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[FE11] All-Archer draft <3


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#141 eclipse

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Posted 24 April 2012 - 01:00 PM

Chapter 10 - 14/98

One turn over the ideal limit, but it was kept because Jeorge found a way to increase his AS by two. I had problems getting the Silver Bow, but it worked out in the end. Didn't grab Physic, which bums me out. I could use the cash!

Name      Class      Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord       14.43  31  12    0    8   13   18    9    1
Jagen     Sniper      7.24  28   8    1   17   11    3   10    3
Draug     Hunter     12.66  25  10    1    9   13    5    6    1
Bord      Hunter     14.82  26  15    0   13    9    6    6    0
Roshea    Archer      9.65  25   7    0    9    6    5    6    0
Jeorge    Sniper      2.56  25   8    1   10   13    4    8    3
Minerva   Sniper      1.00  Nice bases
Maria     unused      Out of archer/sniper slots


#142 eclipse

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Posted 25 April 2012 - 10:34 PM

Chapter 11 - 12/110

Again, a bit longer than normal, because I've only got PP to work with and screw messing with the RNG. Regardless, got a couple of vital Speed levels.

Name      Class      Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord       15.34  31  12    0    8   14   19    9    1
Jagen     Sniper      7.55  28   8    1   17   11    3   10    3
Draug     Hunter     13.00  25  10    1    9   13    5    6    1
Bord      Hunter     15.54  26  15    0   13   10    6    6    0
Roshea    Archer     10.42  26   8    0    9    7    5    6    0
Jeorge    Sniper      2.84  25   8    1   10   13    4    8    3
Minerva   Sniper      1.82  Nice bases
Maria     unused      Out of archer/sniper slots

Chapter 12 - 12/122

Again, a bit longer than normal, because I've only got PP to work with and screw messing with the RNG. Regardless, got a couple of vital Speed levels. . .wait, didn't I use this last chapter?

A positioning snafu cost a turn, but just about everyone did really well on this map. Especially Marth.

Name      Class      Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord       16.45  31  13    0    9   15   20   10    2
Jagen     Sniper      7.96  28   8    1   17   11    3   10    3
Draug     Hunter     14.66  25  10    1   10   14    6    6    1
Bord      Hunter     16.57  26  15    0   14   10    6    7    0
Roshea    Archer     11.16  27   9    0    9    7    6    6    0
Jeorge    Sniper      3.85  26   8    1   11   14    4    9    3
Minerva   Sniper      2.12  28   8    0   10   14    7   10    3
Tomas     Archer      Base everything
Maria     unused      Out of archer/sniper slots

Chapter 12x - 20

Helloooo Parthia!

Got all the swag, and killed the boss and Horace. Jeorge is turning out really well. He'll need to be awesome~!

Name      Class      Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord       17.23  32  13    0    9   15   20   10    2
Jagen     Sniper      8.16  28   8    1   17   11    3   10    3
Draug     Hunter     16.25  26  11    1   10   15    7    6    1
Bord      Hunter     17.32  26  16    0   14   10    7    7    0
Roshea    Archer     12.73  28   9    0   10    7    6    6    0
Jeorge    Sniper      5.01  27   8    1   11   16    4    9    3
Minerva   Sniper      2.68  28   8    0   10   14    7   10    3
Tomas     Archer      9.80  23   7    0    7    6    4    6    0
Maria     unused      Out of archer/sniper slots

EDIT: Will be doing a bunch of chapters while horizontal, so no stats for those. I'm not feeling good. . .

Edited by eclipse, 26 April 2012 - 02:09 AM.


#143 eclipse

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Posted 26 April 2012 - 01:00 PM

I'm in a bit of a hurry, so just a turn list dump.

Chapter 13 - 5/127

Promoted Bord, so he can move faster and kill things with a Silver Bow.

Got Beck, who cleared the way for everyone else. Recruited Astram, and Midia the Bishop somehow survived. Astram didn't (I think it had to do with me putting him in range of the boss). By the time Marth needed to seize, everything that mattered was dead.

Chapter 14 - 7/134

Beck got his own Stonehoist. My Snipers accompanied Julian, my unpromoted guys went towards the archers, and Marth and Bord stormed the throne room. Had to wait a turn because Marth and Bord were just a tad short on firepower. I got the Silver Card (hooray for Jeorge doing a load of damage via forged Silver Bow) and the Bullion (he tailed the thief and killed him on the turn he got the loot).

Chapter 15 - 6/140

More Generics! Awesome~! I've got. . .NOTHING BUT KNIGHTS? THE HELL IS UP WITH THIS?!

I wound up using Draug a couple of times to keep Gharnef out of my case. Since Maria can never be used as an archer, I reclassed her to something that flies, and had her get my Energy Drop on turn 4. On turn 5, she sat on the spawn point, thus ensuring that she was never attacked. My Snipers went across the river to murder stuff, and everyone else did what they could against the enemy flying things.

Chapter 16 - 9/149

"Thanks for saving me, Princey! How do you like this sword sticking out of my chest?"

Beck killed the Fortify dude posthaste (forged Stonehoist had 18 MT and 60 HIT), then rambled south to kill everything else. Marth had some problems with the heroes and the resulting stuff from the south. I had to have Marth kill the boss, because he had the best chances of surviving (something like a 2% crit chance). He missed with the Armorslayer, so Jagen and Bord had to clean up (Bord doubled and did insane damage with the Silver Bow). Speaking of, went shopping with Midia, and got quite a few of them for a sweet price.

Chapter 17 - 3/152

Bord charged in, and got rid of an armor. Beck OHKO'd the mage. Minerva downed a Pure Water, then headed towards the VIP card. She killed the poor dude on the second turn, then had the card moved to storage. Thanks to some chaining, I was able to get the card to Midia, who flew to the secret shop to buy out their bows (same could've been done with Maria, so bleh). Silver Bow chip FTW. I also nabbed the Fortify for assets.

#144 eclipse

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Posted 26 April 2012 - 11:21 PM

Chapter 17x - 20

Draug promoted and reclassed to Warrior. Everyone that I thought needed help got Longbows. It seems to have worked; I'm promoting Roshea and Tomas come next chapter.

Jeorge is still awesome~!

Name      Class      Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord       20.71  35  14    0   12   17   21   10    2
Jagen     Sniper      9.79  28   8    1   17   12    4   10    3
Draug     Warrior     2.62  36  14    1   10   20    8    8    2
Bord      Horseman    6.00  30  18    1   21   13    8   12    3
Roshea    Archer     16.41  32  12    0   12   10    6    6    0
Jeorge    Sniper      8.13  28   8    1   12   18    4    9    3
Minerva   Sniper      5.04  29  11    0   13   15    7   10    3
Tomas     Archer     16.25  28   9    0   11   11    6    6    0
Maria     unused      Out of archer/sniper slots

Edited by eclipse, 26 April 2012 - 11:21 PM.


#145 eclipse

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Posted 27 April 2012 - 12:47 PM

Chapter 18 - 8/160

Draug reclassed to Horseman

Marth died if I took this too fast, so I had to be creative with my other guys. I waited a turn so that Est would fly close enough for me to feather her rear (Beck wasn't in range).

Chapter 19 - 6/166

Nothing short of resetting for crits all over the place would've sped this up. No one doubled the Heroes, and in Marth's case, this saved his life. Got all the treasure I wanted to.

I'm currently on Chapter 20, and Horseman movement sucks. On the bright side. . .Parthia. Unlimited Parthia.

#146 PKL

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Posted 27 April 2012 - 12:49 PM

Dont go through the usual route of chapter 20 lol. You are in for a surprise. Its better to charge marth west so that he doesnt need to face camus and all those shitton of silver sword cavaliers.

#147 eclipse

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Posted 27 April 2012 - 01:07 PM

I was able to make it through west, but it took something like 10 turns. . .and I really need that scene where I skip Camus. Let's see how going the other way works~!

#148 eclipse

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Posted 27 April 2012 - 09:55 PM

Chapter 20 - 8/174

Thanks to SOMEONE who finally decided to cooperate, I was able to take out Camus (Parthia blicking). Marth ran left with Bord; everyone else went over the mountains. Lorenz died, because I'm good at getting class B units.

GO THUNDERBOLT!

Name      Class      Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord       22.74  37  14    0   13   17   22   11    2
Jagen     Sniper     10.41  28   8    1   17   12    4   10    3
Draug     Horseman    6.56  31  15    1   15   23   10    9    4
Bord      Horseman    7.83  30  19    1   21   13    8   12    3
Roshea    Sniper      4.29  43  15    1   18   17    6    8    3
Jeorge    Sniper      9.32  28   8    1   13   18    5    9    3
Minerva   Sniper      6.87  29  11    0   14   16    7   10    3
Tomas     Sniper      2.73  37  11    1   16   16    6    7    3
Beck      Ballista   13.43  29   9    0   11    7    9   17    0
Maria     unused      Out of archer/sniper slots

Chapter 20x - 20

Draug reclassed to Warrior.

My team is such that these guys weren't really giving me a lot of experience. I stayed as long as I did to get all the treasure (so I can sell it).

Edited by eclipse, 28 April 2012 - 04:23 AM.


#149 eclipse

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Posted 28 April 2012 - 01:51 PM

Chapter 21 - 7/184

Draug to Horseman; I needed the mobility.

This map is full of guys who hit for mid-20ish damage before defense. My biggest "tank" has 12 DEF (and about the only person who wouldn't be doubled outright would be Draug, but I still have to kill stuff). Thus, I slowly baited stuff out. On turn 6, Draug was able to run up and kill the boss. Thanks to my semi-turtling strategy, I was able to kill the entire map. Went shopping and got out of the way before reinforcements arrived, too.

Chapter 22 - 8/192

Draug and Bord to Warrior.

A moment of silence for my generic Swordmaster-turned-Bishop who dodgetanked a lot of stuff before dying. Beck proved that he was worth his turn cost by blowing up the two Fortify guys. Everyone else picked their way forward. I felt like a genius when a Horseman attacked Jeorge at range, leaving some scrub with a sword to attack Marth at melee. I managed to get Beck, Marth, Draug, Minerva, and Tomas in range of Michalis; needless to say, he went down very fast.

Name      Class      Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord       25.54  39  16    0   14   17   25   11    2
Jagen     Sniper     12.47  30  10    1   18   14    5   10    3
Draug     Warrior    10.20  41  17    1   13   24   11    8    2
Bord      Warrior     9.86  37  21    1   18   13    8   11    1
Roshea    Sniper      7.64  46  17    1   19   17    6    9    3
Jeorge    Sniper     11.70  28   8    1   15   18    5    9    3
Minerva   Sniper      9.49  29  14    0   15   16    8   12    3
Tomas     Sniper      6.00  39  11    1   17   18    7    8    3
Beck      Ballista   18.10  30   9    0   14   10   12   18    0
Maria     unused      Out of archer/sniper slots

Chapter 23 - 9/201

Reclassed Draug and Bord to Horseman.

The top of the stairs is arrow guy, Gharnef (?), and some jerk with a sword. I guess I might've been able to take out Gharnef and the Sniper, but that would've left Draug out of commission for two turns. Beck killed all the long-range guys. Pity he doesn't double.

Chapter 24 - 7/208

I had to force Marth to gain Speed once, or he'd be doubled by a nearby Fire Dragon (though with a 50% growth and five levels of dynamic growths behind it, I figured it would happen more often than not). He weakened the boss, and Beck finished. Parthia was passed around like a hot potato. Map MVP is totally Roshea.

Chapter 24x - 17

I wanted Draug to gain two points of Speed and Bord to gain one. Luckily, it worked out. Now, what to do about the final chapter. . .

Name      Class      Level  HP  Str  Mag  Skl  Spd  Lck  Def  Res
Marth     Lord       27.76  40  17    0   15   19   26   12    2
Jagen     Sniper     13.27  31  11    1   18   14    6   10    3
Draug     Horseman   14.03  37  16    2   20   29   14   10    4
Bord      Horseman   12.15  33  23    1   23   14    9   12    1
Roshea    Sniper     11.39  50  17    1   22   17    7   11    3
Jeorge    Sniper     12.21  28   9    1   15   18    5    9    3
Minerva   Sniper     10.34  30  14    0   15   17    8   13    3
Tomas     Sniper      8.95  40  12    1   17   18    7    8    3
Beck      Ballista   26.12  35  13    0   17   13   16   21    0
Maria     unused      Out of archer/sniper slots

Endgame prep: Robe to Beck, 2 Books to Beck, 3 Robes to Draug, 4 Drops to Draug, 1 Book to Draug, 1 Icon to Draug, 6 Wings to Roshea, 1 Drop to Roshea. Hooray for loopholes in the rules that allowed me to shop with Maria.

Edited by eclipse, 28 April 2012 - 09:15 PM.


#150 eclipse

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Posted 30 April 2012 - 10:22 PM

Endgame - 9/217

The enemies hover between 39 and 40 HP, so killing them via Geosphere is chancy. It was necessary, to kill stuff on either side in a timely fashion. Once I got a run where I blocked the western reinforcements, it was a lot easier. Draug had enough durability to beat up Medeus for good.

Overall thoughts

Snipers/Horsemen are relatively frail, so reclassing one to General on Silver-heavy maps might not be a bad idea. It was interesting to see how player-phase only worked.

Character thoughts

Marth - Wrong run to suck, bro.
Jagen - He started getting good levels way too late in the game. Was otherwise useful because he was accurate.
Draug - He liked the Horseman speed cap; co-MVP for being really fast.
Bord - He had just enough speed to not be a liability. Being mobile was a plus, as was his insane strength.
Roshea - Started picking up midgame, and once he promoted, he never looked back.
Jeorge - He got an insane amount of speed, which kept him useful for a long time. His bow was helpful, too.
Minerva - If I didn't have so many earlygame units, she would've rocked even harder!
Maria - Due to a lack of archer slots, she was reclassed into a flying acquisition bot who was never attacked.
Tomas - Saw Jeorge, and decided that he could do better. . .which he did. Had a pretty good edge on Roshea in terms of weapon ranks for a long time.
Beck - Long-range was godly in this run. Co-MVP for helping to bomb things that my archer squad couldn't kill.

#151 Smug Brit

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Posted 01 May 2012 - 04:18 PM

Chapter 12 - 9 turns (126)
Wolf was a turn short of the Boots but I got all of the treasure this way.

Chapter 12x - 18 turns(126)
Turtled and fed Gordin kills.

Chapter 13 - 5 turns (131)
Boots to Marth. Promoted Cord and Athena. Got Astram with Sage Midia.

#152 Integrity

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Posted 02 May 2012 - 09:47 AM

20: 10 turns clear = 215 turns total
I'm really shit at lowturning FEDS.

20x: 17 turns clear = who cares
Est chipped at Ymir the entire map and then (with barst's help) killed him off, gaining a total of 3 levels in the process.

21: 6 turns clear = 221 turns total
GO UP ON ALL FRONTS
BUY STATBOOSTERS FOR MIDIA

22: 10 turns clear = 231 turns total
so midia 1rkod Michelis from 3range with a forge longbow crit
but she's still not much better than a natural catria ten levels lower ;/

23: 10 turns clear = 241 turns total
Marthipan was true to form and ended one square from Seizing. Jerk.
also my first run the real gharnef was the one in my way ;/

24: 6 turns clear = 247 turns total
CROSS TEH MOUNTAINS AND TAKE WHAT IS YOURS MARTHIPAN
also elice died deliberately so i could train est in 24x
...wait
you don't need generics dead to get to 24x
fuck
oh well

24x: 16 turns clear = yes
gave est 3 arms scrolls and Parthia, the Tongbow, and the Starsphere. She's 14 now and promoting.
also midia hit 20

F: 10 turns clear = 257 turns grand total
Midia HAD the killing shot on Medeus but Barst decided to be a hero and random crit him setting it up. I'm sorry, Luka, but I'm not going to abuse my way back through that bullshit.

#153 Integrity

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Posted 02 May 2012 - 10:15 AM

Marth     27.27  40/18/ 0/12/19/26/10/ 0
Barst     18.10  50/21/ 1/23/28/17/15/ 3
Castor     9.37  42/17/ 0/ 9/16/ 8/10/ 1
Midia     20.00  60/18/11/30/29/16/17/11
Catria    13.48  52/23/ 1/30/28/16/16/ 3
Palla      6.56  36/17/ 1/21/18/ 6/13/ 3
Est        3.95  36/18/ 1/15/22/17/12/ 3
Jagen     15.49  29/10/ 1/16/16/ 4/10/ 3
Macellan   4.11  26/12/ 1/11/17/ 8/ 8/ 3


MY FINAL THINKS
Marth: 144B, 94W
Marth co-operated pretty finely and overall continued to kill things for most of the game. Props to him for that. Too bad he wasn't my H5 Marth...

Jagen: 193B, 77W
Jagen co-operated too and killed things clean into like C23. He didn't have the HP to survive the GEOSPHERE RUSH, so I undeployed him for Final to grant him a peaceful retirement.

Barst: 199B, 118W
Barst is Barst.

Castor: 167B, 81W
Castor was keen for setting kills up for people I wanted to raise (peg girls, mostly). Otherwise, he was a good single hard hit.

Midia: 155B, 82W
I drafted Midia round 2 and fed her every statbooster in the game (except those past her caps [including the boots]) on a dare from Luka. I took it because this draft was just a fun draft for me, not so much a LTC draft. End result? A unit who was worse than a natural 14/12 Catria, except she took more kills to get where she was. And, y'know, every statbooster in the game.
I regret nothing.

Macellan: 65B, 19W
See Castor, but a little worse. I promoted him, though, and he played a key role in some strategies.

Palla: 50B, 22W
She has availability on Est. Besides that, though, she's kinda ;/. She got some good stats though and managed to stay above mediocre.

Catria: 86B, 52W
catria is a demon

Est: 36B, 18W
EST is the bEST.

#154 mmKALLL

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Posted 30 May 2012 - 05:06 AM

Good day, dear competitors Serious Bananas, 13th, The Spanish Inquisition - this would be more of a competition if you actually play this thing through.
Just to remind that I still exist and want to see PKL get his butt handed to him get this thing completely completed. Thank you.:newyears:

#155 Smug Brit

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Posted 30 May 2012 - 08:41 AM

I only stopped because the desert is proving to be a massive pain with just bows =/

#156 13th

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Posted 18 January 2013 - 11:25 AM

Chapter 1: 14/14 turns

Owch. Jagmaster got 2 levels though. And he got a THREE STAT LEVEL. (HP, Str, Skl)

Chapter 2: 24/38 turns

Efficiency? What efficiency?

CHAPTER 3: 14/52 turns

This is going to get old I can tell.

Stats shortly

Name Class Level HP Str Mag Skl Spd Lck Def Res
Marth Lord 5.28 22 7 0 5 10 10 7 0
Cain Arch 8.43 22 10 0 10 7 8 8 0
Jagen Snip 4.46 26 8 1 15 10 1 9 3
WRYS Arch 3.72 16 5 1 8 6 4 6 0

Edited by 13th, 18 January 2013 - 04:18 PM.


#157 mmKALLL

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Posted 19 January 2013 - 03:45 AM

Good work. Posted Image
..What is efficiency? But hey, it's not like the other teams got minimal turn amounts in every single chapter either though pkl's result was very nice.

Edited by Piss Macho Macho Macho, 19 January 2013 - 03:46 AM.


#158 13th

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Posted 19 January 2013 - 10:22 PM

Chapter 4!: 24/76 turns

Forged an Iron Bow name WRYYYYYYYS, gave it to WRYS.

Chapter 5: 10/86 turns

Forged a Steel Bow named Jagmaestro, gave it to Jagman.

Bumrushed the boss. And by bumrush I mean Jagen and Cain ran for it while Marmar recruited Windex.

Chapter 6: 23/109 turns

I hate Chapter 6 SO FUCKING MUCH.

#159 Smug Brit

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Posted 11 April 2013 - 02:31 PM

Okay so it's time for some probably inaccurate logs. I don't remember when I did the first 12 or so chapters, it was a while ago.


Chapter 1 - 9/9

Marth and Jagen ran, Gordin picked up the odd kill without exposing himself.

People die when they are killed.

Chapter 2 - 11/20

I hate this thing, just threw Jagen at stuff and picked up the kills. Tried to focus kills on Cord.

Chapter 3 - 9/29

See last map. I actually had Shiida still alive so I got the Killing Edge at one point.

Chapter 4 - 9/38

Rapier Forge makes me happy inside. Everyone is in their bowtastic classes.

Chapter 5 - 5/43


I honestly don't remember. It might have been due to a crit or something, or maybe just Marth being good. He was pretty solid, iirc.

Chapter 6 - 23/66


Why do I need to boss abuse to be able to damage this boss

6x - free


Boss abuse, only more willingly this time.

Chapter 7 - 8/74


Athena's bases are amusing. 11 str, 6 speed. Ran Marth at the boss.

Chapter 8 - 7/81


Pretty much the same thing. Made extra effort to off Caesar because of the stupid surplus class b generics.

Chapter 9 - 5/86


Hey isn't this like, minimum? Neat. Cord and Wolf tag teamed the boss with the Steel forge "Bloody Bow", since I was playing DoF at the time.

Chapter 10 - 10/96


I got the Silver, and got happy. Speedwing and Seal just made this chapter great for me.

Chapter 11 - 11/107


Promoted Cord, and he and Wolf cleared the way for Marth. Cord's really good offensively, just really fragile.

Chapter 12 - 9/116

Getting Boots took me a pretty long time.


Chapter 12x - free

Jagen returns, he hadn't been in action since Chapter 8!

Chapter 13 - 5/121

Promoted Hardin here. Astram is balls.

Chapter 14 - 8/129

Got the silver card with my not Horseman units, while the mounts escorted Marth.

Chapter 15 - 6/135

I hate this desert hngggggggg

Chapter 16 - 8/143

I hate this Chapter too. Not as bad as I expected, but it wasn't really fun.

Chapter 17 - 3/146

Parthia triumphs over bad Dragon bosses!

Chapter 17x - free

Training~

Chapter 18 - 7/149

Promoted everyone who wasn't already and charged down. Standard!

Chapter 19 - 5/154

Got the Spirit Dust to help with my strange plan. Geo too.

Chapter 20 - 6/160

Camus why

Hardin did the deed, with some help from Cord. Rather than recruiting Lorenz, Marth just stabbed him.

Chapter 20x - free

Marth power levelling time.

Chapter 21 - 3/163

Protect the chump while he runs! Also, help Marth! I'd probably be better off killing off Astram tbh.

Chapter 22 - 8/171

Marth got 5 dusts and a forged Levin Sword named Bolting. I'll have competent 1-2 range yet!


Michalis' shield didn't protect him from arrows well enough, it seems.

Chapter 23 - 10/181

Fuck swarm. Pretty much ended up lucking out with an 80% dodge on a run I'd given up on, and pushed it through. Parthia got used as a Pure Water by half of my army.

Chapter 24 - 5/186

Secret Shop~

Chapter 24x - free

Last ditch training.

Final - 7/193

Geosphered half of the enemies to death, along with half of my army. Elice, Jagen, Cord, Astram and Nagi dropped. Gordin, Athena and Hardin are all on 1-2HP, Wolf on a 15 or so, Marth on 21 thanks to all of the boosters he had. Wolf ran to block a Ballista spawn, everyone else acted as bait to get enemies off of Marth's back, except for Hardin who suicided on Medeus with the Parthia. Marth managed to do him in, all alone with 6HP left.

This thing was fun, but I'd hesitate to do it again in a hurry. Lategame was pretty difficult with the three good units on my team being either too slow to double better enemies (wolf) not particularly durable (cord) or just lacking mobility (hardin). Swarms also sucked forever.

Edited by Serious Bananas, 11 April 2013 - 02:32 PM.


#160 13th

13th

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Posted 17 February 2014 - 11:51 AM

c1:15/15

turtling is fun.

no stats because tablet posting is pain.

Edited by 13th, 17 February 2014 - 01:06 PM.





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