Need advice for FE12 Lunatic Reverse
#41
Posted 03 May 2012 - 05:08 AM
#42
Posted 03 May 2012 - 05:20 AM
#43
Posted 03 May 2012 - 06:29 AM
Unit Class Lv Xp HP St Mg Sk Sp Lk Df Rs WLv Marth Lord 14 06 34 14 0 16 15 14 11 0 Sword C MyUnit Berserker 17 35 60 29 0 24 27 22 24 0 Axe A Catria Falcoknight 9 21 46 23 3 26 26 24 19 9 Sword E Lance A Palla Dracoknight 7 20 37 24 1 24 21 9 21 4 Lance A Axe E Caeda Dracoknight 9 03 36 22 1 26 23 25 19 6 Lance A Axe E Sirius Paladin 13 05 40 17 1 22 21 11 14 7 Sword B Lance A Minerva Dracoknight 13 03 39 20 1 16 22 18 20 3 Lance C Axe A Frey Paladin 7 60 46 22 1 24 23 16 23 6 Sword C Lance A Mallesia Sage 10 55 40 3 24 9 25 25 10 11 Tome D Staff A Etzel Sorcerer 15 17 37 2 18 19 14 12 13 12 Tome A Staff A
Feena and Xane are obviously used, too. MU has a B in Lance. I have no downloadable content and no Lunatic Statbooster Shop. I have currently 2x Energy Drop, 2x Angelic Robe, 2x Dracoshield and 2x Speedwings, but I safe them for Marth. Iīm really paranoid regarding Medeus.
My playstyle is casual. I recruit every unit and open every chest, if possible. I do use Rescue, but Iīm surely not LTCing. Sirius canīt double a thing and is 2HKOed. His damage output is also disappinting. Iīm unsure what to do with him.
#44
Posted 03 May 2012 - 03:57 PM
#45
Posted 03 May 2012 - 06:28 PM
Marth needs the full 25 speed to not be doubled by Medeus, and the enemies just get harder. Feed him some kills, if you will. Better to overlevel the guy than under. It's not that hard, between the paid training arena and setting up kills in general.
Go Sniper with Sirius. There really isn't anyone else better to replace him with and Snipers should be easy to keep out of battle. They're just a really nice class to have in 12 regardless of mode. Forge a +4 mt Steel bow if you need to.
Edited by Luminescent Blade, 03 May 2012 - 06:28 PM.
#46
Posted 03 May 2012 - 06:56 PM
Im not sure but minerva/sirius would be best as a Sniper 'cause you effectively have good Hauteclare/Gradivus users, I actually ended with 3 Snipers in my run and breaking all 4 longbows...
Also an Angel Robe is generally enough for Marth unless you dont have the Def to take two His woth psychic help.
In Chp 16 you need to... (was thinking on Chp 15), uhg...yeah, two Draco go for the geosphere while... you sandwich yourself between Astram sexy heroes and reinforcements (a Longbow helps)
rI remember myself using a Swordmaster Luke with 4 supports tanking reinforcements... any other comments (colonel M?)
#47
Posted 03 May 2012 - 06:59 PM
#48
Posted 03 May 2012 - 08:05 PM
Does emulator work with wifi? I tried to connect once but it was all weird in japanese and shit so I couldn't even configure it :<
#49
Posted 03 May 2012 - 09:07 PM
I'm still trying to figure out how you get away with using Level 7 units in Chapter 7
I apologize for being short of information.
Unit Class Lv Xp HP St Mg Sk Sp Lk Df Rs WLv Marth Lord 14 06 34 14 0 16 15 14 11 0 Sword C MyUnit Berserker 17 35 60 29 0 24 27 22 24 0 Axe A Catria Falcoknight 9 21 46 23 3 26 26 24 19 9 Sword E Lance A Palla Dracoknight 7 20 37 24 1 24 21 9 21 4 Lance A Axe E Caeda Dracoknight 9 03 36 22 1 26 23 25 19 6 Lance A Axe E Sirius Paladin 13 05 40 17 1 22 21 11 14 7 Sword B Lance A Minerva Dracoknight 13 03 39 20 1 16 22 18 20 3 Lance C Axe A Frey Paladin 7 60 46 22 1 24 23 16 23 6 Sword C Lance A Mallesia Sage 10 55 40 3 24 9 25 25 10 11 Tome D Staff A Etzel Sorcerer 15 17 37 2 18 19 14 12 13 12 Tome A Staff A
Feena and Xane are obviously used, too. MU has a B in Lance. I have no downloadable content and no Lunatic Statbooster Shop. I have currently 2x Energy Drop, 2x Angelic Robe, 2x Dracoshield and 2x Speedwings, but I safe them for Marth. Iīm really paranoid regarding Medeus.
My playstyle is casual. I recruit every unit and open every chest, if possible. I do use Rescue, but Iīm surely not LTCing. Sirius canīt double a thing and is 2HKOed. His damage output is also disappinting. Iīm unsure what to do with him.
I must commend you for actually being this good about all the stuff going on in your topic. As for advice, I can't really give any since I haven't played lunatic, but like Lumi said, level Marth. Getting him to 20 is pretty important from what I've seen
#50
Posted 04 May 2012 - 02:55 AM
To survive a hit from Medeus, your Marth needs maxed speed and a combination of 14 more HP/Def.
Training Marth with those current stats will be a pain though.
It might help to splurge on stat-boosters at the chapter 21 secret shop, if you have the cash, to reduce the amount you will need to train Marth. The shop sells 3 of each booster at 2500G apiece.
As for money, chapter 16 and chapter 20 have a 10,000G Bullion. You can also sell excess Master Seals and Elysian Whips for 1250G. Dump the Dragonstones. The Firestone can be sold for 1500G and the Divinestone can be sold for 2250G. Finally, any anti-horse/armor weapon becomes totally useless after chapter 20x and can be sold.
Additionally, you can save some bonds/potions for the final chapter to reduce the amount of stat-boosters needed for Marth. Just remember that each stat can only have one bond/potion applied to it.
If it looks like you will be able to buy a lot of stat-boosters at the chapter 21 secret shop, then I would recommend using the boosters you hold now on your non-Marth units, and then use the Secret Shop boosters on Marth.
#51
Posted 04 May 2012 - 06:10 AM
Will do that. Judging from the rising AS stats in the following chapters, I assume that Snipers, Swordmasters and Berserkers get more useful.
Regarding Marth: I knew that he needs a sufficient level for Medeus. I did play H1 and H2. I usually trained him in chapter 22/23 by finishing dragons and it was enough Exp for the final chapter. But I will give him more kills over the course of the remaining chapters.
#52
Posted 04 May 2012 - 11:20 AM
Will do that. Judging from the rising AS stats in the following chapters, I assume that Snipers, Swordmasters and Berserkers get more useful.
Regarding Marth: I knew that he needs a sufficient level for Medeus. I did play H1 and H2. I usually trained him in chapter 22/23 by finishing dragons and it was enough Exp for the final chapter. But I will give him more kills over the course of the remaining chapters.
As long as you have a plan for it you should be fine. Also, just remember the bonds don't break stat caps, so don't bother if Marth's capped a stat. Also, from my understanding, horsemen are also quite useful, though their class bases aren't as good as snipers'.
#53
Posted 04 May 2012 - 01:40 PM
Yep, you're absolutely correct. Mounted units can still useful with their 10 move and flying capabilities though. Also, note that Falcoknight Catria is notable among your mounted units since 26 speed cap + Starsphere will allow her to double 24 speed enemies, which includes the deluge of Paladins and Horsemen in the ordeal of pain known as chapter 19.Will do that. Judging from the rising AS stats in the following chapters, I assume that Snipers, Swordmasters and Berserkers get more useful.
Chapter 22 and 23 have very nasty reinforcements that come if you don't hurry through the chapter. Especially chapter 22. Plus, they are the dreaded consecutive turn reinforcements which means attacking one will immediately put you in range of the next one in line. Let's just say I wouldn't want to stick around in these chapters longer than I have to.Regarding Marth: I knew that he needs a sufficient level for Medeus. I did play H1 and H2. I usually trained him in chapter 22/23 by finishing dragons and it was enough Exp for the final chapter. But I will give him more kills over the course of the remaining chapters.
#54
Posted 08 May 2012 - 04:08 PM
#55
Posted 08 May 2012 - 05:14 PM
Cheater.A bit late to the party, but I'd like to say that I beat my file with a level 15 Marth (or so). The chapter 21 secret shop plus holding onto speedwings that didn't immediately allow me to double/avoid being doubled in that chapter (and, I'll admit, resetting for a str levelup once) got me to the required 25 spd/21 str/A rank swords no problem.
Go into the corner of shame with the cone on next to mjemerzian. Having to reset to do things. Why I never!
Jokes aside, congrats on finishing it.
#56
Posted 15 May 2012 - 05:26 PM
#57
Posted 15 May 2012 - 05:33 PM
#58
Posted 23 May 2012 - 08:58 AM
Jee, would be nice to see more of this around here.Jokes aside, congrats on finishing it.
#59
Posted 10 June 2012 - 01:08 PM
PK Catria level 17
HP 30
Str 16
Skl 17
Spd 20
Lck 14
Def 12
Res 6
B Lance (middle to A)
PK Cecil level 17
HP 26
Str 15
Skl 20
Spd 20
Lck 14
Def 12
Res 8
D Lance
(C Sword)
Would a FK with a better sword rang instead of a high lance rang be more useful? Or should I stick with Catria?
#60
Posted 10 June 2012 - 02:38 PM
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