Common Misconceptions
#21
Posted 16 March 2012 - 10:20 AM
#22
Posted 16 March 2012 - 10:28 AM
Don't be afraid to use bexp, hoarding will just result in having alot of shit lategame when everyone is a god.
And, don't be afraid to use stat-boosters, and don't be afraid to skip treasure, sometimes its not worth it
#23
Posted 18 March 2012 - 05:39 PM
Using Marcus won't give you a shit endgame. Most of the anecdotes I've seen about Marcus go like "I was a dumb noob and used Marcus a lot in my first game and let a bunch of other characters die, lol I wonder how I was even able to beat that game, then I went on line and read guids and looked at growth rates and realized how he was soooo bad", which would suggest to me that casual players are completely capable of beating the game with heavy reliance on Jeigan characters. I mean, somebody did an analysis that demonstrated that Jeigans don't even "steal" XP ages ago, and I would argue that that still holds true even in casual play, and the first time I played most Fire Emblem games, I was undoubtedly hurt far more than I was helped by the idea of only using Jeigans to weaken enemies and then dropping them in the mid game than I was helped by it.
tl;dr Jeigans usually make the game significantly easier, it's as simple as that.
#24
Posted 18 March 2012 - 06:25 PM
Oh another thing is the Boss EXP. Since there's a base amount in the GBA games pre-promotes get significantly better EXP(like the equivalent of tens of regular enemies for them) relative to unpromoted units from the bosses, so it can be a good idea for Marcus or Seth to kill the bosses during early game.
Edited by arvilino, 18 March 2012 - 06:29 PM.
#25
Posted 19 March 2012 - 04:31 AM
Edited by Raven, 19 March 2012 - 04:32 AM.
#26
Posted 19 March 2012 - 10:01 PM
Devdan is not Nadved.
#27
Posted 20 March 2012 - 06:33 AM
EXCEPTION 2: In FE5, due to the fatigue system and minimum chapter requirements, you will end up making use of more units than you otherwise would. 15-20 is normal for this game.
I kind of disagree with this. Being aware of fatigue is fine but you don't need anywhere near this amount of "trained" units, and even with prepromo fill-ins this is too much. The better way to fight fatigue is to not fight every enemy you find (which also helps conserving weapon uses), and try to funnel the fatigue so that it ends up being superfluous. For example, if your Fergus just got 20 fatigue through fighting a whole wave of enemies and is close to falling over, either just have him take as many more enemies as possible or let him fight just enough so that he can participate next map. This spares your other units, and lets you get rid of a huge chunk of fatigue by letting Fergus sit out once.
Generally I end up saving most of my S drinks for lategame where you need all those low HP staff chicks, but don't be afraid to use one when you need them. In fact, "don't be afraid to use anything if it helps you" is a great tip for all FEs, but FE5 in particular. Those prf weapons have 60 uses for a reason. Use them whenever they help. Especially the Hero Lance, I have never come close to seeing that thing break because of the indoor maps.
#28
Posted 20 March 2012 - 08:28 PM
#29
Posted 20 March 2012 - 10:03 PM
I kind of disagree with this. Being aware of fatigue is fine but you don't need anywhere near this amount of "trained" units, and even with prepromo fill-ins this is too much.
You're shooting yourself in the foot unless you use as many people as you can - I would say 15-20 is the minimum amount of units you should be using. Scrolls and 20 caps mean you're not affected by the reduced exp gain, especially in elite mode, and it's not like there are a lot of unsalvageable units. The game gives you about 50 units, why let most of them rot on the bench?
just play faster, goddammit.
14. Slow and steady wins the race.
#30
Posted 20 March 2012 - 10:07 PM
When any unit will do, why bother training more?You're shooting yourself in the foot unless you use as many people as you can - I would say 15-20 is the minimum amount of units you should be using. Scrolls and 20 caps mean you're not affected by the reduced exp gain, especially in elite mode, and it's not like there are a lot of unsalvageable units. The game gives you about 50 units, why let most of them rot on the bench?
#31
Posted 20 March 2012 - 11:08 PM
This is wrong when applied to so many circumstances.14. Slow and steady wins the race.
#32
Posted 20 March 2012 - 11:53 PM
14. Slow and steady wins the race.
Not when the person you're racing is going fast and steady.
#33
Posted 21 March 2012 - 05:47 AM
When any unit will do, why bother training more?
The easiest way to beat the fatigue system is to have so many units at your disposal, you never need to use a unit in two consecutive chapters. Obviously, training more people beyond that point is a waste of time.
This is wrong when applied to so many circumstances.
True, but in the 'how can an inexperienced player manage a difficult game mechanic', it is the right answer.
Not when the person you're racing is going fast and steady.
It's enough to easily beat the person going slow and unsteady.
#34
Posted 21 March 2012 - 12:04 PM
pretty sure the right answer is to get better at the game and go fasterTrue, but in the 'how can an inexperienced player manage a difficult game mechanic', it is the right answer.
#35
Posted 21 March 2012 - 12:06 PM
like BBD
You /want/ to Paladin rush there no matter if you play casual or for speed
#36
Posted 21 March 2012 - 01:39 PM
Most important thing is, they shouldn't worry about overthinking things. Details can come later. Getting good at unnecessarily speedy runs can come if and when they're confident enough to care.
#37
Posted 21 March 2012 - 05:31 PM
#38
Posted 21 March 2012 - 05:45 PM
No; it's the point of some drafts and some other objective-based playthroughs. They can and do play to objectives that don't involve speed.Faster is obviously better in drafts and objective-based playthroughs, because that's the point of them
Edited by Othin, 21 March 2012 - 05:45 PM.
#39
Posted 21 March 2012 - 05:50 PM
#40
Posted 21 March 2012 - 05:56 PM
did you read through the topic yetFaster is obviously better in drafts and objective-based playthroughs, because that's the point of them, but I don't think the average, relatively uneducated player necessarily thinks playing faster means playing better, or even that making the chapter easier is objectively better. Maybe that would make them miss out on some loot, exp or support-building. If there's a right answer, I'd think it's to
come to SF, see how everybody else plays and realize how much they sucklearn how the decisions one makes as a player affect the outcomes, learn whether that leads to success on their terms, and learn what makes the game most enjoyable for them.
playing faster alleviates common problems for inexperienced players such as:
- hoarding rare and strong weapons
- running out of weapons and money
- getting overwhelmed by reinforcements
- inability to complete faster objectives
no one is saying that every inexperienced player should immediately aim for LTC. but you'd be surprised at how often playing just a little faster makes a chapter significantly easier.
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