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Need advice for FE12 Lunatic Reverse


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#41 Aircalipoor

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Posted 03 May 2012 - 05:08 AM

Currently at chapter 16 and my lvl 13 Sirius has 17 Str and 14 Def instead of the average 20 Str/17 Def. He isnīt blessed in other stats, either. His Skl and Spd are only one above average(22/21). How should I treat him? Should he keep his job as a paladin/DK? Should he change in the sniper/swordmaster class for more speed? Should I drop him

#42 eclipse

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Posted 03 May 2012 - 05:20 AM

That depends on who else is on your team, and what you intend on doing with them.

#43 Aircalipoor

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Posted 03 May 2012 - 06:29 AM

I apologize for being short of information.

Unit		Class		Lv	Xp	HP	St	Mg	Sk	Sp	Lk	Df	Rs	WLv
Marth		Lord		14      06      34      14  	0  	16      15  	14  	11  	0  	Sword C
MyUnit      	Berserker  	17  	35	60      29	0 	24  	27      22  	24  	0   	Axe A
Catria   	Falcoknight 	9 	21 	46 	23 	3 	26 	26 	24 	19 	9 	Sword E Lance A
Palla    	Dracoknight	7 	20      37  	24 	1 	24 	21 	9 	21 	4 	Lance A Axe E
Caeda    	Dracoknight    	9   	03	36 	22 	1 	26 	23 	25 	19 	6 	Lance A Axe E
Sirius    	Paladin  	13 	05 	40 	17 	1 	22 	21 	11 	14 	7 	Sword B Lance A
Minerva    	Dracoknight 	13 	03 	39      20      1   	16      22  	18  	20      3 	Lance C Axe A
Frey    	Paladin    	7 	60 	46 	22  	1  	24  	23  	16  	23      6  	Sword C Lance A
 Mallesia    	Sage    	10 	55  	40      3      24   	9  	25  	25      10      11      Tome D Staff A
Etzel 		Sorcerer 	15 	17  	37   	2 	18 	19 	14 	12  	13 	12 	Tome A Staff A

Feena and Xane are obviously used, too. MU has a B in Lance. I have no downloadable content and no Lunatic Statbooster Shop. I have currently 2x Energy Drop, 2x Angelic Robe, 2x Dracoshield and 2x Speedwings, but I safe them for Marth. Iīm really paranoid regarding Medeus.
My playstyle is casual. I recruit every unit and open every chest, if possible. I do use Rescue, but Iīm surely not LTCing. Sirius canīt double a thing and is 2HKOed. His damage output is also disappinting. Iīm unsure what to do with him.

#44 LeaderR Elliot

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Posted 03 May 2012 - 03:57 PM

Man... Marth should be LV 20! What happened there!

#45 Thor Odinson

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Posted 03 May 2012 - 06:28 PM

Yeah you really should be training marth more.

Marth needs the full 25 speed to not be doubled by Medeus, and the enemies just get harder. Feed him some kills, if you will. Better to overlevel the guy than under. It's not that hard, between the paid training arena and setting up kills in general.

Go Sniper with Sirius. There really isn't anyone else better to replace him with and Snipers should be easy to keep out of battle. They're just a really nice class to have in 12 regardless of mode. Forge a +4 mt Steel bow if you need to.

Edited by Luminescent Blade, 03 May 2012 - 06:28 PM.


#46 LeaderR Elliot

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Posted 03 May 2012 - 06:56 PM

Also for chapter 17 you might want to buy in Wi-Fi a Longbow there are 3 Dracos at the initial spot that can only be caught by Dracos or a Longbow...

Im not sure but minerva/sirius would be best as a Sniper 'cause you effectively have good Hauteclare/Gradivus users, I actually ended with 3 Snipers in my run and breaking all 4 longbows...

Also an Angel Robe is generally enough for Marth unless you dont have the Def to take two His woth psychic help.

In Chp 16 you need to... (was thinking on Chp 15), uhg...yeah, two Draco go for the geosphere while... you sandwich yourself between Astram sexy heroes and reinforcements (a Longbow helps)

rI remember myself using a Swordmaster Luke with 4 supports tanking reinforcements... any other comments (colonel M?)

#47 Thor Odinson

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Posted 03 May 2012 - 06:59 PM

Does emulator work with wifi? I tried to connect once but it was all weird in japanese and shit so I couldn't even configure it :<

#48 LeaderR Elliot

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Posted 03 May 2012 - 08:05 PM

Does emulator work with wifi? I tried to connect once but it was all weird in japanese and shit so I couldn't even configure it :<


Posted Image IDK why would he be playing on an DS... I have tried it though (on Dsmume) and doesnīt work for me I'm sorry...

#49 bottlegnomes

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Posted 03 May 2012 - 09:07 PM

I'm still trying to figure out how you get away with using Level 7 units in Chapter 7


:awesome:

I apologize for being short of information.

Unit		Class		Lv	Xp	HP	St	Mg	Sk	Sp	Lk	Df	Rs	WLv
Marth		Lord		14      06      34      14  	0  	16      15  	14  	11  	0  	Sword C
MyUnit      	Berserker  	17  	35	60      29	0 	24  	27      22  	24  	0   	Axe A
Catria   	Falcoknight 	9 	21 	46 	23 	3 	26 	26 	24 	19 	9 	Sword E Lance A
Palla    	Dracoknight	7 	20      37  	24 	1 	24 	21 	9 	21 	4 	Lance A Axe E
Caeda    	Dracoknight    	9   	03	36 	22 	1 	26 	23 	25 	19 	6 	Lance A Axe E
Sirius    	Paladin  	13 	05 	40 	17 	1 	22 	21 	11 	14 	7 	Sword B Lance A
Minerva    	Dracoknight 	13 	03 	39      20      1   	16      22  	18  	20      3 	Lance C Axe A
Frey    	Paladin    	7 	60 	46 	22  	1  	24  	23  	16  	23      6  	Sword C Lance A
 Mallesia    	Sage    	10 	55  	40      3      24   	9  	25  	25      10      11      Tome D Staff A
Etzel 		Sorcerer 	15 	17  	37   	2 	18 	19 	14 	12  	13 	12 	Tome A Staff A

Feena and Xane are obviously used, too. MU has a B in Lance. I have no downloadable content and no Lunatic Statbooster Shop. I have currently 2x Energy Drop, 2x Angelic Robe, 2x Dracoshield and 2x Speedwings, but I safe them for Marth. Iīm really paranoid regarding Medeus.
My playstyle is casual. I recruit every unit and open every chest, if possible. I do use Rescue, but Iīm surely not LTCing. Sirius canīt double a thing and is 2HKOed. His damage output is also disappinting. Iīm unsure what to do with him.


I must commend you for actually being this good about all the stuff going on in your topic. As for advice, I can't really give any since I haven't played lunatic, but like Lumi said, level Marth. Getting him to 20 is pretty important from what I've seen

#50 Revenant

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Posted 04 May 2012 - 02:55 AM

Yeah, getting Marth to his speed cap of 25 is absolutely necessary to prevent the final chapter from becoming a living hell.
To survive a hit from Medeus, your Marth needs maxed speed and a combination of 14 more HP/Def.

Training Marth with those current stats will be a pain though.

It might help to splurge on stat-boosters at the chapter 21 secret shop, if you have the cash, to reduce the amount you will need to train Marth. The shop sells 3 of each booster at 2500G apiece.

As for money, chapter 16 and chapter 20 have a 10,000G Bullion. You can also sell excess Master Seals and Elysian Whips for 1250G. Dump the Dragonstones. The Firestone can be sold for 1500G and the Divinestone can be sold for 2250G. Finally, any anti-horse/armor weapon becomes totally useless after chapter 20x and can be sold.

Additionally, you can save some bonds/potions for the final chapter to reduce the amount of stat-boosters needed for Marth. Just remember that each stat can only have one bond/potion applied to it.

If it looks like you will be able to buy a lot of stat-boosters at the chapter 21 secret shop, then I would recommend using the boosters you hold now on your non-Marth units, and then use the Secret Shop boosters on Marth.

#51 Aircalipoor

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Posted 04 May 2012 - 06:10 AM

[quoteGo Sniper with Sirius. There really isn't anyone else better to replace him with and Snipers should be easy to keep out of battle. They're just a really nice class to have in 12 regardless of mode. Forge a +4 mt Steel bow if you need to. ][/quote]
Will do that. Judging from the rising AS stats in the following chapters, I assume that Snipers, Swordmasters and Berserkers get more useful.

Regarding Marth: I knew that he needs a sufficient level for Medeus. I did play H1 and H2. I usually trained him in chapter 22/23 by finishing dragons and it was enough Exp for the final chapter. But I will give him more kills over the course of the remaining chapters.

#52 bottlegnomes

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Posted 04 May 2012 - 11:20 AM

Will do that. Judging from the rising AS stats in the following chapters, I assume that Snipers, Swordmasters and Berserkers get more useful.

Regarding Marth: I knew that he needs a sufficient level for Medeus. I did play H1 and H2. I usually trained him in chapter 22/23 by finishing dragons and it was enough Exp for the final chapter. But I will give him more kills over the course of the remaining chapters.


As long as you have a plan for it you should be fine. Also, just remember the bonds don't break stat caps, so don't bother if Marth's capped a stat. Also, from my understanding, horsemen are also quite useful, though their class bases aren't as good as snipers'.

#53 Revenant

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Posted 04 May 2012 - 01:40 PM

Will do that. Judging from the rising AS stats in the following chapters, I assume that Snipers, Swordmasters and Berserkers get more useful.

Yep, you're absolutely correct. Mounted units can still useful with their 10 move and flying capabilities though. Also, note that Falcoknight Catria is notable among your mounted units since 26 speed cap + Starsphere will allow her to double 24 speed enemies, which includes the deluge of Paladins and Horsemen in the ordeal of pain known as chapter 19.

Regarding Marth: I knew that he needs a sufficient level for Medeus. I did play H1 and H2. I usually trained him in chapter 22/23 by finishing dragons and it was enough Exp for the final chapter. But I will give him more kills over the course of the remaining chapters.

Chapter 22 and 23 have very nasty reinforcements that come if you don't hurry through the chapter. Especially chapter 22. Plus, they are the dreaded consecutive turn reinforcements which means attacking one will immediately put you in range of the next one in line. Let's just say I wouldn't want to stick around in these chapters longer than I have to.

#54 cheetah7071

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Posted 08 May 2012 - 04:08 PM

A bit late to the party, but I'd like to say that I beat my file with a level 15 Marth (or so). The chapter 21 secret shop plus holding onto speedwings that didn't immediately allow me to double/avoid being doubled in that chapter (and, I'll admit, resetting for a str levelup once) got me to the required 25 spd/21 str/A rank swords no problem.

#55 Colonel M

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Posted 08 May 2012 - 05:14 PM

A bit late to the party, but I'd like to say that I beat my file with a level 15 Marth (or so). The chapter 21 secret shop plus holding onto speedwings that didn't immediately allow me to double/avoid being doubled in that chapter (and, I'll admit, resetting for a str levelup once) got me to the required 25 spd/21 str/A rank swords no problem.

Cheater.

Go into the corner of shame with the cone on next to mjemerzian. Having to reset to do things. Why I never!

Jokes aside, congrats on finishing it.

#56 Aircalipoor

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Posted 15 May 2012 - 05:26 PM

Just finished H3. Next will be Reverse, but with the lunatic shop and downloadable content. I intend to use the same team, but I would use Cecil instead of Luke/Rody/Draug/Frey. Is she competent enough for Reverse or lose some of the better H3 units they usefullness there?

#57 cheetah7071

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Posted 15 May 2012 - 05:33 PM

I've gotten through chapter 7 in reverse (didn't quit because it was too hard, just got bored). My overall impression is that reverse with the rainbow potion is easier than normal lunatic without it. The first chapter where I had to seriously change my strategy wasn't until chapter 5, which I had to play much more defensively since Caeda can't take out two cavaliers safely with a forged wing spear.

#58 mjemirzian

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Posted 23 May 2012 - 08:58 AM

Jokes aside, congrats on finishing it.

Jee, would be nice to see more of this around here.

#59 Aircalipoor

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Posted 10 June 2012 - 01:08 PM

Currently at chapter 9. My team is fine and I have to decide who to promote to FK in chapter 11/12. Caeda wonīt, as she needs the Str and Def that the DK provides.

PK Catria level 17
HP 30
Str 16
Skl 17
Spd 20
Lck 14
Def 12
Res 6
B Lance (middle to A)


PK Cecil level 17
HP 26
Str 15
Skl 20
Spd 20
Lck 14
Def 12
Res 8
D Lance
(C Sword)


Would a FK with a better sword rang instead of a high lance rang be more useful? Or should I stick with Catria?

#60 Colonel M

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Posted 10 June 2012 - 02:38 PM

I honestly don't find Cecil that optimal for FalcoKnight only because Catria has a better time with durability than Cecil. But, Cecil (especially yours) might not be a bad choice. Once she hits C Lances, slap the Arms Scroll and get her to Silver Lances.




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