Unless there are no lock picks in this game, like FE9.
Edited by AssassinRogue, 28 March 2012 - 02:39 PM.
Posted 28 March 2012 - 02:37 PM
Edited by AssassinRogue, 28 March 2012 - 02:39 PM.
Posted 28 March 2012 - 02:42 PM
Thieves appear to already have this ability, so it'll almost certainly be shared with Assassins and Tricksters as well.Sorry if this was already asked/mentioned (didn't read the whole thread yet), but which class can pick locks without lock picks? I really liked that skill in FE8.
Unless there are no lock picks in this game, like FE9.
Posted 28 March 2012 - 02:51 PM
What if Trickster was an optional branch of a dancer? I want the dancer to have some options too, but I bet it'll be more like the manakete we saw where it's a single class that will have other options with the class-change. A dancer with any sort of weapon or even staff would be cool.
Posted 28 March 2012 - 02:53 PM
I definitely want another Feena~That would be very cool
Dancers that could fight, a la Feena~
Posted 28 March 2012 - 03:08 PM
Posted 28 March 2012 - 03:30 PM
So is Bolganone.The Resire tome is back. Look at the Tome selection in the shop window.
http://serenesforest.net/fe13/img/0328/furage4.jpg
We have Elfire, Elthunder, Elwind and Resire.
Posted 28 March 2012 - 03:50 PM
I recall the same. Vincent mentioned something to a similar effect a few days ago, that the Arc- spells had returned.So is Bolganone.
I think the other is named Gigawind, which IIRC was the Japanese name for Arcwind in FE10.
Edited by Othin, 28 March 2012 - 04:03 PM.
Posted 28 March 2012 - 03:54 PM
"Fighting" seems to me to be an awfully generous description of Feena's abilities.
Posted 28 March 2012 - 04:46 PM
I recall the same. Vincent mentioned something to a similar effect a few days ago, that the Arc- spells had returned.
Combining this with the Rexcalibur sighting, I think we can assume the Tomes category will contain something to this effect as a core:
E - Wind/Fire/Thunder
D - Elwind/Elfire/Elthunder
C - Arcwind/Arcfire/Arcthunder
B - Tornado/Bolganone/Thoron
A - Rexcalibur/Rexflame/Rexbolt
Along with siege tomes and light/dark spells at various levels.
Odd that Resire is being sold, though, and at such a low price. I'm guessing we'll see it as C rank magic for all mage classes. Rexcalibur also looks a bit cheap, even knowing that it seems to be from a rare shop. If I'm reading things right, it seems its gold per use is only 76, which doesn't seem all that huge compared to Elwind's 26 at three levels lower.
For comparison, in FE10, the GPU for Wind/Elwind/Arcwind/Tornado/Rexcalibur is 18/58/98/140/450, putting Rexcalibur at just over 7.5x Elwind's price per use as opposed to FE13's being just under 3x.
Edited by arvilino, 28 March 2012 - 04:46 PM.
Posted 28 March 2012 - 05:07 PM
I've played alot of fe4 hacks with overpowered dancers it really doesn't matter much . Their primary purpose is to dance not to fight . All they need as hax avoid to dodge the occasional hit.That would be very cool
Dancers that could fight, a la Feena~
Posted 28 March 2012 - 05:16 PM
Perhaps.Resire's cheaper than I'd imagine it would be. Though I think Rexcaliburs price is justified because in comparison to the Brave Sword(especially given the ATK bonus A-rank Swords give) it probably wouldn't be worth buying over a Brave Sword if it was as expensive or the same price.
Edited by Othin, 28 March 2012 - 05:27 PM.
Posted 28 March 2012 - 05:17 PM
Posted 28 March 2012 - 05:19 PM
Sounds like Inflation's dancers to meBut oh god, a dancer who is shit-tons powerful, who can front the front lines as support AND offense, is a dangerous, dangerous toy
ayra as dancer was fun too
Posted 28 March 2012 - 05:40 PM
EDIT:That shop image that they have next to Ayra's image, that's highlighting the Brave Sword, correct? If it is, then I can confirm the Hit formula is Weapon Hit + (Skill*1.5) + (Luck*0.5)
Posted 28 March 2012 - 05:45 PM
I've looked into several other screenshots, and other people have looked into even more. They all seem to line up with that formula both for Hit and for Avoid. There's no question about it.Because Skill wasn't a "meh" enough stat in the first place. With, apparently, higher caps, it might be justified, but I'm hoping it's an error in the screenshot.
On second thought, judging by the avoid, it's also 1.5x Speed + 1/2 Luck. I'd suspect some kind of possibly Biorhythm/screenshot error if it only applied to the Hit, but it definitely looks intentional.
Edited by Othin, 28 March 2012 - 05:45 PM.
Posted 28 March 2012 - 08:10 PM
Edited by L95, 28 March 2012 - 08:10 PM.
Posted 28 March 2012 - 08:15 PM
Posted 28 March 2012 - 08:18 PM
Posted 28 March 2012 - 08:19 PM
Posted 28 March 2012 - 08:23 PM
Has this scan been posted yet?
http://imageshack.us...68/xielong.jpg/
Looks like more villans.Well, Inverse is old
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