Luck
#1
Posted 26 March 2012 - 04:51 PM
#2
Posted 26 March 2012 - 04:55 PM
also helps with evade/hit in the GBA games
take a look at "calculations" on the main site
Edited by whase, 26 March 2012 - 04:58 PM.
#3
Posted 26 March 2012 - 04:57 PM
#4
Posted 26 March 2012 - 04:59 PM
Edited by Little Al, 26 March 2012 - 05:02 PM.
#5
Posted 26 March 2012 - 05:00 PM
In FE5: +1 Hit, +1 Avd, +0.5 CEv per point
In the GBA games: +0.5 Hit, +1 Avd, +1 CEv per point
In the Tellius games: +1 Hit, +1 Avd, +1 CEv per point
In the DS games: +0.5 Hit, +0.5 Avd, +1 CEv per point
#6
Posted 26 March 2012 - 05:05 PM
To complete the list:To be precise, it's:
In FE5: +1 Hit, +1 Avd, +0.5 CEv per point
In the GBA games: +0.5 Hit, +1 Avd, +1 CEv per point
In the Tellius games: +1 Hit, +1 Avd, +1 CEv per point
In the DS games: +0.5 Hit, +0.5 Avd, +1 CEv per point
FE1/2: +0.5 Crit, +1 Magic Avo
FE3: +1 Avo, +1 CEV
FE4: +1 Avo
And it's my understanding that in FE13 it increases Hit and Avo by 0.75 each. Probably still increases CEV by 1.
#7
Posted 26 March 2012 - 05:06 PM
#8
Posted 27 March 2012 - 02:01 AM
#9
Posted 27 March 2012 - 02:06 AM
#10
Posted 27 March 2012 - 03:53 AM
In FE9 and FE10 it's Skill+1.That formula holds true for most games concerning hidden items, if memory serves.
#11
Posted 09 April 2012 - 08:24 PM
#12
Posted 09 April 2012 - 08:58 PM
Edited by The_Purple_Knight, 09 April 2012 - 08:58 PM.
#13
Posted 09 April 2012 - 09:00 PM
Crit evade. Crit is usually affected by Weapon's Crit, SKL/2 (varies in some games) and an innate crit stat on some classes (in some games) like Swordmaster.Thanks for the replies guys! I have another question, does luck determine criticals or critical evade?
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