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Rate the Unit, Day 28: Cormag


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#21 arvilino

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Posted 27 February 2012 - 08:39 AM

I'd actually contest that somewhat. Doesn't Cormag start moving on turn 4 or something? And while Tana CAN recruit him, she's fragile, which leaves... Duessel... who you might not get to before Cormag starts attacking your units short of ferrying Ephraim to him.

That aside, I'll say 8/10.


Tana can recruit him without too many issues, right after she's recruited him you can have Cormag rescue her and move to a safe distance and you can have almost any unit(due to her low con) drop her off if necessary.



But yeah Cormags a great flier, solid stats, only thing is his starting speed but with 0.45 he grows out of that pretty quickly and in Ephriams mode he's dealing with monsters the chapter after recruitment so it becomes even less of an issue.

9.1/10 (.1 for the scar as well)

#22 Serene Flight

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Posted 27 February 2012 - 08:42 AM

Can't choose from 8 and 9 so I'll say 8,5/10.

Edited by Serene Flight, 27 February 2012 - 08:42 AM.


#23 Onmi

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Posted 27 February 2012 - 09:19 AM

9/10. Not just from personal experience (though the latest playthrough had him capping strength at 16 so that helps) but because he's a flying wall who will crush everything and tank everything that ISN'T a mage, unless he lucks out. Perfect candidate for the Fili Shield, best flyer you will recruit, has a support with the second best flyer and Seth. Not to mention he can actually keep up with the Paladin, flies, has a Con of 11 so he can use most lances with no AS loss. Has decent speed so the AS loss he does take is negligible. Easily fits into your team, doesn't need to be babied. and I've never struggled to recruit him so I don't see where this supposed difficulty comes from. He's a unit you will definitely rely on, comes mid-game, stays strong. Loses a point for Archery Weakness until the Fili Shield and Poor Res. If he hasn't killed all the mages/archers anyway

Edited by Onmi, 27 February 2012 - 09:20 AM.


#24 Renall

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Posted 27 February 2012 - 09:38 AM

He's a flying tank with excellent combat parameters. While you'd generally be inclined to use Vanessa as a taxi, Cormag's role is clearly to fight anywhere he wants to go. And he does that pretty well, honestly. So for the time when he exists, he can easily kick ass, take names, and level up. His promotion options are not exciting, but they get the job done either way you want to take him.

8/10 for his RES problem and lower availability than a lot of godly units in the game. He fights about as well as Seth eventually, but he doesn't do it for as long as Seth does. But once you do get him, he easily contests for a permanent spot on the roster as one thing Seth cannot do is freakin' fly. Oh also he has pretty godly caps for Creature Campaign if you're into that. 27 STR/28 DEF or 25 STR/28 SPD. Just watch him around magic.

#25 Ranger Jack Walker

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Posted 27 February 2012 - 10:34 AM

Cormag is easily one of the best and coolest characters in this game. Awesome strength which he always cap. Awesome defence. Awesome support with Tana which adds another reason to use Tana over Vanessa if you are using 2 fliers.9.5/10

#26 Peekayell

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Posted 27 February 2012 - 10:39 AM

I concede defeat and give him a 7/10. Flight. Good combat. Good performance on jerk's route. I still dont like him though. Actually i dont like anything that is better in jerk's route. I always ragequit due to boredom in that route...

#27 General Banzai

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Posted 27 February 2012 - 11:08 AM

Joins at a decent level, strong bases, strong growths, flies, great average stats.

Not much bad to say about him. Actually wait, that res means Gorgon fodder.

9/10

Edited by General Banzai, 27 February 2012 - 11:09 AM.


#28 General James

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Posted 27 February 2012 - 11:20 AM

Cormag is more proof that fliers are OP'd.

Ok, Cormag joins in Chapter 10, and right away, his combat is better than either peg unless Vanessa is overleveled and/or blessed. 14 str at base is way higher than what either Vanessa or Tana are going to have before promotion(for starters, Vanessa needs to be 20/1 to match Cormag's str base, at which point Cormag will have 22), and has a 55% growth and 27 cap just to overkill it. To give an idea on how good his base is, 9/0 Vanessa would need silver to match Cornmug's atk with Iron, and 9/0 Tana would need the same to match his atk with Killer, and I highly doubt Nessie can use silvers by C10 anyway(Tana sure as hell is not. lol D lances in C9). I guess Cormag's weakness is not doubling, but even then, he's decent enough at it, with 10 spd and a 45% growth, and a potential +3 spd promo bonus. And he also has 11 con in his favor, allowing him to wield javelins w/o AS loss, which both pegs lose 6 from.

Defensively, he's about on par with 9/0 Gilliam, minus the part where Gilliam is going to be more around ~Lv13. 30HP/12def allows him to get 3HKO'd at worst by either of his DK compatriots, and is 6HKO'd or better from the reinforcement cavs in his joining map. It also allows him to swallow a hit from one of the fleets, and STILL have enough to take 1-2 more hits. As for growths, 85% HP is good, but 25% growth is pretty low for his class, though it's still better than the pegs(Vanessa needs to be 20/1 to match his def base for starters, at which point he has 43HP/17Def.). His res is pretty bad though with only 2 base and a 15% growth, which takes up to 13 damage without pure water from mogalls in C11, and loses over 2/3 of his HP from C18 gorgon Shadowshot.

I guess his only real issue is that he's slightly underleveled at Lv9. Now, as I've said with Heath in the FE7 rating, being underleveled is only a problem if your stats are shite compared to the enemies around you, and Cormag's stats are far better than any other tier 1 unit you may have gotten so far. Oh, and joining in C10 means that he has a lot of time to catch up. And he even comes with his own Elysian Whip, so you don't need to buy him a whip at the C14 secret shoppe, for example. Which is very nice.

Note that this rating is for Ephraim's route. In Eir route, he costs about 4 turns to recruit and joins at Lv11. He's still relatively good here, but not anywhere near as dominating as he is in Eph's route.

Flying+good durability+monster offense=excellent score.

9

Edited by darkandroid125, 27 February 2012 - 11:24 AM.


#29 Gyarados

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Posted 27 February 2012 - 11:33 AM

9/10 good flier.

EDIT: +1 bias point to counteract people underrating somewhat.

Edited by Daigoji Excellen, 27 February 2012 - 06:24 PM.


#30 General Horace

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Posted 27 February 2012 - 11:47 AM

He's good, but he got OHKO'd by Neimi last time I did his chapter.

8.5/10

#31 Merry Sioux

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Posted 27 February 2012 - 12:08 PM

7/10 he's decent but his base accuracy is shit and he has doubling issues without early promotion, but he flies so that helps him a ton

EDIT: His low base luck also leaves him open to random crits Posted Image

Edited by Mage Lord, 27 February 2012 - 12:15 PM.


#32 Gyarados

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Posted 27 February 2012 - 01:28 PM

7/10 he's decent but his base accuracy is shit and he has doubling issues without early promotion, but he flies so that helps him a ton

EDIT: His low base luck also leaves him open to random crits Posted Image


Base accuracy being shit in this game?

You're full of shit.

7 skl + hand axe gets 40-50 disp. hit on endgame enemies.

Which Cormag obviously beats.

#33 eclipse

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Posted 27 February 2012 - 01:51 PM

His bases are okay when he first flies, but get two levels of screw over as many chapters, and he's suddenly not awesome. This might be excusable if he came a chapter (Eph) or two (Eir) earlier. . .but he doesn't, so. . .

6.5/10

#34 The Big Kazam

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Posted 27 February 2012 - 02:07 PM

He's alright. 6/10

#35 Venusaur

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Posted 27 February 2012 - 02:33 PM

Flies, great combat, though a weakness to magic and bows hurts him. I missed him my very first playthrough on Eirika route... :facepalm:

Still, damned useful on either route, though obviously better on Ephraim's

8.6/10, because he deserves that extra .1

He's good, but he got OHKO'd by Neimi last time I did his chapter.

8.5/10


I want to hear about how this happened Posted Image

Edited by Venusaur, 27 February 2012 - 02:35 PM.


#36 Mekkah

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Posted 27 February 2012 - 03:11 PM

A durable flier with great offense that costs turns to recruit? Damn, that's a tough one.

Oh wait, Ephraim route.

8.5/10

has no permanent 1-2 range, still javelins are a nice option. stats are quite good, wyvern knights are awesome with pierce. weakness for arrows are kind of bad, and I don't give high move any plus points. Not a big fan of FE mounts, but the wyverns finally being wyverns is great!
7/10


There is no such thing as permanent 1-2 range other than unlimited use weapons...

Well I guess Javelins are kind of unlimited use cause you get so much money!

Edited by Narga_Rocks, 27 February 2012 - 06:51 PM.


#37 Merry Sioux

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Posted 27 February 2012 - 03:21 PM

Base accuracy being shit in this game?

You're full of shit.


Calm yourself.

Ephraim route Cormag has 82 base accuracy with a Javelin and 87 with a killer lance, if you factor in enemy avoid at that point in the game, which ranges from like (5-20) his hit rates vary from 62-77 with a Jav and 67-82 with a killer lance, and when you are borderline on doubles that is not good.

Maybe you think 70ish hit is alright mid-game, but I do not

7 skl + hand axe gets 40-50 disp. hit on endgame enemies.

Which Cormag obviously beats.


So? Why in the hell would anyone field someone with hit rates that bad? especially during late-game of all things?

#38 Liquid Snake

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Posted 27 February 2012 - 04:00 PM

8/10

His bases are pretty good, and his growths are also generally nice. He doesn't exist for half the game, but he's awesome to have when he is around.

#39 Elieson

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Posted 27 February 2012 - 04:07 PM

Wow, I didn't realize my pointing out Cormag's manly man scar would lead to such sheer win.

#40 Florina Stark

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Posted 27 February 2012 - 04:29 PM

Cormag. That guy who has a beef with Eirika on her route and is srsly conflicted in Ephraim's route.

Pros:
Wtf flying tank.
Bases are nice. (most of them anyway.)
Can promote upon recruitment.
Flier.
Dat con.

Cons:
Dat res. :mellow:

Ive never found Cormag hard to recruit. He can be tricky to get but its not something thats a serious pain in the fanny or anything. His res is balls but feeding him Talismans do help. He hits hard and takes names. Cormag is a cool guy and doesnt afraid of anything. (i always promote him to Wyvern Lord because Wyvern Knight has lance lock.)

9/10. Hes great to have on the team even with the other fliers around. There should always be room for him.




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