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Editing the FE6 Patch


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Poll: Editing the FE6 Patch (80 member(s) have cast votes)

Should the name "Miledy" be kept or retranslated to something else?

  1. Keep "Miledy" (47 votes [58.75%] - View)

    Percentage of vote: 58.75%

  2. Milady (12 votes [15.00%] - View)

    Percentage of vote: 15.00%

  3. Melody (21 votes [26.25%] - View)

    Percentage of vote: 26.25%

Should the name "Yuno" be changed to "Juno"?

  1. Yes (57 votes [71.25%] - View)

    Percentage of vote: 71.25%

  2. No (23 votes [28.75%] - View)

    Percentage of vote: 28.75%

Vote

#121 dondon151

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Posted 20 March 2012 - 10:10 AM

The most literal translation does not necessarily convey the same meaning. If people don't get the intended meaning out of a translation, the translation is worthless.

I don't think you quite understood what I was implying. My meaning was that my translation was both the most literal and closest to the intended meaning.

#122 CT075

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Posted 20 March 2012 - 10:21 AM

Thanks a lot, guys! I don't have time to play around with the new version right this second, but I'll give it a look later this afternoon. Expect questions. XD Also, I was talking to some people last night about taking this whole project to the next level, so stay tuned for more news. :3

I'm going to point you to my warnings in the post after Rey's, since if you're intending anything involving... well, anything more than just text then there might be problems (all I did was disable ALL autopatches except the ONE patch required for text editing; several of the others affect the custom spell animation system, the battle animation system, and more).

#123 Popo

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Posted 20 March 2012 - 10:58 AM

I'm going to point you to my warnings in the post after Rey's, since if you're intending anything involving... well, anything more than just text then there might be problems (all I did was disable ALL autopatches except the ONE patch required for text editing; several of the others affect the custom spell animation system, the battle animation system, and more).


Depending how this goes, I might just be providing the script for someone else now. Again, I don't have too many details, but I'll keep you guys posted as things pan out. But if nothing else, my goal is to just make a simple text patch. :3

#124 Onmi

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Posted 21 March 2012 - 11:12 AM

Probably should have been the first thing I asked/suggested. Is there any way to give other characters paired endings. Just Roy is so... so... lame.

#125 Popo

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Posted 21 March 2012 - 12:19 PM

That's a good thought. I'm sure there is a way, but I don't know if that would involve bringing other elements of the editor into use. Cam shut everything else off, but if changing the endings is the same as editing normal text, then I think we should work on that at some point. :3 My biggest concern is rearranging the portraits and text boxes to create the paired ending screens. I'm not sure how that works yet. XP

#126 Helswath

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Posted 21 March 2012 - 04:11 PM

Please don't feed the trolls.

At any rate, what else is going to be changed in addition to the translation?

#127 Popo

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Posted 21 March 2012 - 04:59 PM

Please don't feed the trolls.

At any rate, what else is going to be changed in addition to the translation?


Aside from what was laid out in the first post, nothing else at the moment. :3 A few posts ago, I mentioned that there might be a collaboration project with some other users who want to make various large-scale changes to FE6, but since I'm a total beginner at hacking, and since Cam has tried to make things easy on me by disabling the other aspects of the editor, I personally don't have any other changes planned outside of the script.

#128 shadowofchaos

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Posted 21 March 2012 - 11:22 PM

That's a good thought. I'm sure there is a way, but I don't know if that would involve bringing other elements of the editor into use. Cam shut everything else off, but if changing the endings is the same as editing normal text, then I think we should work on that at some point. :3 My biggest concern is rearranging the portraits and text boxes to create the paired ending screens. I'm not sure how that works yet. XP


... eff, that.

Conditions everywhere. ASM.

#129 CT075

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Posted 22 March 2012 - 10:31 AM

That's a good thought. I'm sure there is a way, but I don't know if that would involve bringing other elements of the editor into use. Cam shut everything else off, but if changing the endings is the same as editing normal text, then I think we should work on that at some point. :3 My biggest concern is rearranging the portraits and text boxes to create the paired ending screens. I'm not sure how that works yet. XP

... eff, that.

Conditions everywhere. ASM.

well that's one MORE thing for my hacking inbox...

but yeah it'd require looking into the asm used in roy's endings and applying it to the other characters


Aside from what was laid out in the first post, nothing else at the moment. :3 A few posts ago, I mentioned that there might be a collaboration project with some other users who want to make various large-scale changes to FE6, but since I'm a total beginner at hacking, and since Cam has tried to make things easy on me by disabling the other aspects of the editor, I personally don't have any other changes planned outside of the script.

I actually shut things off because we know that something that the editor does causes massive bugs; problem is that nobody has any idea how the hell this bug works, where it came from, or what the hell created the bug in the first place. My suspicions lie with either the autopatches or the way the metadata is set up (maybe that metric fuckton of freespace isn't all free). Either way, Rey wanted me to just bypass all of that by disabling every auto patch except the one that relates to allowing text hacking; we're crossing our fingers and relying on devout prayer that it's not the Anti-Huffman (or a metadata issue as I'm becoming increasingly more inclined to believe is the case).

If I actually wanted to disable the other functions I could do that, but it'd take a bit longer for me to locate the necessary code in FEditor's source; for now I'm just warning you to stay away from them because they don't work properly anyway

Edited by Camtech, 22 March 2012 - 10:36 AM.


#130 dondon151

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Posted 22 March 2012 - 11:09 AM

oh yeah one thing that i just remembered

is it possible in any way to change the name of the sealed sword to the sword of seals

Edited by dondon151, 22 March 2012 - 11:10 AM.


#131 shadowofchaos

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Posted 22 March 2012 - 11:11 AM

oh yeah one thing that i just remembered

is it possible in any way to change the name of the sealed sword to the sword of seals


It's too long on the battle screen. It'll get cut off.

Posted Image

Posted Image

Edited by shadowofchaos, 22 March 2012 - 11:15 AM.


#132 Baby Bonnie Hood

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Posted 22 March 2012 - 10:50 PM

Sealing Sword, then?

#133 Raven

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Posted 22 March 2012 - 11:05 PM

Swd of Seals?

and Sealing Sword is also too long by 1 character.

Edited by Raven, 22 March 2012 - 11:07 PM.


#134 Baby Bonnie Hood

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Posted 24 March 2012 - 06:12 PM

Let's go with yours then: Swd of Seals. Stupid character limits.

#135 Popo

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Posted 25 March 2012 - 12:11 PM

Let's go with yours then: Swd of Seals. Stupid character limits.


I like this idea as well. :3

--

I just wanted to let you guys know that I'm still interested in working on this, but haven't progressed past Chapter 1. This week has been a whirlwind that ended with me having the flu. Hopefully I'll have time to start Chapter 2 later this afternoon. :3

#136 Jubby

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Posted 26 March 2012 - 01:38 PM

Hope you feel better :) I just had the flu a few weeks ago and god did it suck >:(

#137 VincentASM

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Posted 26 March 2012 - 02:49 PM

If you know how to edit the font graphics, you could consider creating squished tiles to fit in "Sword of Seals". I know the English version of FE7 has squished tiles for some text.

Anyway, good luck with the project ^^

#138 shadowofchaos

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Posted 26 March 2012 - 03:27 PM

If you know how to edit the font graphics, you could consider creating squished tiles to fit in "Sword of Seals". I know the English version of FE7 has squished tiles for some text.

Anyway, good luck with the project ^^


Teach us, you freaking British Ninja Admin.

#139 Celice

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Posted 26 March 2012 - 03:34 PM

If you know how to edit the font graphics, you could consider creating squished tiles to fit in "Sword of Seals". I know the English version of FE7 has squished tiles for some text.

Anyway, good luck with the project ^^

I'm not sure there would still be enough room... there's too many 3-minimum characters already as it is (a majority of the name is vowels).

Still, one could mock it up and easily see if the length fits or not.

#140 shadowofchaos

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Posted 26 March 2012 - 09:45 PM

Yo. Some fixes for you while I'm at it:

Lilina and Garret Supports: Click

Video:


The original was deleted, but it originally had messed up character labels with Lilina saying "Listen kid, there's no way in hell..."

I don't know about you, Popo, but I THINK that... MAYBE... that sounds COMPLETELY wrong? XD

Lilina and Astol Supports: Click

Videos:
New:


Old: Click to see the old one

Feel free to edit them as you please. I took some creative liberties to make them "better" for the FE6 Support Library as I saw fit... I don't know if they'd correspond with your edits though.




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