Jump to content


Photo

Dark Knight


  • Please log in to reply
42 replies to this topic

#41 Othin

Othin

    Trapped in Biden's time machine

  • Member
  • Gender:Male
  • Location:Pennsylvania
  • Favorite Fire Emblem Game:Awakening

Posted 05 April 2012 - 01:17 PM

Keep in mind that promotion bonuses are based on the class bases. Mages have typically some of the worst base Defense stats, while mounted units with medium armor like the Dark Knight often have good defense bases.

For reference, Mages have 2 base Defense in FE12. Paladin, a class I assume has a similar armor type to the Dark Knight in this game, has 8 base Defense. So promoting a Mage and reclassing him to Paladin would effectively give the unit 6 Defense.

Then again, the Magic, Speed and Resistance boosts are either low or completely absent. This might not be as awesome as you'd think.

Because I'm bored:

Mage --> Paladin (FE12)

Str +7
Mag -2
Skl +4
Spd +4
Def +6
Res +3

Mage --> Dark Knight (FE13)

Str +3
Mag +1
Skl +3
Spd +0
Def +7
Res +0

Interesting.

Mage --> Paladin in FE12 also gains +6 HP; I'm guessing Mage --> Dark Knight has a similar gain, but I can't see the base HP stats to make sure. Of course, Cleric --> Battle Cleric gains +8 HP, and Dark Knight looks even bulkier.

Edited by Othin, 05 April 2012 - 01:17 PM.


#42 StrategistPockystix

StrategistPockystix

    Member

  • Member
  • Gender:Male
  • Favorite Fire Emblem Game:Path of Radiance

Posted 05 April 2012 - 01:19 PM

I wonder if there will be magical weapons, that'll be more effective int he hands of Dark Knights and the like?

Edited by StrategistPockystix, 05 April 2012 - 01:19 PM.


#43 Othin

Othin

    Trapped in Biden's time machine

  • Member
  • Gender:Male
  • Location:Pennsylvania
  • Favorite Fire Emblem Game:Awakening

Posted 05 April 2012 - 01:27 PM

I wonder if there will be magical weapons, that'll be more effective int he hands of Dark Knights and the like?

Probably a safe bet that we'll see a few in different weapon types, FE9-style. But for a Dark Knight, not much reason to use that sort of thing over a tome, especially with the likely high weapon levels it'll take. On the other hand, they may be useful for healer classes, like Trickster, Falcon Knight, and Battle Monk.

I mean, we've seen at least one physical weapon capable of doing magic damage in nearly every FE game since the mechanic was introduced. They even added magic damage to the Levin Sword and Thunderbolt in FE11/12 when they didn't have that effect originally, although the Levin Sword had a similar effect. This, I think, is a sure sign that they've still been interested in the mechanic recently, and with all the increased weapon/magic crossing over, it makes perfect sense that they'd step it up.

---

Seems my visual estimates were off a bit. Fortunately, Vincent and TheEnd were able to track down some clearer scans, which indicates the gains would look more like this:

Mage → Dark Knight
Str: +4
Mag: +2
Skl: +3
Spd: +1
Def: +7
Res: +1

Not too huge of a change, but whatever.

Edited by Othin, 05 April 2012 - 03:12 PM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users