Mapping Competition
#21
Posted 21 February 2012 - 11:38 PM
#22
Posted 22 February 2012 - 01:48 AM

(26x23 - this tileset has absolutely no diagonal mountain lines D:)
Edited by Celice, 22 February 2012 - 01:48 AM.
#23
Posted 22 February 2012 - 02:02 AM
#24
Posted 22 February 2012 - 02:40 AM
#25
Posted 22 February 2012 - 04:40 AM
#26
Posted 22 February 2012 - 06:02 AM
#27
Posted 22 February 2012 - 02:33 PM
#28
Posted 22 February 2012 - 07:14 PM

hello paths how are you
#29
Posted 23 February 2012 - 01:58 PM
#30
Posted 23 February 2012 - 03:55 PM
Further, two peeps like the map, so while you're welcome to your interpretations, it wouldn't be a bad idea to hear what the voters want to see. It is, after all, a competition found in the basis of a member's vote, and if they vote for all Fire Emblem tilesets to be allowed, then, why not.
The competition wasn't supposed to be about comparing tilesets, as you've said for some reason above. It's about the quality of the map, n'est-ce pas?
Edited by Celice, 23 February 2012 - 03:58 PM.
#31
Posted 23 February 2012 - 04:24 PM
^ thatCelice, small issue about your entry, it doesn't really make sense to compare SNES-style tilesets and GBA-style tilesets in the same competition, so I'm going to have to not allow that entry.
#32
Posted 23 February 2012 - 06:36 PM
#33
Posted 23 February 2012 - 06:48 PM
I'd have to agree with KoT. It's a nice map and all, but it's not GBAFE and thus holds an unfair advantage/disadvantage against the other entries. Although it's not specifically stated that GBAFE tilesets must be used, the only tilesets provided in the OP are for GBAFE. IMO, Celice should have first checked the validity of SNESFE tiles with the contest runner before simply posting it, instead of intentionally causing a ruckus with a loophole.
Edited by uJELLY, 23 February 2012 - 06:51 PM.
#34
Posted 23 February 2012 - 06:51 PM
#35
Posted 23 February 2012 - 06:54 PM
The tilesets weren't readily available to others. I made them available just a few days ago. It's not so much that the GBA tilesets were the only things intended, as much as they were most likely the only resource known to be available, and thus linked to.I'd have to agree with KoT. It's a nice map and all, but it's not GBAFE and thus holds an unfair advantage/disadvantage against the other entries. Although it's not specifically stated that GBAFE tilesets must be used, the only tilesets provided in the OP are for GBAFE.
Edited by Celice, 23 February 2012 - 06:55 PM.
#36
Posted 23 February 2012 - 06:58 PM
*4th
not to mention that this would make it the second time
except it wasThe tilesets weren't readily available to others. I made them available just a few days ago. It's not so much that the GBA tilesets were the only things intended
#37
Posted 23 February 2012 - 08:29 PM
It's not what your requirements state(!)Tileset: Any (Customs are allowed)
#38
Posted 23 February 2012 - 08:35 PM
#39
Posted 23 February 2012 - 08:38 PM
That was my (and most likely Celice's) point.@deranger - How is that any different than using a tileset directly from SNES? The tile sizes are the same, so the point would be utterly moot. :E
Tileset: Any (Customs are allowed)
Allowing Custom Tile Sets implies that different is good, as much as previous contests imply the norm is GBA.
Edited by deranger, 23 February 2012 - 08:40 PM.
#40
Posted 23 February 2012 - 08:57 PM
I think it should be allowed. And then, be sure and add them into the next competition.
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