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[FE12] A wild draft appeared!


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#21 Stark

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Posted 19 February 2012 - 10:42 PM

I went with that rule for simplicities sake. I feel like it's better to flat out ban it then allow its use under a bunch of conditionals. Under the current standard, it's still possible to warp + rescue Marth as long as you have 3 staff-users. I'm open to ideas, however. I mean, when do you actually lose out by not being able to use warp if you can't use it to save turns, besides those two chests?

#22 Bluedoom

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Posted 19 February 2012 - 10:45 PM

Consider me in. I wanna steamroll H1 with Hero!MU(max spd) and RP. xD

#23 Stark

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Posted 20 February 2012 - 03:08 PM

You're in. That's 4, which I guess is enough to run the draft. I'll hold off for a bit to see if anyone else is interested, but it doesn't seem likely at this point.

#24 Stark

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Posted 21 February 2012 - 10:44 PM

Assuming everyone is still down for this, I'm just going to get it started, since there don't seem to be many people interested.

Drafting order is 4213, so:
4. Marth
2. PKL
1. Stark
3. Refa

So Marth, it is your pick.

#25 Bluedoom

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Posted 23 February 2012 - 12:21 AM

My pick? Alright then.

I take Luke.

#26 Peekayell

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Posted 23 February 2012 - 12:43 AM

Ryan. Predictable/10

#27 Stark

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Posted 23 February 2012 - 10:21 AM

Rody it is then.



#28 Refa

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Posted 23 February 2012 - 02:40 PM

Palla and Malleisia.

Edited by Refa, 23 February 2012 - 02:40 PM.


#29 Peekayell

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Posted 23 February 2012 - 02:50 PM

I went with that rule for simplicities sake. I feel like it's better to flat out ban it then allow its use under a bunch of conditionals. Under the current standard, it's still possible to warp + rescue Marth as long as you have 3 staff-users. I'm open to ideas, however. I mean, when do you actually lose out by not being able to use warp if you can't use it to save turns, besides those two chests?

You lose out by not being able to get chests in a reasonable time frame in that chapter thats 2 turned, i forget the number...You lose out on not being able to warp a nosferatank in chapter 18 to beat all those generals in 1 turn...u will lose out on the ch 17 nosferatu...etc. Also, do explain how u can warp rescue marth when the current rule states the following: Marth cannot be rescued by a unit who has been warped previously in the chapter...

#30 Refa

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Posted 23 February 2012 - 02:55 PM

You lose out by not being able to get chests in a reasonable time frame in that chapter thats 2 turned, i forget the number...You lose out on not being able to warp a nosferatank in chapter 18 to beat all those generals in 1 turn...u will lose out on the ch 17 nosferatu...etc. Also, do explain how u can warp rescue marth when the current rule states the following: Marth cannot be rescued by a unit who has been warped previously in the chapter...


Yeah, I'm agreeing that Warp should be unbanned.

#31 Stark

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Posted 23 February 2012 - 04:21 PM

You lose out by not being able to get chests in a reasonable time frame in that chapter thats 2 turned, i forget the number...You lose out on not being able to warp a nosferatank in chapter 18 to beat all those generals in 1 turn...u will lose out on the ch 17 nosferatu...etc. Also, do explain how u can warp rescue marth when the current rule states the following: Marth cannot be rescued by a unit who has been warped previously in the chapter...


Staff user A warps staff user B. Staff user B rescues Staff user C. Staff user C trades for the rescue staff and rescues Marth. Marth has not been rescued by a unit who was warped earlier in the chapter. Rescue is E-ranked, so you only need one real staff user.

Also, I'm pretty sure I obtained the C17 Nosferatu on Lunatic, so I don't think you need warp for that. I'm not familar enough with LTCing New Mystery to address the other points.

Anyway, I'm not really in favor of it but I'm reasonable, so if that's what everyone would prefer I'll allow it.

Edit: Oh yeah, and I should probably pick shouldn't I.:dry: I'll get Catria.

Edited by Stark, 23 February 2012 - 04:24 PM.


#32 Peekayell

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Posted 23 February 2012 - 04:40 PM

Ah, nice. You found a loop. Hmm...ban using rescue by a unit warped earlier in the chapter period. That way, you cant rescue another healer to do the chain. Also, i pick Caeda.

#33 Bluedoom

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Posted 24 February 2012 - 05:01 AM

Cecille and Linde

Edited by Marth, 24 February 2012 - 05:01 AM.


#34 Peekayell

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Posted 24 February 2012 - 05:12 AM

Sirius.

#35 Kngt_Of_Titania

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Posted 24 February 2012 - 05:25 PM

You lose out by not being able to get chests in a reasonable time frame in that chapter thats 2 turned, i forget the number...You lose out on not being able to warp a nosferatank in chapter 18 to beat all those generals in 1 turn...u will lose out on the ch 17 nosferatu...etc. Also, do explain how u can warp rescue marth when the current rule states the following: Marth cannot be rescued by a unit who has been warped previously in the chapter...


1) I had a nosferatank take out like 4 generals and a DK or two in C18 in my Lunatic LTC run; the remaining enemies can be mopped up pretty easily by paladins ORKO'ing bishops with javelins and the two armors in the way with Malliesia using Thunder and an armorslayer pally. The boss was doubled with a hammer using DK with lightsphere. I ended up 2 turning it with a rescue use.

2) Two fliers go for Nosferatu thief, one with Iote's shield and a javelin. In H3, requires a little luck with killers (I'd recommend high SKL flyers w/ Geosphere on the non-Iote flyer), but you should be fine in H1. Thief can be killed on turn 2. And yes, you can get Iote's Shield in 2 turns without a use of the thief staff.

3) Yeah, you lose out on treasure on C16. It sucks. Save 2 thief uses for rescue and Bullion(L) and move on.


I'm surprised Hammerne use isn't banned. It costs you 5 turns to get but saves you at a bare minimum 12 -- usually more if you ever have to recruit a unit that saves turns.

Edited by Kngt_Of_Titania, 24 February 2012 - 05:35 PM.


#36 Refa

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Posted 24 February 2012 - 07:39 PM

I'm surprised Hammerne use isn't banned. It costs you 5 turns to get but saves you at a bare minimum 12 -- usually more if you ever have to recruit a unit that saves turns.


It better not get banned in the middle of the draft now, there's a reason I drafted Malliesia first. Posted Image

#37 Kngt_Of_Titania

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Posted 24 February 2012 - 08:27 PM

There's a reason I drafted Malliesia first. Posted Image


Because the other three people had a brain fart?

P.S. Promoting Mal by C15 allows her to save a turn by Nosferatanking all of the enemies on turn 1 EP and then rescuing Marth on turn 2, in addition to the crapload of free turns you just won with Hammerne.


Edited by Kngt_Of_Titania, 24 February 2012 - 08:29 PM.


#38 Stark

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Posted 24 February 2012 - 09:14 PM

Minerva.

#39 Refa

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Posted 24 February 2012 - 09:36 PM

Because the other three people had a brain fart?

P.S. Promoting Mal by C15 allows her to save a turn by Nosferatanking all of the enemies on turn 1 EP and then rescuing Marth on turn 2, in addition to the crapload of free turns you just won with Hammerne.


Because changing rules in the middle of drafts is dumb. Imagine if you drafted Karin in FE5 and then they banned rescuing!

Anyways, I'm sure there are at least 2 other units who can Nosferatank (Yumina and Linde), so it's not like a big advantage for me. Rescue is an E level staff, so yeah...

Oh, drafting picks.

Doga and Yumina.

Not that I need another healer...Thankfully, there's always reclass.

Edited by Refa, 24 February 2012 - 09:40 PM.


#40 Peekayell

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Posted 24 February 2012 - 09:47 PM

<br />1) I had a nosferatank take out like 4 generals and a DK or two in C18 in my Lunatic LTC run; the remaining enemies can be mopped up pretty easily by paladins ORKO'ing bishops with javelins and the two armors in the way with Malliesia using Thunder and an armorslayer pally.  The boss was doubled with a hammer using DK with lightsphere.  I ended up 2 turning it with a rescue use.<br /><br />2) Two fliers go for Nosferatu thief, one with Iote's shield and a javelin.  In H3, requires a little luck with killers (I'd recommend high SKL flyers w/ Geosphere on the non-Iote flyer), but you should be fine in H1.  Thief can be killed on turn 2.  And yes, you can get Iote's Shield in 2 turns without a use of the thief staff.<br /><br />3) Yeah, you lose out on treasure on C16.  It sucks.  Save 2 thief uses for rescue and Bullion(L) and move on. I'm surprised Hammerne use isn't banned.  It costs you 5 turns to get but saves you at a bare minimum 12 -- usually more if you ever have to recruit a unit that saves turns.

2 fliers going after the thief? Thats not happening all the time in a draft setting always. We have less units and most will be busy helping marth seize. And shit, I thought hammerine was banned because it was deemed too broken in drafts...GG. I didnt notice it wasnt banned.




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