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SRT J draft the second!


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#41 CT075

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Posted 24 January 2012 - 08:10 AM

Aestevalis Gai.

#42 Kopfjager

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Posted 24 January 2012 - 08:11 AM

Enough Earlygame, he says.

Strike Rouge and Buster is decent mid-late units.

#43 CT075

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Posted 24 January 2012 - 08:11 AM

Izumi Aeste.

#44 Sirius

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Posted 24 January 2012 - 08:12 AM

Rising Gundam because no1 is taking the combo attacks away from me.

#45 Kopfjager

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Posted 24 January 2012 - 08:12 AM

Baronz plox.

#46 Gyarados

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Posted 24 January 2012 - 08:14 AM

Nakki and Kant Brain

#47 Kopfjager

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Posted 24 January 2012 - 08:15 AM

BOSS BOROT!

A REAL MAN's MECHA!

#48 Sirius

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Posted 24 January 2012 - 08:24 AM

Bolt Gundam for another combo attack. Goddamnit.

#49 CT075

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Posted 24 January 2012 - 08:25 AM

Rose gundam since I have nothing else good

#50 Kopfjager

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Posted 24 January 2012 - 08:25 AM

Sol-Tekkaman 1 & 2

#51 CT075

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Posted 24 January 2012 - 08:26 AM

Maxter GUndam.

#52 Sirius

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Posted 24 January 2012 - 08:33 AM

Aesti Akatsuki

#53 Kopfjager

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Posted 24 January 2012 - 08:33 AM

BloodyKaiser!

#54 Gyarados

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Posted 24 January 2012 - 08:36 AM

Eternal and Duel Gundam

Also last draft everyone! Whoever is left over is free for everyone to use.

#55 Kopfjager

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Posted 24 January 2012 - 08:37 AM

M1 Astray.

#56 Sirius

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Posted 24 January 2012 - 08:39 AM

Nobel Gundam

#57 Gyarados

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Posted 24 January 2012 - 08:54 AM

Cam drafts Million Alpha, 13th drafts Tekkaman Rapier

#58 Kopfjager

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Posted 24 January 2012 - 08:55 AM

Obligatory Team Analysis post:

Vorlent: This beast is unkillable. The drawback is that it's a super with the firepower of a real. It does possess insane endurance.
Nadesico: Will likely get early upgrades for OHKOs. Will be prioritized over Archangel.
Archangel: Meh, I prefer Nadesico.
Mazinger Z: Utterly meh until it turns into Mazinkaiser, at which point, it WILL annihilate everything.
Dancougar: Cash-hog, but that aggresive beast mode offense is beastly.
Layzner: A good real-type, and with the upgrade to Mk-II, insanely mobile.
Baybull: It can resupply, but its main function is to house Simone, who will be a bless-bot.
Aestivalis Hikaru: Has luck for extra cash, and not that bad a unit either.
Aphrodite A: Only got it so it can house my bless-bot no.1 Sayaka.
Iiko Baronz: I like Iiko. :3:
Baronz: For the combo.
Boss Borot: THIS IS WHAT MANLY MEN RIDES TO BATTLE!!!
Bloodykaiser: Julia is yet ANOTHER Bless-bot. :3:
M-1 Astray: Because I like Cagalli.

Edited by Kopfjager, 24 January 2012 - 09:02 AM.


#59 Gyarados

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Posted 24 January 2012 - 09:24 AM

Mandatory team analysis from excellen:

Nadesico: Earlygame powerhouse. Becomes weaker as the game progresses
Archangel: Arguably the better ship of the two if it were to keep all of its pilots. It doesn't so it's worse. Equipping it with a shield is a great idea.
Granteed: Bosskiller and all around powerhouse unit.
Zeorymer: Needed a powerhouse. Hello powerhouse. Too bad you come like mission 15.
Skygrasper : Early grunt killer and support unit
Skygrasper 2: Early grunt killer and support unit number 2
Freedom Gundam: Needed lategame powerhouses and this was available. If all goes will it will destroy endgame with the METEOR and Justice
Justice Gundam: Lategame powerhouse unit with little cost and lots of return. Will destroy endgame with METEOR and Freedom
Brainchild Higgins: Random combo attack grunt
Brainchild Kanan: Random combo attack grunt
Nakki Brain: Random combo attack grunt
Kant Brain: Random combo attack grunt
Eternal: third battleship to support Nadesico and Archangel in endgame because they unfortunately need it.
Duel Gundam: Random Grunt

#60 Kopfjager

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Posted 24 January 2012 - 09:51 AM

I chose Calvina as my protagonist, and Vorlent for my Original Unit.
My favorited series were Original unit, Dancougar, and SPT Layzner for maximum gain.

Stage 1: 3/3 turns.

Akito went BANZAI at the enemies with Concentrate casted. Two enemies remain alive on turn 2, so he runs back to base, outside of enemy missile range BUT inside their after-move attack range. Both died in EP 2, and the reinforcements charge Akito. He killed 2 out of the ones that attacked him. On turn 3 I had my team weaken/kill all the full-HP enemies and they suicided on enemy phase. :3:

Stage 1 Intermission:

Nadesico: +1 HP, +5 EN.


Stage 2: 6/9 turns.

Nadesico charges straight to the enemies, with Mazinger and Aphrodite trailing behind in in the hopes of leeching off some kills. Nadesico got most of the Battas, with Mazinger and Aphrodite getting one each. Then Nadesico duelled the enemy ships, giving the kills to Mazinger and Aphrodite again on turn 4. This triggers reinforcements and the arrival of Vorlent, who promptly solos the mooks. The last enemy was killed on turn 6.

Stage 2 Intermission:

Vorlent: +3 EN, +2 Weapons.

Edited by Kopfjager, 24 January 2012 - 11:01 AM.





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