Mine was only missing final, but Marth was good enough to 2 turn it with little problems. I just didn't record it, and then I took the Youtube videos down because I didn't feel like arguing fair use in a flimsy-written law. I didn't do Lunatic', but I plan to re-do Lunatic Mode over Spring / Summer (I'm not taking anymore chances with Accounting) and seeing if I can get Lunatic' up on Youtube as well, though I'm not making promises.Is there even a complete lunatic reverse playthrough out there besides paperblades?
Here's what I calculated. 2 base Def by the way.Once you have stat boosts unlocked in the base store, it's entirely feasible to get knight MU near or at 30 DEF if they stay as a cavalier/paladin/draco for most of the game.
Take into account 6 levels for Armor Knight, which makes 3 Def (50%) and 13 Levels Cavalier, which makes another 4.55 Def (35%). This makes a grand total of 9.55 Def. Assuming Level 20 Cavalier, which has 7 Base Def, this equals to 16.55, which obviously means stat boosters can make it.
Now, I'm going with DracoKnight since that's the prime class MU really should be, which is another 19 Levels with a 30% growth. That totals to 5.7, which added to the 9.55 is 15.25. Paladin has 8 base Def, which becomes 23.25. Adding the 3 Dracoshields from the shop makes 29.25. But remember the two conditions I laid out:
1) MU became 20/20, which I don't think happened even in your guide.
2) Technically DracoKnight has the easier time reaching the cap, as it has +2 base Def.
I really argue against Paladin since a lot of situations don't really call for MU to tank Mages, and the other issue I had is that, IIRC, you also threw all 3 Talismans at MU too. I'm not saying it's without a cause, but that also means you're practically dumping 15,000 Gold. Now I know that you kind of talked about having 16 Def as MU Cavalier in Chapter 3. Considering 2 base Def, the 3 Def from AK, and the 7 base Def from Cavalier, we get to 12, which means we're definitely spending 5000-7000 (pending on if MU gained two Def over two chapters) on him. With Talismans, I think I recall you buying all 3, but I can't really confirm nor deny that at this point.
I also shouldn't have to begin myriad issues that I have with AK at the beginning, and the prime suspect goes back to MU missing out on some key doubles. IIRC, we did Future as Honorable, which is +15% Spd growth. That's a 2.7 Spd increase over 6 levels. With a base Spd of 1, so 3.7. Pirate's base Spd is 8, which means there's a 30% chance (more if we take the actual calculation with it) to miss that benchmark with Rainbow Potion or Speedwing. Could you swap to Mercenary? Sure, and so can Fighter!MU too, but he's hitting the Spd at a slightly better pace. The other problem? Now if MU levels as a Mercenary, he's got 14 Atk, which misses ORKOing all of the Bandits. For durability, IIRC he's 2HKOed. He's not doing much better. And obviously Cavalier doesn't have the steadiest Spd growth in the world either...
Okay, even if you "never once said it", you definitely hinted it with Prologue and AK!MU. I strictly recall some weird benchmarks that aren't really possible to hit with rough averages. Prologue 5 I think was the first one where you had 5 Spd AK!MU. Considering a 45% Spd growth and 1 base Spd, that's roughly 9 levels needed. I also recall 7 Spd for your AK too in P-8, which requires a grand total of 13 levels. Unfortunately I can't find what level your AK came out at... but I severely doubt it was Level 14, and I obviously doubt it was Level 14 by P-8, since I also recall Ryan used a little, and I think I remember Rody... I think.I never once said reloading for RNG is necessary.
Edited by Colonel M, 29 March 2012 - 03:39 PM.










