Rate the Unit, Day 22: Astohl
#1
Posted 25 March 2012 - 06:00 AM
- Ratings are assumed to be on Hard Mode.
- Votes need some explanation regarding their gameplay performance to be counted. If somebody else said what you want to already, quote them explicitly.
+/- ≤1 point extra regarding personality/appearance is encouraged, but no more. If you exercise your bias privileges, please do so explicitly.
- Numerical votes out of 10, or something proportional to it. Make it easy to calculate for my sake.
- Every ranking phase ends whenever I get out of bed, between 0700 and 0800 EST. Do the math for your timezone, Brits.
- I will insist you do not use the "Not X" reason on any character, where X is another unit. If you do, your vote will be thrown out.
- Characters should be rated for their performance on all possible routes (A/B / Sacae/Ilia) but should not be penalized for routes they physically cannot exist on (z.B Juno in Sacae).
- "Recruits X" or "takes you to X chapter" arguments are explicitly banned. C'mon, people, this shouldn't need to be a rule. That's not gameplay performance.
- I withhold the privilege to tell you your rating is bogus and demand you revise it if it breaks any of the above. I will not throw out votes anonymously, you will be informed and given a chance to revise.
AVERAGES
Bors: 1.14
Wolt: 2.16
Ward: 2.61
Dorothy: 3.17
Merlinus: 3.53
Roy: 3.54
Treck: 4.66
Lot: 5.40
Sue: 5.64
Ellen: 5.73
Lugh: 5.98
Noah: 6.13
Chad: 6.42
Saul: 7.18
Zealot: 7.56
Clarine: 7.78
Dieck: 7.94
Thany: 8.01
Alan: 8.52
Lance: 8.59
Marcus: 8.77
Rutger: 9.61
nah, nothing to say here
#2
Posted 25 March 2012 - 06:13 AM
BEST UNIT EVAR!
8.5/10
#3
Posted 25 March 2012 - 06:27 AM
He also has the benefit of supporting with Igrene and benefiting from her Ice affinity, as well as carrying the Dark affinity, which gives him a minor evasion boost, but helps with Igrene's critting. Unfortunately outside Igrene, he really doesn't have many support partners, and he's still a god damn thief in a game where they can't promote.
+ Utility, Good support partner (though it's still a support in FE6 so SLOOOOOOW), decent affinity, tanky dodgy mofo
- Thief. In fucking FE6 where they can't promote.
8.5/10 with a .5 Bias point because he has some of the better supports in the game
#4
Posted 25 March 2012 - 06:30 AM
7.5/10, because stealing = good in Fire Emblem. Also surviving way better than Chad = double good.
Edited by Kngt_Of_Titania, 25 March 2012 - 06:31 AM.
#5
Posted 25 March 2012 - 06:34 AM
He has durability and can take either a Bolting or Purge hit; unlike the two which can get OHKO'd if they're unlucky.
@Onmi
Ice furnishes +2.5 AVO per level; Dark also gives +2.5 AVO; they benefit with a full AVOID bonus
8.0
Edited by Frostbite, 25 March 2012 - 07:14 AM.
#6
Posted 25 March 2012 - 06:50 AM
Ah well can't have everything
Edited by Onmi, 25 March 2012 - 06:50 AM.
#7
Posted 25 March 2012 - 06:54 AM
7/10
#8
Posted 25 March 2012 - 07:14 AM
And it's ONMI!
#9
Posted 25 March 2012 - 07:41 AM
Combat-wise, not so great. His 35% STR growth isn't that bad for a thief, and he could possibly be seeing use for some chip damage.
7/10, +.5 for the support with Igrene and another +.5 for the awesome beard. 8/10
#10
Posted 25 March 2012 - 07:55 AM
I shall give this guy a 9/10 (including +1 pt Bias since i find his supports funny)!
#11
Posted 25 March 2012 - 08:55 AM
-Is a decent combat unit in the isles.
-Theif utility
-Banged Igrene.
-Due ti circumstances, cannot be with wife.
-Nice support list, but most of the ostians are bad, except for like OJ-who's just mediocre.
7/10
#12
Posted 25 March 2012 - 08:57 AM
Emphasis on the words "a hit".
6.1
#13
Posted 25 March 2012 - 09:06 AM
6/10
#14
Posted 25 March 2012 - 09:39 AM
Edited by Ether, 25 March 2012 - 09:47 AM.
#15
Posted 25 March 2012 - 09:40 AM
6/10
Edited by Luminescent Blade, 25 March 2012 - 09:40 AM.
#16
Posted 25 March 2012 - 10:14 AM
4.5/10
Edited by ♈Aradia Megido, 25 March 2012 - 03:51 PM.
#17
Posted 25 March 2012 - 10:19 AM
6.5/10
#18
Posted 25 March 2012 - 10:25 AM
Chad can take hits?Second thief who can take hits.
What is this I don't even.
Anyway, Asthol can take a hit unlike the usual Thief parade. The issue is most of the stealing comes through Chad's alley with Asthol's being minor "bonuses", barring the exception of the Delphi Shield and a gem from time to time. Chapter 14 too, if we want to get really technical. I blame Chest Keys personally and mounted units for (almost) defeating Asthol's purpose, but he does provide some utility at a slightly better advantage than a lot of characters you get throughout the game, and does it at almost little to no cost whatsoever.
For extra credit, Asthol can do okay combat-wise in the Western Isles if you deploy him. 18 Atk with a Steel Sword isn't beyond terrible, and it becomes 19 with WTA. Also keep in mind that Asthol could still wield an Iron Blade if really necessary (8 Con, 15 base Spd, slow Fighters, do the math) and he has a +1 Mov advantage on foot units. Don't forget he has C Swords, so if you really want he can pull Light Brand for 20 damage from 2 range; usually good enough for other units to deliver the finishing blow if you're like that.
EDIT: Looks like there's a way to get a 100% chance drop on items in Chapter 14... so knock down the score a bit.
6/10, though I'd just like to give him Thief/10.
Edited by Colonel M, 25 March 2012 - 10:30 AM.
#19
Posted 25 March 2012 - 10:34 AM
Will you be taking advantage of RNG abuse to say that Gonzales' skill doesn't matter as well?Chad can take hits?
What is this I don't even.
Anyway, Asthol can take a hit unlike the usual Thief parade. The issue is most of the stealing comes through Chad's alley with Asthol's being minor "bonuses", barring the exception of the Delphi Shield and a gem from time to time. Chapter 14 too, if we want to get really technical. I blame Chest Keys personally and mounted units for (almost) defeating Asthol's purpose, but he does provide some utility at a slightly better advantage than a lot of characters you get throughout the game, and does it at almost little to no cost whatsoever.
For extra credit, Asthol can do okay combat-wise in the Western Isles if you deploy him. 18 Atk with a Steel Sword isn't beyond terrible, and it becomes 19 with WTA. Also keep in mind that Asthol could still wield an Iron Blade if really necessary (8 Con, 15 base Spd, slow Fighters, do the math) and he has a +1 Mov advantage on foot units. Don't forget he has C Swords, so if you really want he can pull Light Brand for 20 damage from 2 range; usually good enough for other units to deliver the finishing blow if you're like that.
EDIT: Looks like there's a way to get a 100% chance drop on items in Chapter 14... so knock down the score a bit.
#20
Posted 25 March 2012 - 10:44 AM
Personally, I dislike giving Door Keys/Chest Keys to my Paladins, because that gives them less weapon slots, and therefore less manipulation of the weapon triangle, and since I don't play much for turns, and lol at FE6 Tactics rank, Ashtol generally sees a lot of thief utility from me. 8/10 + 1 bias because I like his backstory. 9/10.
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