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Recreating FE9/FE10 as a GBA game


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#41 Elieson

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Posted 28 March 2012 - 09:49 PM

Camtech a few posts above said it...i just referred to that....

Edited by Elieson, 28 March 2012 - 09:57 PM.


#42 CT075

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Posted 29 March 2012 - 06:11 AM

isn't there some kind of limit on how big a ROM can get before the gba hardware can't run it or something

#43 Onmi

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Posted 29 March 2012 - 06:17 AM

isn't there some kind of limit on how big a ROM can get before the gba hardware can't run it or something


apparently 32 megabites before the pointers go wonky.

#44 CT075

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Posted 29 March 2012 - 06:27 AM

pointers after a certain point get fucked up because you can't fit them into 4 bytes any more, but you don't reach pointers past 0x0100000000 until you're at offset 0x80000000, which is like waaaaaaaaaaay past 32 megs (that's two billion bytes, fyi 32MB is only 32 million)

#45 Onmi

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Posted 29 March 2012 - 06:35 AM

Hey don't look at me, this is news to me.

#46 Celice

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Posted 29 March 2012 - 12:35 PM

isn't there some kind of limit on how big a ROM can get before the gba hardware can't run it or something

32MB

#47 CT075

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Posted 29 March 2012 - 12:38 PM

well seeing as that's precisely what i said earlier

#48 Celice

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Posted 29 March 2012 - 01:07 PM

Well...with the 32 mb limit which I didn't even think of, I can see the obvious limitations,


32 megs, a limitation? what are you smoking son

Contextual awareness is a very powerful thing

#49 CT075

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Posted 29 March 2012 - 05:02 PM

the limitations are not so much a real issue if you want to actually rewrite the core code in the base ROM itself instead of just writing it into expanded/free space like i'm seeing but at that rate you may as well code the damn thing from scratch

it can actually be a limitation if you end up doing as much refactoring as i predict would be necessary - a routine consisting of only one hundred opcodes (for some core processes that's actually an unrealistically small amount) can take anywhere from 200 to 400 bytes, and there can be hundreds of these routines. This is further limited by the need of things such as tables and the actual chapter events

maybe it's a little much to say you're actually going to hit the 32 MB limit, but you're sure as hell gonna get close

#50 Aquaman

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Posted 08 April 2012 - 08:22 PM

Wow, if this ever gets made, it'll be as well known as the Shin Patch.

Wish I knew how to help, but I'm the opposite of Camdar in this field.

I wonder how some skill combos would work, like Resolve!Wrath? Or Vantage+Wrath/Resolve?

#51 Elieson

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Posted 08 April 2012 - 08:24 PM

Wow, if this ever gets made, it'll be as well known as the Shin Patch.

Wish I knew how to help, but I'm the opposite of Camdar in this field.

I wonder how some skill combos would work, like Resolve!Wrath? Or Vantage+Wrath/Resolve?


All things I'm learning that I need to approach as I play through fe9.




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