I just tested this on Ch.18xE, and it wasn't true for either the bottom-right or top-right tile for either fliers or cavaliers. If this is true, it's only true in specific instances. The fire tile one's legit, though.That's not deliberate, for some arcane reason the four corner tiles in every map let you canto off them.
~*The Comprehensive Fire Emblem 7 Errors Topic*~
#21
Posted 29 January 2012 - 11:36 PM
#22
Posted 29 January 2012 - 11:54 PM
Oh, maybe it's just the top left then?I just tested this on Ch.18xE, and it wasn't true for either the bottom-right or top-right tile for either fliers or cavaliers. If this is true, it's only true in specific instances. The fire tile one's legit, though.
#23
Posted 29 January 2012 - 11:55 PM
#24
Posted 30 January 2012 - 02:51 AM
Bernard's description calls him the Knight Commander of Bern, not Laus.
Also plot holes coming out the ass, but I wrote a 20 page essay on that topic already.
#25
Posted 30 January 2012 - 05:21 AM
P.S.: Nergal opened the Gate by himself because he apparently had Ninils' dragonstone and infused it with the recently slain Ninian's essence, not sure how he stole them without anyone noticing during that cutscene but eh.
P.P.S.: Where's that FE8 essay? You promised one :(
#26
Posted 30 January 2012 - 05:59 AM
Strangely, it doesn't occur there either. Maybe it's a chapter-related deal?Oh, maybe it's just the top left then?
Edited by God Brady, 30 January 2012 - 06:17 AM.
#27
Posted 30 January 2012 - 06:28 AM
...sorry.
Anyway, there's a list of localization issues here on the site right? Maybe IS will fix them if they remake FE7+6.
Also, I think it was "Maruk" instead of "Makar". Both wrong but y'know, just wanna correct that.
#28
Posted 30 January 2012 - 08:23 AM
I seem to recall there's a Myrmidon with a Horseslayer or other lance in Jerme's chapter (I forgot which mode).
Not sure if the next two count. Maybe IS did these on purpose?
Limstella uses her own Sage class on Normal mode and the regular Sage class on Hard mode. This ironically makes her slightly easier on Hard mode.
Fargus and Maxime get treated as generic enemies (instead of fixed enemies, like every other boss) in EHM and HHM respectively, causing them to gain a crazy boost in stats.
#29
Posted 30 January 2012 - 09:10 AM
#30
Posted 30 January 2012 - 10:17 AM
Also if the fire dragon dies during the enemy phase, its map death animation doesn't play (doesn't disintegrate like it normally should) and stays on the map.
Edited by Baby Bonnie Hood, 30 January 2012 - 10:23 AM.
#31
Posted 30 January 2012 - 11:15 AM
Also I take offense to your comments~
#32
Posted 30 January 2012 - 12:56 PM
Having played the game through dozens of times, I'm not sure I buy this one. I certainly don't remember it happening once, let alone half the time. Sure it's not the PAL release?During the game Hector's hometown is called both Ositia and Ostia... Both around 50% of the time.
#33
Posted 30 January 2012 - 02:46 PM
#34
Posted 30 January 2012 - 02:47 PM
#35
Posted 30 January 2012 - 02:47 PM
#36
Posted 30 January 2012 - 03:31 PM
Really? Huh. I dont recall that happening before i played on the rom though. Weirdness.Nope. I was playing HHM at the time. No supports or anything besides a HectorEliwood C
I dont think thats a glitch.Don't forget, in the Eliwood mode only level with the Berseker, Georg. When a unit finishes an action on a fire tire, and has movement left over, it can perform a console style re-move
Huey and Makar. Yeah. Weirdness. In HectorxFlorina support, she calls him Huey but in others, she calls him Makar. Weirdness.Florina's Pegasus with the double names (Dewey/Makar). Can't remember what chapters/support convos they come up in though.
I actually did activate a canto glitch somewhere. I wish i could remember where. I think it might have been a Kishuna chapter though. It may have been Genesis....
#37
Posted 30 January 2012 - 04:58 PM
You're wrong.I dont think thats a glitch.
#38
Posted 30 January 2012 - 05:13 PM
#39
Posted 30 January 2012 - 05:35 PM
#40
Posted 30 January 2012 - 05:54 PM
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