Cormag is more proof that fliers are OP'd.
Ok, Cormag joins in Chapter 10, and right away, his combat is better than either peg unless Vanessa is overleveled and/or blessed. 14 str at base is way higher than what either Vanessa or Tana are going to have before promotion(for starters, Vanessa needs to be 20/1 to match Cormag's str base, at which point Cormag will have 22), and has a 55% growth and 27 cap just to overkill it. To give an idea on how good his base is, 9/0 Vanessa would need silver to match Cornmug's atk with Iron, and 9/0 Tana would need the same to match his atk with Killer, and I highly doubt Nessie can use silvers by C10 anyway(Tana sure as hell is not. lol D lances in C9). I guess Cormag's weakness is not doubling, but even then, he's decent enough at it, with 10 spd and a 45% growth, and a potential +3 spd promo bonus. And he also has 11 con in his favor, allowing him to wield javelins w/o AS loss, which both pegs lose 6 from.
Defensively, he's about on par with 9/0 Gilliam, minus the part where Gilliam is going to be more around ~Lv13. 30HP/12def allows him to get 3HKO'd at worst by either of his DK compatriots, and is 6HKO'd or better from the reinforcement cavs in his joining map. It also allows him to swallow a hit from one of the fleets, and STILL have enough to take 1-2 more hits. As for growths, 85% HP is good, but 25% growth is pretty low for his class, though it's still better than the pegs(Vanessa needs to be 20/1 to match his def base for starters, at which point he has 43HP/17Def.). His res is pretty bad though with only 2 base and a 15% growth, which takes up to 13 damage without pure water from mogalls in C11, and loses over 2/3 of his HP from C18 gorgon Shadowshot.
I guess his only real issue is that he's slightly underleveled at Lv9. Now, as I've said with Heath in the FE7 rating, being underleveled is only a problem if your stats are shite compared to the enemies around you, and Cormag's stats are far better than any other tier 1 unit you may have gotten so far. Oh, and joining in C10 means that he has a lot of time to catch up. And he even comes with his own Elysian Whip, so you don't need to buy him a whip at the C14 secret shoppe, for example. Which is very nice.
Note that this rating is for Ephraim's route. In Eir route, he costs about 4 turns to recruit and joins at Lv11. He's still relatively good here, but not anywhere near as dominating as he is in Eph's route.
Flying+good durability+monster offense=excellent score.
Edited by darkandroid125, 27 February 2012 - 11:24 AM.