I don't think you quite understood what I was implying. My meaning was that my translation was both the most literal and closest to the intended meaning.The most literal translation does not necessarily convey the same meaning. If people don't get the intended meaning out of a translation, the translation is worthless.
Editing the FE6 Patch
#121
Posted 20 March 2012 - 10:10 AM
#122
Posted 20 March 2012 - 10:21 AM
I'm going to point you to my warnings in the post after Rey's, since if you're intending anything involving... well, anything more than just text then there might be problems (all I did was disable ALL autopatches except the ONE patch required for text editing; several of the others affect the custom spell animation system, the battle animation system, and more).Thanks a lot, guys! I don't have time to play around with the new version right this second, but I'll give it a look later this afternoon. Expect questions. XD Also, I was talking to some people last night about taking this whole project to the next level, so stay tuned for more news. :3
#123
Posted 20 March 2012 - 10:58 AM
I'm going to point you to my warnings in the post after Rey's, since if you're intending anything involving... well, anything more than just text then there might be problems (all I did was disable ALL autopatches except the ONE patch required for text editing; several of the others affect the custom spell animation system, the battle animation system, and more).
Depending how this goes, I might just be providing the script for someone else now. Again, I don't have too many details, but I'll keep you guys posted as things pan out. But if nothing else, my goal is to just make a simple text patch. :3
#124
Posted 21 March 2012 - 11:12 AM
#125
Posted 21 March 2012 - 12:19 PM
#126
Posted 21 March 2012 - 04:11 PM
At any rate, what else is going to be changed in addition to the translation?
#127
Posted 21 March 2012 - 04:59 PM
Please don't feed the trolls.
At any rate, what else is going to be changed in addition to the translation?
Aside from what was laid out in the first post, nothing else at the moment. :3 A few posts ago, I mentioned that there might be a collaboration project with some other users who want to make various large-scale changes to FE6, but since I'm a total beginner at hacking, and since Cam has tried to make things easy on me by disabling the other aspects of the editor, I personally don't have any other changes planned outside of the script.
#128
Posted 21 March 2012 - 11:22 PM
That's a good thought. I'm sure there is a way, but I don't know if that would involve bringing other elements of the editor into use. Cam shut everything else off, but if changing the endings is the same as editing normal text, then I think we should work on that at some point. :3 My biggest concern is rearranging the portraits and text boxes to create the paired ending screens. I'm not sure how that works yet. XP
... eff, that.
Conditions everywhere. ASM.
#129
Posted 22 March 2012 - 10:31 AM
That's a good thought. I'm sure there is a way, but I don't know if that would involve bringing other elements of the editor into use. Cam shut everything else off, but if changing the endings is the same as editing normal text, then I think we should work on that at some point. :3 My biggest concern is rearranging the portraits and text boxes to create the paired ending screens. I'm not sure how that works yet. XP
... eff, that.
Conditions everywhere. ASM.
but yeah it'd require looking into the asm used in roy's endings and applying it to the other characters
I actually shut things off because we know that something that the editor does causes massive bugs; problem is that nobody has any idea how the hell this bug works, where it came from, or what the hell created the bug in the first place. My suspicions lie with either the autopatches or the way the metadata is set up (maybe that metric fuckton of freespace isn't all free). Either way, Rey wanted me to just bypass all of that by disabling every auto patch except the one that relates to allowing text hacking; we're crossing our fingers and relying on devout prayer that it's not the Anti-Huffman (or a metadata issue as I'm becoming increasingly more inclined to believe is the case).Aside from what was laid out in the first post, nothing else at the moment. :3 A few posts ago, I mentioned that there might be a collaboration project with some other users who want to make various large-scale changes to FE6, but since I'm a total beginner at hacking, and since Cam has tried to make things easy on me by disabling the other aspects of the editor, I personally don't have any other changes planned outside of the script.
If I actually wanted to disable the other functions I could do that, but it'd take a bit longer for me to locate the necessary code in FEditor's source; for now I'm just warning you to stay away from them because they don't work properly anyway
Edited by Camtech, 22 March 2012 - 10:36 AM.
#130
Posted 22 March 2012 - 11:09 AM
is it possible in any way to change the name of the sealed sword to the sword of seals
Edited by dondon151, 22 March 2012 - 11:10 AM.
#131
Posted 22 March 2012 - 11:11 AM
oh yeah one thing that i just remembered
is it possible in any way to change the name of the sealed sword to the sword of seals
It's too long on the battle screen. It'll get cut off.

Edited by shadowofchaos, 22 March 2012 - 11:15 AM.
#132
Posted 22 March 2012 - 10:50 PM
#133
Posted 22 March 2012 - 11:05 PM
and Sealing Sword is also too long by 1 character.
Edited by Raven, 22 March 2012 - 11:07 PM.
#134
Posted 24 March 2012 - 06:12 PM
#135
Posted 25 March 2012 - 12:11 PM
Let's go with yours then: Swd of Seals. Stupid character limits.
I like this idea as well. :3
--
I just wanted to let you guys know that I'm still interested in working on this, but haven't progressed past Chapter 1. This week has been a whirlwind that ended with me having the flu. Hopefully I'll have time to start Chapter 2 later this afternoon. :3
#136
Posted 26 March 2012 - 01:38 PM
#137
Posted 26 March 2012 - 02:49 PM
Anyway, good luck with the project ^^
#138
Posted 26 March 2012 - 03:27 PM
If you know how to edit the font graphics, you could consider creating squished tiles to fit in "Sword of Seals". I know the English version of FE7 has squished tiles for some text.
Anyway, good luck with the project ^^
#139
Posted 26 March 2012 - 03:34 PM
I'm not sure there would still be enough room... there's too many 3-minimum characters already as it is (a majority of the name is vowels).If you know how to edit the font graphics, you could consider creating squished tiles to fit in "Sword of Seals". I know the English version of FE7 has squished tiles for some text.
Anyway, good luck with the project ^^
Still, one could mock it up and easily see if the length fits or not.
#140
Posted 26 March 2012 - 09:45 PM
Lilina and Garret Supports: Click
Video:
The original was deleted, but it originally had messed up character labels with Lilina saying "Listen kid, there's no way in hell..."
I don't know about you, Popo, but I THINK that... MAYBE... that sounds COMPLETELY wrong? XD
Lilina and Astol Supports: Click
Videos:
New:
Old: Click to see the old one
Feel free to edit them as you please. I took some creative liberties to make them "better" for the FE6 Support Library as I saw fit... I don't know if they'd correspond with your edits though.
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