Did Anyone Know That You Can Turn The Ally Character Palette Off?
#21
Posted 12 March 2012 - 12:15 PM
I think the real explanation is that it's there for nostalgia purposes. In the first FE's, all allied characters had the blue pallette, regardless of portrait, etc. I think FE6 is kind of supposed to be a "return to the roots" kind of thing. After all, it has:
--A Lord with a Rapier that doesn't promote (until late in the game--and even then he hardly changes)
--A Jeigan character, Christmas knights, an archer, and an armor knight in the first chapter
--No objectives besides seizing gates/thrones
--No cantoing
There are probably more things I haven't thought of. These features made me think they were trying to capture the feel of the older games a bit. The blue pallette may have been there as a little bonus to capture that feel better.
#22
Posted 12 March 2012 - 03:00 PM
#23
Posted 12 March 2012 - 03:38 PM
That's pretty much exactly what I felt the feature was meant to invoke. Personally, I didn't know about this and I find it kinda neat. I wish there were more slight nuances like these for post-game content.I was wondering if anyone would point out that you only get this option once you beat the game.
I think the real explanation is that it's there for nostalgia purposes. In the first FE's, all allied characters had the blue pallette, regardless of portrait, etc. I think FE6 is kind of supposed to be a "return to the roots" kind of thing. After all, it has:
--A Lord with a Rapier that doesn't promote (until late in the game--and even then he hardly changes)
--A Jeigan character, Christmas knights, an archer, and an armor knight in the first chapter
--No objectives besides seizing gates/thrones
--No cantoing
There are probably more things I haven't thought of. These features made me think they were trying to capture the feel of the older games a bit. The blue pallette may have been there as a little bonus to capture that feel better.
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