We know the following about finding items in the desert:
- Thieves have a 100% chance to find an item
- All other units have a 1/11 (9%) chance to find an item
- The check that determines success is based off the secondary RNG
My question is: is there any way to reliably rig the secondary RNG to find desert items? My plan for chapter 14 of an FE6 NM speedrun relies on 3 non-thief item finds, and a reliable way to find the items would save much frustration and time in addition to removing the need to segment suspend saves in the chapter.
(I'm posting this topic here instead of asking in IRC because Toothache is always asleep when I'm playing)
Edited by dondon151, 08 March 2012 - 10:43 PM.