The 3D Effect
#1
Posted 30 January 2012 - 09:54 PM
Personally, I'm wondering if this might mean more upper versus lower levels like in RD. It might look pretty cool in 3D.
But what other fun things can they do?
#2
Posted 30 January 2012 - 09:57 PM
#3
Posted 30 January 2012 - 11:15 PM
#4
Posted 30 January 2012 - 11:26 PM
That is, I'm assuming you're talking about the 3D depth effect that the 3DS makes use of, and not 3D graphics as in polygons :p
#5
Posted 01 February 2012 - 11:30 AM
I can only see it being done in battle, with things like birds flying overhead during the map portion of gameplay, and possible during cinematics. Other than that, it just doesn't really fit in anywhere with the gameplay footage we've seen.
That is, I'm assuming you're talking about the 3D depth effect that the 3DS makes use of, and not 3D graphics as in polygons :p
Yes, the depth and not the polygons :P
#6
Posted 01 February 2012 - 11:47 AM
Pretty much this. I never use 3D on my 3DS except when I'm battling important bosses or doing important levels because it hurts my head.Give people headaches?
But I'm guessing they're going to put animations in 3D, and maybe FE10 style cutscenes would be cool.
#7
Posted 01 February 2012 - 01:59 PM
Like maybe flying units will actually be able to go up and down a little. That would be kinda a cool new element as well.
As far as the headaches go, that's too bad for you guys, but mine doesn't give me that problem at all.
#8
Posted 01 February 2012 - 03:26 PM
#9
Posted 01 February 2012 - 03:35 PM
#10
Posted 01 February 2012 - 07:34 PM
Yeah, it can still strain your eyes after long periods of time though. Some people (like moi) play for hours on end.For those with the headaches, this should hopefully be common sense, but you've adjusted the depth to be lower, right? The effect is still quite there and perceptible, but at the deeper levels, your eyes have to adjust to the depth and strain more. I know some people can't help themselves but try and play at max no matter what--and never try adjusting the setting to their balances.
Ocarina of Time 3D is pretty amazing.If they can pull it off....it will be great. Mario kart 3d is the only one that the 3d actually seemed pretty nice to me.
#11
Posted 01 February 2012 - 11:07 PM
#12
Posted 01 February 2012 - 11:22 PM
#13
Posted 04 February 2012 - 09:41 PM
Yeah, it can still strain your eyes after long periods of time though. Some people (like moi) play for hours on end.
Well yeah, 3D mode isn't supposed to be used heavily. You're supposed to take breaks. So it only makes sense that people who can game for hours and hours will have to play a lot of the time in normal mode lest the headache from 3D usage accumulates into a catastrophic headache.
I'm quite excited for it myself, I think the battle animations will be 3D, but I didn't pay enough attention to the videos to see which things are most likely to use 3D and which aren't (and we know that clips without cuts are the same type of graphics, i.e. top screen or bottom screen).
Edited by Strawhat Luffy, 04 February 2012 - 09:43 PM.
#14
Posted 06 February 2012 - 01:34 PM
#15
Posted 06 February 2012 - 03:54 PM
#16
Posted 06 February 2012 - 04:38 PM
(in terms of the rules of the gameplay, yes, they aren't very susceptible to a change in percieved dimension)
Edited by Celice, 06 February 2012 - 04:39 PM.
#17
Posted 06 February 2012 - 06:54 PM
These kinds of small touches are cool, but they don't need 3D to work.Really? The birds in FE10 made my experience more enjoyable. The little nuances of atmosphere and ambiance that Intelligent Systems has start putting in their games (rolling clouds, animate rivers, wavering grasses) are really quite refreshing, and augment my experience for the better.
#18
Posted 06 February 2012 - 07:24 PM
#19
Posted 06 February 2012 - 07:45 PM
I don't agree, to put it bluntly. I don't notice little touches in games and think "they're cool but if they were in 3d they'd be so much cooler". For example, in Metroid Prime 1, when using the X Ray Visor, you can see the bones in Samus' hand, and they correspond to the symbol for each Beam. I can't say that would really be improved by the addition of 3D.They do, however, benefit greatly, were they rendered with use of the depth effects.
#20
Posted 06 February 2012 - 07:49 PM
That bugged me. Sometimes, this stuff has costs.
Edited by Othin, 06 February 2012 - 07:50 PM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users










