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Famitsu info 28/3 - Anna, SpotPass (full scans)


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#61 Cereal Bawks

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Posted 28 March 2012 - 02:37 PM

Sorry if this was already asked/mentioned (didn't read the whole thread yet), but which class can pick locks without lock picks? I really liked that skill in FE8.

Unless there are no lock picks in this game, like FE9.

Edited by AssassinRogue, 28 March 2012 - 02:39 PM.


#62 Othin

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Posted 28 March 2012 - 02:42 PM

Sorry if this was already asked/mentioned (didn't read the whole thread yet), but which class can pick locks without lock picks? I really liked that skill in FE8.

Unless there are no lock picks in this game, like FE9.

Thieves appear to already have this ability, so it'll almost certainly be shared with Assassins and Tricksters as well.

#63 StrategistPockystix

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Posted 28 March 2012 - 02:51 PM

What if Trickster was an optional branch of a dancer? I want the dancer to have some options too, but I bet it'll be more like the manakete we saw where it's a single class that will have other options with the class-change. A dancer with any sort of weapon or even staff would be cool.


That would be very cool

Dancers that could fight, a la Feena~

#64 Andreyas

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Posted 28 March 2012 - 02:53 PM

That would be very cool

Dancers that could fight, a la Feena~

I definitely want another Feena~

#65 Anouleth

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Posted 28 March 2012 - 03:08 PM

"Fighting" seems to me to be an awfully generous description of Feena's abilities.

#66 Doga Blockovich

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Posted 28 March 2012 - 03:30 PM

The Resire tome is back. Look at the Tome selection in the shop window.
http://serenesforest.net/fe13/img/0328/furage4.jpg
We have Elfire, Elthunder, Elwind and Resire.

So is Bolganone.

I think the other is named Gigawind, which IIRC was the Japanese name for Arcwind in FE10.

#67 Othin

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Posted 28 March 2012 - 03:50 PM

So is Bolganone.

I think the other is named Gigawind, which IIRC was the Japanese name for Arcwind in FE10.

I recall the same. Vincent mentioned something to a similar effect a few days ago, that the Arc- spells had returned.

Combining this with the Rexcalibur sighting, I think we can assume the Tomes category will contain something to this effect as a core:

E - Wind/Fire/Thunder
D - Elwind/Elfire/Elthunder
C - Arcwind/Arcfire/Arcthunder
B - Tornado/Bolganone/Thoron
A - Rexcalibur/Rexflame/Rexbolt

Along with siege tomes and light/dark spells at various levels.

Odd that Resire is being sold, though, and at such a low price. I'm guessing we'll see it as C rank magic for all mage classes. Rexcalibur also looks a bit cheap, even knowing that it seems to be from a rare shop. If I'm reading things right, it seems its gold per use is only 76, which doesn't seem all that huge compared to Elwind's 26 at three levels lower.

For comparison, in FE10, the GPU for Wind/Elwind/Arcwind/Tornado/Rexcalibur is 18/58/98/140/450, putting Rexcalibur at just over 7.5x Elwind's price per use as opposed to FE13's being just under 3x.

Edited by Othin, 28 March 2012 - 04:03 PM.


#68 StrategistPockystix

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Posted 28 March 2012 - 03:54 PM

"Fighting" seems to me to be an awfully generous description of Feena's abilities.


It's a modest one, since I remember Feena being pretty much able to clean house in my playthroughs

#69 arvilino

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Posted 28 March 2012 - 04:46 PM

I recall the same. Vincent mentioned something to a similar effect a few days ago, that the Arc- spells had returned.

Combining this with the Rexcalibur sighting, I think we can assume the Tomes category will contain something to this effect as a core:

E - Wind/Fire/Thunder
D - Elwind/Elfire/Elthunder
C - Arcwind/Arcfire/Arcthunder
B - Tornado/Bolganone/Thoron
A - Rexcalibur/Rexflame/Rexbolt

Along with siege tomes and light/dark spells at various levels.

Odd that Resire is being sold, though, and at such a low price. I'm guessing we'll see it as C rank magic for all mage classes. Rexcalibur also looks a bit cheap, even knowing that it seems to be from a rare shop. If I'm reading things right, it seems its gold per use is only 76, which doesn't seem all that huge compared to Elwind's 26 at three levels lower.

For comparison, in FE10, the GPU for Wind/Elwind/Arcwind/Tornado/Rexcalibur is 18/58/98/140/450, putting Rexcalibur at just over 7.5x Elwind's price per use as opposed to FE13's being just under 3x.


Resire's cheaper than I'd imagine it would be. Though I think Rexcaliburs price is justified because in comparison to the Brave Sword(especially given the ATK bonus A-rank Swords give) it probably wouldn't be worth buying over a Brave Sword if it was as expensive or the same price.

Edited by arvilino, 28 March 2012 - 04:46 PM.


#70 The_Purple_Knight

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Posted 28 March 2012 - 05:07 PM

That would be very cool

Dancers that could fight, a la Feena~

I've played alot of fe4 hacks with overpowered dancers it really doesn't matter much . Their primary purpose is to dance not to fight . All they need as hax avoid to dodge the occasional hit.

#71 Othin

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Posted 28 March 2012 - 05:16 PM

Resire's cheaper than I'd imagine it would be. Though I think Rexcaliburs price is justified because in comparison to the Brave Sword(especially given the ATK bonus A-rank Swords give) it probably wouldn't be worth buying over a Brave Sword if it was as expensive or the same price.

Perhaps.

---

This is regarding an older scan, but I noticed something that may be relevant to any class considerations:

http://serenesforest.net/fe13/img/220312C.jpg

Unpromoted Vake has 21 Str, indicating that stat caps are even more alien from what they once were. This raises the question of how the caps are going to be handled overall.

With how base stats are being used and stats always shifting around, I'm reminded of the FE4/TRS system, where caps (for core stats) were always equal to the base stat +15. I suspect we may see a similar system here. For a frame of reference, with caps apparently going up to 40, we would expect Generals to have a Defense cap of 40. Their base Def seems to be the maximum possible (core) base stat, at 15. So for promoted units, I'm willing to bet that caps are determined by base stat +25. This sort of system helps ensure that stats don't get shoved around by weirdly changing caps when changing classes, and it makes sense that it would be the sort of thing they would add in this game.

This then raises the question of unpromoted units. Their base stats seem to tend to be within the 0-7 range, sometimes more. We may see their caps being handled in the same way, ranging from 25 to over 30, but I don't think it's likely. More likely, their caps will be their base stats +15 or +20. Now, I can't find any other points of reference, but in that same image, Vake's Skl winds up at 18 as he changes to Brigand, which has a base Skl stat of 3. So if it's +15, his Skl is already capped.

I'm guessing it's one of the two, but I haven't seen anything I can use to answer it conclusively. Normally, I'd bet on +15 just for it resulting in caps similar to the 20s we're familiar with, but the notion of that capped Skl stat is strange enough to make it confusing again. So unless anyone has any other ideas, I'll just leave these as my thoughts so far.

Edited by Othin, 28 March 2012 - 05:27 PM.


#72 Celice

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Posted 28 March 2012 - 05:17 PM

But oh god, a dancer who is shit-tons powerful, who can front the front lines as support AND offense, is a dangerous, dangerous toy

ayra as dancer was fun too

#73 OldMan

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Posted 28 March 2012 - 05:19 PM

But oh god, a dancer who is shit-tons powerful, who can front the front lines as support AND offense, is a dangerous, dangerous toy

ayra as dancer was fun too

Sounds like Inflation's dancers to me

#74 Discord

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Posted 28 March 2012 - 05:40 PM

EDIT:That shop image that they have next to Ayra's image, that's highlighting the Brave Sword, correct? If it is, then I can confirm the Hit formula is Weapon Hit + (Skill*1.5) + (Luck*0.5)


Because Skill wasn't a "meh" enough stat in the first place. With, apparently, higher caps, it might be justified, but I'm hoping it's an error in the screenshot.

On second thought, judging by the avoid, it's also 1.5x Speed + 1/2 Luck. I'd suspect some kind of possibly Biorhythm/screenshot error if it only applied to the Hit, but it definitely looks intentional.

#75 Othin

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Posted 28 March 2012 - 05:45 PM

Because Skill wasn't a "meh" enough stat in the first place. With, apparently, higher caps, it might be justified, but I'm hoping it's an error in the screenshot.

On second thought, judging by the avoid, it's also 1.5x Speed + 1/2 Luck. I'd suspect some kind of possibly Biorhythm/screenshot error if it only applied to the Hit, but it definitely looks intentional.

I've looked into several other screenshots, and other people have looked into even more. They all seem to line up with that formula both for Hit and for Avoid. There's no question about it.

And at least it doesn't shaft Skl as much as in FE11/12. I guess they just decided they liked these numbers more. What's really screwed is Luck.

Edited by Othin, 28 March 2012 - 05:45 PM.


#76 L95

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Posted 28 March 2012 - 08:10 PM

Has this scan been posted yet?

http://imageshack.us...68/xielong.jpg/

Looks like more villans.

Well, Inverse is old

Edited by L95, 28 March 2012 - 08:10 PM.


#77 Shun One

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Posted 28 March 2012 - 08:15 PM

Nice find.

That guy looks pretty interesting from what I can tell. Still different from the guy in the CG trailer though.

#78 L95

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Posted 28 March 2012 - 08:18 PM

Are they king and queen, mayhaps?

#79 grandjackal

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Posted 28 March 2012 - 08:19 PM

I can hardly read it with the size of the scan. However, I can say it has something to do with a dragon, one of the countries, and that the masked fellow is apparently named Gyanreil or something of the like. He strikes me the Trickster sort with his design and his mask. Not sure if the guy in the screenshots below that character are the same, seeing as the guy below has no mask, but it looks like it's a similar name.

Again, can't tell due to the size of the scan.

#80 H-Bastaki

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Posted 28 March 2012 - 08:23 PM

Has this scan been posted yet?

http://imageshack.us...68/xielong.jpg/

Looks like more villans.

Well, Inverse is old


oh that looks interesting! guess we will get some new updates in the offical site soon, cant wait




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