It's in the codes.

#5 deranger

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Posted 22 January 2012 - 12:33 AM

You cannot retaliate period.

It's in the codes.

I.e. A ballista at a Longbow at 3 range will not be countered
and a longbow at a ballista at 3 range will not be countered, etc.
I believe.

#6 Thor Odinson

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Posted 22 January 2012 - 01:04 AM

Ballistae and Siege tomes are coded as uncounterable. But they can't counter other stuff either. So yes.

#7 Aran613

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Posted 23 January 2012 - 01:42 PM

you can't equip staves in GBA FEs

and furthermore, I'm pretty sure the answer on the others is no too.


I'm pretty sure when you have no other tomes, your person "equips it."

As shown when you have a bishop in FE8, and he has no light tomes, yet has a staff like heal out and it still has the flashing-ness or triple effect on monsters anyways.

#8 CT075

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Posted 26 March 2012 - 10:35 AM

I'm pretty sure when you have no other tomes, your person "equips it."

As shown when you have a bishop in FE8, and he has no light tomes, yet has a staff like heal out and it still has the flashing-ness or triple effect on monsters anyways.

Wrong, staves are unequippable according to the way battles are programmed.

That's actually because the game loads the animation based on what's in the first slot. Or, to be more explicit - The game checks the items in that unit's inventory in the order that they're stored in memory and stops once it finds a non-item. This works because an equipped weapon is always stored first; if there's no equipped weapon then you get things like staves and then nothing. You can never actually equip a staff (the game code says so) and the only reason that it flashes is because slayer is programmed super-lazily - if there's any kind of item shown it starts flashing.

you can prove this by attaching a stat bonus to the staff (AFAIK bonuses only work for equipped items) and then leaving it in inventory. i'd bet you that you would never see those bonuses in action

#9 The_Purple_Knight

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Posted 27 March 2012 - 07:29 PM

They counter in fe4 if you hack yourself a long range weapon . It just looks glitchy is fuck .

#10 Severlan

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Posted 29 April 2012 - 12:46 PM

I wish I could have Athos equip a bolting, Serra equip a psychic, and then have Athos counter and kill Serra when she heals him :wub:




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