For FE1 examples, I include textual data supplied only in FE11's (scanty) bonus dialogue. For different examples from Generation 1 and 2 of FE4, I will mark relevant generations.
An advisor figure to the main character. Typically used as a foil to the main character; he gives advice that is more "realistic" or "practical" than caring or compassionate. In Shadow Dragon, for instance, Malledus informs Marth that losses are inevitable in battle; Seth in Sacred Stones tells Ephraim that they cannot hope to keep the supply convoy; Soren in Path of Radiance advises selling Elincia and siding with Daein because they're the side most likely to win.
While originally the Malledus was typically older and a symbol of authority, in more recent games the role of the Malledus has fallen on younger shoulders, oftentimes even peers of the main character. This shift marks a changing tide in what I like to call the agency of the main character in Fire Emblem. I could explain this for hours but I won't bore you.
FE4: Oifaye (Gen 1), Levin (Gen 2)
FE8: Seth, Innes
Possible Issues: Some people may notice the absence of Dorias from FE5. While he is an advisor figure, I feel that he does not give the kind of cynical advice that the Malledus is known for. The Tactician from FE7 is absent for the same reason. Soren is absent from FE10 because he seems to have grown into a much less cynical person since FE9. Izuka instead takes his place in a Malledus taken to its most radical extreme; where the advice is cynical and uncaring to the point of ridiculousness.
The Jagen/The Oifaye
An experienced, veteran knight tasked with the protection of the main character. Generally holds a rank such as General or Knight Commander to emphasize his experience. The primary difference between the Jagen and the Oifaye is age; while the Jagen is elderly and nearing the end of his days, the Oifaye is only somewhat older than the main character. The shift from Jagen to Oifaye seems to correspond roughly with the shift from old Malledus to young Malledus.
FE4: Oifaye (Gen 2)
Possible Issues: Finn seems to be the only one here that may arouse argument. However, his status as a knight who is specifically protecting Leaf is what gives him the edge over Evayle and especially Dagda. Such a definition brings up issue with Sothe, though, who is also not a knight. However, his veteran status is constantly explicated by the rest of the Dawn Brigade. Evayle is the only other option that I would consider adding to this list, but if so only in conjunction with Finn rather than replacing him.
The Abel and the Cain
A pair of young knights who form a duo. The Abel wears green and typically cares more about family or women rather than service to his country. Sometimes the Abel is seen as an "outsider" to the country he serves. The Cain wears red and is uptight, focused on duty, and constantly reprimands the Abel for his lack of discipline. His devotion often annoys the Abel.
Possible Issues: Inexplicably the colors are swapped for Forde and Kyle, although by personality they fit their archetype to the letter. Beta images indicate that originally Forde WAS green and Kyle WAS red; I wonder why they changed it. In the Radiant Dawn interviews, the developers explain that they like to bring in the red and green cavaliers and use the color red to signify power and strength, so the player has a feeling what they will excel in from the start. If this is so, however, they've swapped the palette for Sain/Kent and Forde/Kyle.
Also, there is the issue of Alba and Kane. They have no in-game dialogue, but their character endings suggest a typical Abel/Cain duality (as do their names). Alba is looked upon as an outsider; Kane maintains a strong devotion to his nation. Once again, however, the color schemes are reversed. The color schemes are also reversed if we look from a statistical basis; Kane, the green cavalier, has higher strength.
Leader of a band of mercenaries. A highly masculinized figure. He is a jovial, fatherly figure to his soldiers, all of whom he knows on a personal basis. Despite his outward nature of approachability and friendliness, however, he is haunted by an unsavory past, usually as an arena fighter. He is hired by the lordly character although he makes it clear that he is not simply in it for the money, instead choosing to follow employers of character.
The Ogma is always set in contrast to highly feminine characters, perhaps to emphasize his masculinity. What is interesting about this contrast, however, is how detached these relationships are, how particularly unromantic. The Ogma never ends the game happily married, can never “pair up” with a female character. Two of the Ogma archetype have been married in the past, these marriages have since ended and are never mentioned at all by the Ogma, and are perhaps part of the past that the Ogma attempts to flee. One Ogma, Zealot, remains married during the course of the game but is constantly detached and separated from his wife, to the point that he has not even seen his year-old child. A sense of homoeroticism sometimes surrounds the Ogma and his most trusted man.
FE6: Deke, Zealot
Possible Issues: Raven is marked here as being highly suspect. On one hand, he has the brooding past, the hyper-masculinity, and the homoerotic undertones, but on the other, he lacks the jovial personality and the band of mercenaries under his command. In a sense, Raven is a fusion of the Ogma and Navarre archetypes. I expect that people may point out that Gerik does “pair” with both Marisa and Tethys, and thus violates the detached/homosexual nature of archetype.
Gerik I argue is in one sense an anomaly and yet in one sense not at all. His band of mercenaries, unlike the band of every other Ogma, is not a band of men but a band of women. His relationships are still with his most trusted subordinates, it’s simply that those subordinates happen to be women. However, there is even more than that going on here. Let’s look closer at Gerik’s two endings with Tethys and Marisa. Tethys’s ending is particularly non-romantic, with no mention of love or marriage or anything of that sort. For that, I will omit it from the discussion of Love and the Ogma. I want to focus in on Gerik’s ending with Marisa, however (Marisa is another anomaly character who I will bring up in Navarre discussion). We have, of course, a reference to “shared affection” between the two. Romantic, yes, but think about Marisa’s character. She is a specifically de-feminized character (judging by her character, not her appearance). She is quiet, reserved, in her supports constantly referring to her inability to do anything but fight (this is even brought up in the Gerik/Marisa ending). Now the Ogma archetype insists that although the Ogma has close relationships with heavily feminized characters, in the end these relationships bear no romantic fruition and instead he tends to lean towards his most trusted man. In Gerik’s case, then, Tethys is the hyper-feminine, and Marisa is the trusted man. Marisa in a sense is depicted as masculine as well, especially in terms of sexuality:
Gerik: Speaking of which, when I first met you, you were always working alone. I remember thinking how odd that was. I figured a woman as beautiful and talented as you would have men all around her. Marisa: Don't need 'em.
The fact that Gerik pairs with a masculinized character thus affirms his status in the Ogma archetype.
So what does this mean? Well, for starters, it certainly allows us to understand Ike’s character, especially his development arc between Path of Radiance and Radiant Dawn. Ike’s refusal of Elincia and turn instead to Soren is not, as some have stated before, “a pandering to the yaoi fangirls.” Instead it is an archetypal standard which Intelligent Systems has followed since at least Thracia.
Pensive, brooding swordsman of few words. A renowned killer, often with his own nickname. His reputation proceeds him; the player often hears whispers of the Navarre before he ever appears onscreen.
Despite his cold-blooded exterior, a hidden honor dictates the Navarre’s actions. Oftentimes a dark secret in his past is what keeps him from betraying any high emotion. He acts as a foil to the Ogma; in many instances the Navarre and the Ogma will have a conversation in which the Navarre’s lockdown of emotion butts heads with the Ogma’s sociability towards his comrades-in-arms. Even after the Navarre joins the team he often acts as a “lone wolf,” keeping himself away from the rest of the army and actively pursuing solitude. While previously we have noted a relationship between the Navarre, the Julian, and the Lena, this relationship seems only tenuously related to the archetype. Later games in the series seem to subvert or bend the relationships between the three archetypes until they no longer exist or only partially exist. When the Navarre/Julian/Lena triangle is in use, however, it typically stems from the Navarre seeing in the Lena a sense of salvation which attracts him to her. A Navarre with a relationship with the Lena often seeks repentance for his killing; a Navarre without a relationship with the Lena is often just the opposite, uncaring and apathetic to his crimes.
Frequently at the end of the war, the Navarre disappears without a trace.
FE1: Navarre (Lena: Lena)
FE4: Aless (Lena: Leen)
FE5: Shiva (Lena: Safi)
FE6: Rutger (No Lena)
FE7: Karel (No Lena), Jaffar (Lena: Nino), Raven (Lena: Priscilla)
FE9: Volke (No Lena)
FE10: Volke (No Lena)
Possible Issues: Obviously, many. The first is the question of whether or not a Lena is essential to a Navarre. Is a Navarre without a Lena (as I have described it) even a Navarre at all, or rather a different archetype altogether? Doing so would eliminate two of what I feel are the most controversial members of this list (Volke and Karel), but also someone who is commonly considered one of the clearest examples of the archetype (Rutger).
Which brings me to my second point. Many are probably of course saying “But Rutger does have a Lena! It’s Clarine,” to which I staunchly disagree. Rutger fights because of his hatred towards Bern, a fact which he states multiple times. He does not seek salvation or redemption. He frees Clarine because he believes it will do ill against Bern; he joins Roy only after Clarine explains that the Lycian League is fighting Bern as well. In his supports with Karel, Rutger explains that his sword was made for killing, placing himself in contrast to Karel.
Karel: Why? Am I not a worthy opponent for you?
Rutger: Your sword isn't used to kill... It doesn't agree with the path I pursue.
Now although Rutger doesn’t have a Lena, he fits every other element of the Navarre. He is a renowned swordsman (Erik in Chapter 4: Hmph, not the friendliest of people. Well, he's supposed to be one of the best swordsmen in the land), brooding and quiet, haunted by a dark past, set as a foil to the Ogma (Deke), and vanishes without a trace at the war’s end.
Next is Karel. No Lena, doesn’t start as an enemy unit, seemingly no honor, hidden or not (at least until FE6), and also does not vanish at the end of either game he’s in. Still, his fame as a killer swordsman, his terseness, and his moniker have earned him a spot on this list. I assume others will have something else to say.
Jaffar is not normally seen as a Navarre but I feel he fits the archetype almost exactly. The only problem is that his Lena, Nino, isn’t really a Lena at all—but she plays the role of one as far as Jaffar is concerned. To Jaffar, she is the innocence that he must save, and is prepared to die so that she may live. He’s a dangerous killer, has his own nickname, renowned across the world, speaks few words, seemingly soulless but has a hidden honor, disappears at the end of the war. All in all, a perfect fit for the archetype.
I’ve discussed Raven before, noting how he is a strange hybrid of the Navarre and the Ogma. Many people had problems with that distinction and I’ll be more willing to argue them here.
That brings us to Volke. Again, other than missing a Lena, he fits the archetype almost exactly. While not a “swordsman” per se, he is definitely a renowned killer. He is quiet, speaks little, disappears at the end of the story. Does he have a troubled past? Impossible to know, but I feel he fits enough of the requirements of the Navarre that an ambiguous past rather than a clearly troubled one doesn’t work too much against him.
Edited by General Banzai, 05 March 2012 - 10:43 PM.