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~*The Comprehensive Fire Emblem 7 Errors Topic*~


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#21 Geriba

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Posted 29 January 2012 - 11:36 PM

That's not deliberate, for some arcane reason the four corner tiles in every map let you canto off them.

I just tested this on Ch.18xE, and it wasn't true for either the bottom-right or top-right tile for either fliers or cavaliers. If this is true, it's only true in specific instances. The fire tile one's legit, though.

#22 Anouleth

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Posted 29 January 2012 - 11:54 PM

I just tested this on Ch.18xE, and it wasn't true for either the bottom-right or top-right tile for either fliers or cavaliers. If this is true, it's only true in specific instances. The fire tile one's legit, though.

Oh, maybe it's just the top left then?

#23 Baby Bonnie Hood

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Posted 29 January 2012 - 11:55 PM

The corridor at the south end of 19xx (HNM, at least; dunno about HHM) is also attack-and-movable. Not sure why since there's no danger there... except the archers.

#24 General Banzai

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Posted 30 January 2012 - 02:51 AM

In LHM Erk can sometimes get a critical on the archer in Chapter 5's scripted battle. Instead of dying, though, the archer remains on the map with 0 HP and dies the next time somebody attacks it.

Bernard's description calls him the Knight Commander of Bern, not Laus.

Also plot holes coming out the ass, but I wrote a 20 page essay on that topic already.

#25 Baby Bonnie Hood

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Posted 30 January 2012 - 05:21 AM

Ah yes, that essay. I actually read it before signing on here. It was... interesting.

P.S.: Nergal opened the Gate by himself because he apparently had Ninils' dragonstone and infused it with the recently slain Ninian's essence, not sure how he stole them without anyone noticing during that cutscene but eh.

P.P.S.: Where's that FE8 essay? You promised one :(

#26 Geriba

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Posted 30 January 2012 - 05:59 AM

Not to be a dick, but just laying out some ground rules: we're not going to be talking about the supposed "plot holes" of FE7 here, especially in light of that topic. Without question the single worst thing to come out of Serenes Forest. All reference to such issues will be marked for off-topic posting.

Oh, maybe it's just the top left then?

Strangely, it doesn't occur there either. Maybe it's a chapter-related deal?

Edited by God Brady, 30 January 2012 - 06:17 AM.


#27 Baby Bonnie Hood

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Posted 30 January 2012 - 06:28 AM

Ohh.....

...sorry.

Anyway, there's a list of localization issues here on the site right? Maybe IS will fix them if they remake FE7+6.

Also, I think it was "Maruk" instead of "Makar". Both wrong but y'know, just wanna correct that.

#28 VincentASM

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Posted 30 January 2012 - 08:23 AM

Eliwood's regular portrait has a bunch of transparent pixels on his body.

I seem to recall there's a Myrmidon with a Horseslayer or other lance in Jerme's chapter (I forgot which mode).

Not sure if the next two count. Maybe IS did these on purpose?

Limstella uses her own Sage class on Normal mode and the regular Sage class on Hard mode. This ironically makes her slightly easier on Hard mode.

Fargus and Maxime get treated as generic enemies (instead of fixed enemies, like every other boss) in EHM and HHM respectively, causing them to gain a crazy boost in stats.

#29 WindMage25

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Posted 30 January 2012 - 09:10 AM

During the game Hector's hometown is called both Ositia and Ostia... Both around 50% of the time.

#30 Baby Bonnie Hood

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Posted 30 January 2012 - 10:17 AM

The Cowadooty augury (inb4 lol auguries) refers to the boss's sword as a Runesword. That's correct... in the JP version. Instead, we have to put up with a Light Brand. And an Iron Rune. Lucky Japanese...

Also if the fire dragon dies during the enemy phase, its map death animation doesn't play (doesn't disintegrate like it normally should) and stays on the map.

Edited by Baby Bonnie Hood, 30 January 2012 - 10:23 AM.


#31 General Banzai

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Posted 30 January 2012 - 11:15 AM

Near the end of the game (I forget which cutscene, it's one where Nergal and Limstella are talking in front of the Dragon's Gate), Nergal has a regular Druid sprite instead of a Dark Druid sprite.

Also I take offense to your comments~

#32 Geriba

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Posted 30 January 2012 - 12:56 PM

During the game Hector's hometown is called both Ositia and Ostia... Both around 50% of the time.

Having played the game through dozens of times, I'm not sure I buy this one. I certainly don't remember it happening once, let alone half the time. Sure it's not the PAL release?

#33 VincentASM

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Posted 30 January 2012 - 02:46 PM

Yeah, it's in the PAL release. Same deal with Laus and Lahus, Bern and Biran.

#34 frat_tastic

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Posted 30 January 2012 - 02:47 PM

Florina's Pegasus with the double names (Dewey/Makar). Can't remember what chapters/support convos they come up in though.

#35 General Banzai

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Posted 30 January 2012 - 02:47 PM

Khathelet and Kathelet, however, is in the actual game.

#36 Florina Stark

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Posted 30 January 2012 - 03:31 PM

Nope. I was playing HHM at the time. No supports or anything besides a HectorEliwood C

Really? Huh. I dont recall that happening before i played on the rom though. Weirdness.

Don't forget, in the Eliwood mode only level with the Berseker, Georg. When a unit finishes an action on a fire tire, and has movement left over, it can perform a console style re-move

I dont think thats a glitch.


Florina's Pegasus with the double names (Dewey/Makar). Can't remember what chapters/support convos they come up in though.

Huey and Makar. Yeah. Weirdness. In HectorxFlorina support, she calls him Huey but in others, she calls him Makar. Weirdness.

I actually did activate a canto glitch somewhere. I wish i could remember where. I think it might have been a Kishuna chapter though. It may have been Genesis....

#37 General Banzai

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Posted 30 January 2012 - 04:58 PM

I dont think thats a glitch.

You're wrong.

#38 Florina Stark

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Posted 30 January 2012 - 05:13 PM

How so? All mounted units (who get deployed there) can do it. It feels so deliberate.

#39 Geriba

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Posted 30 January 2012 - 05:35 PM

So you think the game designers intentionally programmed in console-canto for one tile type in one chapter?

#40 Blasied

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Posted 30 January 2012 - 05:54 PM

In Pale Flower of Darkness (Jerme version) I have seen a myrmidon carrying a horseslayer and no other weapon. Not sure if it's confined to certain modes/difficulties.




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