Sea Lion's Stuff
Posted 12 June 2012 - 05:32 AM
cause the far lapel looks eerily similar to the mishapen shape of my far lapel.
Posted 12 June 2012 - 05:05 PM
Posted 12 June 2012 - 08:17 PM
You don't have to but it doesn't hurt to. If you do ask then at least they know. I generally say whose sprites I reference if I do reference them so that people don't jump to conclusions. :) But yeah, I think Char was merely curious (though I may be wrong).
I did reference that cause it was the only sprite I could find with a suit jacket, am I supposed to ask to reference something? I'm sorry if I am.
As for Henry, I think you should clean up the face shading on the forehead, hairline, and neck. Right now those area look a little messy in terms of shading. You can reference some of the official sprites to see how those areas are shaded.
I also did a REALLY quick clean up to show you how much difference it makes.
My other problems is that the eyebrows don't match up well.
Best of luck. :)
Edited by eCut, 12 June 2012 - 08:20 PM.
Posted 13 June 2012 - 12:20 PM
Posted 13 June 2012 - 06:09 PM
Pretty happy with how this came out. After the competition I'll probably go and make the uke actually 3-d, I was too lazy to do that for the time being.
Edited by Sea Lion, 13 June 2012 - 06:10 PM.
Posted 13 June 2012 - 06:12 PM
the head of the uke looks a little skewed, lie the head is angled forward instead of back.
Posted 13 June 2012 - 06:15 PM
but other than that, pretty nift
Posted 14 June 2012 - 07:03 AM
I could use some help on the top of the glasses/the eyebrows. The hair is really what I changed and a bit more shading on the jacket. I'm going to add a pin to the lapel eventually as well.
Posted 16 June 2012 - 07:02 AM
Made a new character, going to be either a Cavalier or a custom Beast Trainer class I'm working on.
Posted 21 June 2012 - 01:39 PM
I gave him the pin I was talking about. It's supposed to be a bat but it kinda looks like a book. I still want to go through and re-do his hair, but that can wait til later I guess.
Then the beginnings of his battle sprite! (aka, the scholar)
Not so great, but it's a start.
And now what I'm really excited about....
BAM! Went all D3 up in this shit. I have to faces, one with the real beard and then one with a trimmed version. I think it came out amazingly well considering I had no clue what I was doing. Need to fix his left (our pov) shoulder though, it's angle is off. And then that's his standing battle sprite. That sprite took me forever, and I still want to change his pants/skirt thing.
Posted 21 June 2012 - 01:57 PM
Posted 21 June 2012 - 02:48 PM
You've improved a lot in your spriting!
Posted 25 June 2012 - 11:47 AM
Posted 06 July 2012 - 01:20 PM
Ignoring the terrible mash-up job I did, I think changing the angle of the body similiar to how Hawkeye is positioned really helps this guy look more solid. Provided, I'm sure you don't want him to be a total beefcake, so I'm just trying to put emphasis on the direction of the body here rather than the muscularity. In your sprite, his body appears to be facing directly forward. I hope you understand my point here.
Additionally, I only picked the short-bearded one to illustrate this better. I actually prefer the design of the mug in the center with the cool swirly tatts. :D Good job! I'm excited to see how he turns out.
As for Remie, I think the problem with the glasses and the eyebrows is that glasses don't usually go that high above the eyes. They usually sit a bit further down on the nose, so perhaps if you change the position of the glasses, or the style of the glasses into a more rectangular shape, that may fix the problem you're having. When you fix his hair, keep in mind that his hairline seems to go a bit low, his forehead seems a bit stunted, particularly towards the right side of the sprite.
Posted 06 July 2012 - 03:16 PM
And I'll see if that works for his glasses thanks.
Posted 30 July 2012 - 03:12 PM
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