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Non-Royal Laguz For Endgame?


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#41 The_Purple_Knight

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Posted 08 March 2012 - 10:46 PM

What did you mostly give him bexp or battle expirence ?

#42 nowinterweather

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Posted 09 March 2012 - 07:20 AM

Bexp... I'm really pretty new to the whole thing, but "Battle" experience is generally referred to as "combat" experience... Unless I just misunderstood everything.


But thanks for the help, everyone... I think next playthrough, I'm going to try using Kyza, jut for teh lulz.

#43 Quintessence

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Posted 09 March 2012 - 07:23 PM

Make him get speed enough to double enemies and make that strike grow. You may use Blossom, BEXP to .99 and level up.

#44 The_Purple_Knight

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Posted 09 March 2012 - 09:22 PM

I agree blossom works well with him . also don't bexp kyza lyre or her sister early on they actually turn out better from combat (see I used it) experience . Wait a long while before you give bexp to them .

#45 Silith

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Posted 10 March 2012 - 04:12 AM

Bexp + Blossom works wonders on Kyza. Spd and Str will skyrocket making him verry usefull untill endgame.

#46 Quintessence

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Posted 10 March 2012 - 12:54 PM

I agree blossom works well with him . also don't bexp kyza lyre or her sister early on they actually turn out better from combat (see I used it) experience . Wait a long while before you give bexp to them .

^^ Yup, don't give him BEXP levels until his stats get a good boost. Early BEXP levels may retard his progress...

#47 Silith

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Posted 10 March 2012 - 03:40 PM

Bexp will lock his growth to a 300% flat (so 3 stats will rise) which is a huge waste compared to his Blossom slowplay which gives him 467% total.

#48 Quintessence

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Posted 10 March 2012 - 05:17 PM

Bexp will lock his growth to a 300% flat (so 3 stats will rise) which is a huge waste compared to his Blossom slowplay which gives him 467% total.

zomg where are those numbers from?! :blink:

#49 aku chi

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Posted 10 March 2012 - 09:01 PM

Bexp will lock his growth to a 300% flat (so 3 stats will rise) which is a huge waste compared to his Blossom slowplay which gives him 467% total.

More importantly, a Bexp level-up for Kyza is likely to net just HP, Lck, and Skl (with a smallish chance of getting Str, Def, or Spd). A blossom level-up, on the other hand, gives Kyza a 64% chance to proc Str, a 58% chance to proc Spd, and a 64% chance to proc Def. Gains in those important stats double for Kyza when transformed, so after 3 Blossom level-ups, Kyza may very well have +4 to Str, Spd, and Def - which makes him pretty solid (although he still appreciates an Energy Drop).

#50 The_Purple_Knight

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Posted 11 March 2012 - 01:38 AM

I guess everyone agreed blossom rocks . I always use the blossom paragon combo on kurth at endgame he turns out so well sad he doesn't get much play time .

Edited by The_Purple_Knight, 01 April 2012 - 03:54 AM.


#51 Quintessence

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Posted 11 March 2012 - 01:24 PM

I give Kurth Resolve Wrath Paragon Provoke for 4-E-1 and Ire for the next chapters. He gets easily hit so he gets into resolve range really fast, + some BEXP level ups for str and sp.

#52 The_Purple_Knight

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Posted 11 March 2012 - 02:34 PM

That's a nice skill set I have to try that next time . The amount of skills laguz royals can have is plain broken they really should have done something to even the cap between them and normal laguz . I always supported the idea of the normal laguzs gauges growing as they leveled up .

#53 SlayerX

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Posted 12 March 2012 - 07:55 AM

That's a nice skill set I have to try that next time . The amount of skills laguz royals can have is plain broken they really should have done something to even the cap between them and normal laguz . I always supported the idea of the normal laguzs gauges growing as they leveled up .


normal laguz gauges do grow.

Also royals are supposed to be game breaking.




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