Edited by Elieson, 28 March 2012 - 09:57 PM.
Recreating FE9/FE10 as a GBA game
#41
Posted 28 March 2012 - 09:49 PM
#42
Posted 29 March 2012 - 06:11 AM
#43
Posted 29 March 2012 - 06:17 AM
isn't there some kind of limit on how big a ROM can get before the gba hardware can't run it or something
apparently 32 megabites before the pointers go wonky.
#44
Posted 29 March 2012 - 06:27 AM
#45
Posted 29 March 2012 - 06:35 AM
#46
Posted 29 March 2012 - 12:35 PM
32MBisn't there some kind of limit on how big a ROM can get before the gba hardware can't run it or something
#47
Posted 29 March 2012 - 12:38 PM
#48
Posted 29 March 2012 - 01:07 PM
Well...with the 32 mb limit which I didn't even think of, I can see the obvious limitations,
Contextual awareness is a very powerful thing32 megs, a limitation? what are you smoking son
#49
Posted 29 March 2012 - 05:02 PM
it can actually be a limitation if you end up doing as much refactoring as i predict would be necessary - a routine consisting of only one hundred opcodes (for some core processes that's actually an unrealistically small amount) can take anywhere from 200 to 400 bytes, and there can be hundreds of these routines. This is further limited by the need of things such as tables and the actual chapter events
maybe it's a little much to say you're actually going to hit the 32 MB limit, but you're sure as hell gonna get close
#50
Posted 08 April 2012 - 08:22 PM
Wish I knew how to help, but I'm the opposite of Cam
I wonder how some skill combos would work, like Resolve!Wrath? Or Vantage+Wrath/Resolve?
#51
Posted 08 April 2012 - 08:24 PM
Wow, if this ever gets made, it'll be as well known as the Shin Patch.
Wish I knew how to help, but I'm the opposite of Camdarin this field.
I wonder how some skill combos would work, like Resolve!Wrath? Or Vantage+Wrath/Resolve?
All things I'm learning that I need to approach as I play through fe9.
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