thank you.Well in that case we now know precisely nothing of any value that we didn't know before you posted. Congratulations?
all I wanted to state is that this topic has been discussed too many times already
Posted 05 March 2012 - 04:41 PM
thank you.Well in that case we now know precisely nothing of any value that we didn't know before you posted. Congratulations?
Posted 05 March 2012 - 04:47 PM
Yeah, there is.There is no reason to praise a change from shit into different shit.
Edited by Dirk Strider, 05 March 2012 - 04:48 PM.
Posted 05 March 2012 - 05:06 PM
I forgot what the FE9 one was called. Sue me. And why was Naesala hanging around the crossbow guys anyway? Even if he has mad dodge, thats still too risky.That was Vortex, not Maelstrom.
On my last PT, Naesala got hit by a crossbow on 4-3 and went from 44 HP to 4... What was that about Naesala not getting hit, again?
Posted 05 March 2012 - 05:15 PM
On my last PT, Naesala got hit by a crossbow on 4-3 and went from 44 HP to 4... What was that about Naesala not getting hit, again?
Posted 05 March 2012 - 05:17 PM
I'm happy with Masteries, they're:
-Cool
-Useful without being broken
-Work in a simple manner
Posted 05 March 2012 - 05:39 PM
Posted 05 March 2012 - 05:41 PM
They're mastery skills; wouldn't anything less than an OHKO be rather underwhelming to the name?
Posted 05 March 2012 - 05:43 PM
... err what?
Masteries ARE broken.
Though, I love the bit about:
> Lethality
IS Staff: It's too broken!
> Change to "Leaves them at 1HP".
:O
Posted 05 March 2012 - 05:47 PM
Posted 05 March 2012 - 07:27 PM
Typical whase post, then.Well in that case we now know precisely nothing of any value that we didn't know before you posted. Congratulations?
No, they're not. I rarely had to rely on Masteries in my playthrough: when I did, I had to do so in combination with Adept and then only on certain very high speed units like Hawks and Naesala who can't ORKO naturally. If anything is "broken", it's not Masteries letting you occasionally OHKO, it's characters like Caineghis or Tibarn who ORKO everything, all the time. Or in FE9's case, BEXP which lets you have ridiculous Paladins that mow the enemy down.... err what?
Masteries ARE broken.
I don't think that IS would have been worried about Sothe trivialising Endgame...> Lethality
IS Staff: It's too broken!
> Change to "Leaves them at 1HP".
:O
With his low magic, it's unlikely that FE10 Naesala would even be able to damage enemies with Vortex, let alone kill them. What's awesome about tinking enemies?I kinda wish they had Maelstrom (like in FE9) for Naesala as a mastery instead of Tear. Like he could totally use Wind magic! That was awwweeesome! Y U TAKE THAT AWAY RD? RD's Maelstrom sucked. I mean come on, Naesala isnt getting hit.
Posted 05 March 2012 - 07:51 PM
No, they're not. I rarely had to rely on Masteries in my playthrough: when I did, I had to do so in combination with Adept and then only on certain very high speed units like Hawks and Naesala who can't ORKO naturally. If anything is "broken", it's not Masteries letting you occasionally OHKO.
Edited by shadowofchaos, 05 March 2012 - 08:15 PM.
Posted 05 March 2012 - 08:09 PM
Posted 05 March 2012 - 08:09 PM
Posted 05 March 2012 - 09:02 PM
Enemies usually lack luck. Only in FE5, 6, 8, 9, and 10 have enemies had any luck stat at all, and FE5 enemy luck is usually negligible. FE8 luck is typically quite low, too. FE6 has +30 crit SM bonuses.Point 1: Activation rate is unaffected by enemy's anything, unlike crit is affected by their luck.
I mean that they "occasionally" OHKO in the sense that they only activate about ~30% of the time, which isn't outrageously higher than FE7 or FE11 crit rates and certainly lower than FE5."Occasionally" one hit KO eh? Majority of the skills listed there 99% of the time kill their target.
They wouldn't be very useful, given that FE9 enemies aren't so tough you really need fancy status effects to deal with them.The problem with FE9's masteries isn't that they didn't have strong enough effects, it's that they took skill capacity. If they took 0 capacity they'd be very useful.
Edited by Anouleth, 05 March 2012 - 09:04 PM.
Posted 06 March 2012 - 10:31 AM
They wouldn't be very useful, given that FE9 enemies aren't so tough you really need fancy status effects to deal with them.
Posted 06 March 2012 - 12:51 PM
Janaff and Ulki can use it too.Cancel: Awesome. Doesn't exist unless you take Tibarn.
Posted 06 March 2012 - 08:23 PM
Posted 06 March 2012 - 08:29 PM
In a game with serious balance issues, sure, that's all that matters.Even if Masteries weren't automatic kills, third tier units are trained to the point where they should be one rounding well over half the map. I like the fact that they can auto kill enemies that otherwise would not be one rounded.
Edited by Othin, 06 March 2012 - 08:30 PM.
Posted 07 March 2012 - 04:09 PM
All Fire Emblem games have serious balance issues.In a game with serious balance issues, sure, that's all that matters.
Posted 07 March 2012 - 05:32 PM
And this is why I play Berwick Saga.All Fire Emblem games have serious balance issues.
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