However, at the same time, games should not be so imbalanced that people feel like they didn't stand a chance, because it makes them bitter. Also, when games are imbalanced, it encourages people to not try because they have less control over the outcome of a game, which overall decreases their involvement/enjoyment.
I don't recall any player ever saying they felt they didn't stand a chance. Also, if you're claiming the game is unbalanced, are you implying that it was Town-sided? Because that wasn't obvious to me at all, when the Mafia had a Djinnblocker to put Djinn on Standby, a Mayor to use those Djinn and others on Standby, and a Softener to further amplify all those votes. And someone who could save their allies from lynches and gets to act as a Ninja, Hitman, or Janitor. At the start of the game, I certainly did not think it was Town-sided. If it turned out Town-sided afterwards, it's a result of player decisions, not from game design.
No, I do not enjoy games which are both unbalanced AND where I have to remind the hosts about rule enforcement. Therefore, your game did not do its job, in my eyes.
...I still don't see how it's unbalanced. Rule enforcement? I was too busy yesterday to modkill Blitz, not to mention I wanted to see who Impy would vote for. Blitz being modkilled would have been a guaranteed Town victory, and I wanted to see if the Mafia had any chance of winning if Blitzy didn't do that.
I would have but I knew if I did use it it would be the freakin one time someone actually freakin targeted me in this game lol. So I didn't want to mess up the potential of my actual role. Also, what is up with t=whenever I get a role that has something to do with when people target me, literally only 1 person targets me. So lame. /rant
Reinfleche brought that up as well. Roles like that somehow end up with you, who few people visit.
I hate to be an asshole here, but that's not true. For once, she would have needed to input her action (did she?), secondly the Nexus redirects actions, however your wording in our PM shows that kills by themselves aren't actions, hence they don't trigger it.
"Once in every cycle, you may choose to send any Guardian to kill another player. This will be treated as an addition to the killer's current action, and is not involved with the actions/Djinn restrictions."
It mentions that they're not involved with the actions/Djinn restrictions. As in, you can kill and use a Djinn at the same time, or that Blues could use Guard/Refresh Ball and kill at the same time, etc. Never did I see a game where kills aren't treated as actions and don't get redirected (unless the redirection specifically doesn't apply to kills).