Well, looking at the status screens on the third page, we have
Sumia with 13 Skill, 15 Speed, 8 Luck, 108 Hit, 6 Crit, 26 Avoid
Callum with 8 Skill, 9 Speed, 3 Luck, 98 Hit, 4 Crit, 15 Avoid
It's important to note they have the same weapon.
The gap in Hit is 10, which is equal to the difference in Skill+Luck. This means the weapon (Iron Lance?) apparently has 83 base hit?
The gap in Avoid is 11, which is equal to the difference in Speed+Luck. Interestingly, using a formula of Speed+Luck for Avoid also leaves us with 3 Avoid out of nowhere... My first thought is that leadership is returning, but it's possible they're also getting some from a support or something
But then Frederick has what appears to be a Silver Lance with 13 Skill and 10 Luck, and has 4 hit less than Sumia... which means he gained 2+x hit from stats etc. and then lost 6+x due to other causes (weapon hit). Quite confused
Another thing worth noting: Sumia's status screen has a little horse icon next to her pegasus icon. Does that mean pegasi are now also considered horse units and are thus weak to horseslaying weapons?
Also wtf is with the armor in this game. First there was Callum's wearing what appears to be some sort of jetpack, and then there's that ridiculous shit on Sol and Soiree...
Ah, thanks for clearing that up. I wasn't fully awake when I first made my observations. That, plus the fact I can't read Japanese, led me to misinterpret what I saw. But the odd values coming up for the apparent hit are strange. Leadership stars is one possibility, but when I looked at the video on the website, I don't recall seeing any stars on Krom.
EDIT: Looking closer at the video:
Krom has 9 skill, 9 speed, 5 luck, 96 hit, 4 crit, and 16 avoid
MU has 5 skill, 6 speed, 4 luck, 89 hit, 7 crit, and 11 avoid
Sol has 7 skill, 6 speed, 5 luck, 113 hit, 3 crit and 11 avoid
Zombie soldier has 9 skill, 7 speed, 3 luck, 110 hit, 4 crit and 12 avoid
Soiree has 8 skill, 8 speed, 6 luck, 105 hit, 4 crit and 15 avoid
Zeke has 8 skill, 6 speed, 4 luck, 89 hit, 4 crit and 11 avoid
Liz has 4 skill, 4 speed, 8 luck, and 10 avoid
Viole has 10 (+2) skill, 6 speed, 8 luck, 107 hit, 6 crit, and 13 avoid
Krom (1 level higher) has 9 skill, 10 speed, 5 luck, 96 hit, 4 crit, and 17 avoid
Zombie fighter has 7 skill, 8 speed, 3 luck, 82 hit, 3 crit and 13 avoid
In some cases avoid seems to be greater than speed+luck, while in some other cases it seems to drop below that value. I think it might be possible that weapon weight will return in this game. It would at least explain the lower avoid values. Crit seems to be (Skill/2), and dodge is simply luck. On that note, It looks as though the tome MU wields has innate +5 crit to it.
I'm gonna hold off on connecting skill to hit. W/o any weapon data to tie the two together, it would just be a mess to handle.
Also, as far as the weapon triangle goes, for the low rank weapons we saw, it's merely +5 and -5 hit depending on the better or worse weapon.
Edited by Shadow Stalker X, 15 March 2012 - 12:19 PM.