FE12 Draft Log
Farmer's Child/Diverse/Honorable
Female Mage, named Raven
Coming out of Prologue:
Name Class Level HP Str Mag Skl Spd Lck Def Res Weapon
Marth Lord 07.84 27 8 0 11 11 10 8 0 D SWORD
Raven Mage 10.04 27 5 12 11 12 8 3 4 C TOME
Rody Cavalier 10.51 29 12 0 11 13 12 9 1 D SWORD D LANCE
Ogma Forgot
Chapter 1: 5/5
Name Class Level HP Str Mag Skl Spd Lck Def Res Weapon
Marth Lord 08.01 28 9 0 11 11 11 8 1 D SWORD
Raven Mage 10.76 27 5 12 11 12 8 3 4 C TOME
Rody Cavalier 12.04 31 13 0 13 15 13 10 1 D SWORD C LANCE
Arran Paladin 03.12+ 26 10 1 12 11 4 10 6 D SWORD B LANCE
Just charged everyone ahead as far as possible, Marth went maximum movement every turn. Rody and Raven got the boss kill. Standard strategy.
Chapter 2: 6/11
Name Class Level HP Str Mag Skl Spd Lck Def Res Weapon
Marth Lord 08.44 28 9 0 11 11 11 8 1 D SWORD
Raven Mage 12.50 27 5 13 13 14 9 3 4 B TOME
Rody Cavalier 13.25 32 13 0 14 16 14 10 1 D SWORD C LANCE
Arran Dracoknight 03.24+ 26 10 1 12 11 4 10 6 E AXE B LANCE
I had Marth go north via the right route, and Raven/Arran/Rody went north and killed as many things as possible. Straightforward strategy once again, although is Marth supposed to be 1 space shy of a Seize?
Chapter 3: 6/17
Name Class Level HP Str Mag Skl Spd Lck Def Res Weapon
Marth Lord 08.44 28 9 0 11 11 11 8 1 D SWORD
Raven Mage 14.18 29 5 13 15 15 10 3 4 B TOME
Rody Cavalier 14.27 32 14 0 15 17 14 10 1 D SWORD C LANCE
Arran Dracoknight 03.39+ 26 10 1 12 11 4 10 6 E AXE B LANCE
Palla Peg. Knight 12.39 26 12 2 12 17 9 9 6 B LANCE
Easy shit, I just had to get the Bridge Key and then open the bridge, rush everyone to the boss and etc. Rody and Raven killed the boss, and Raven is a nice Nosferatu tank. Marth seized on Turn 6, and Palla managed to snag the Master Seal. Didn't get Julian because I don't think I need him.
Chapter 3x: 6/23
Name Class Level HP Str Mag Skl Spd Lck Def Res Weapon
Marth Lord 08.64 28 9 0 11 11 11 8 1 D SWORD
Raven Mage 14.60 29 5 13 15 15 10 3 4 B TOME
Rody Cavalier 14.90 32 14 0 15 17 14 10 1 D SWORD C LANCE
Arran Dracoknight 03.84+ 26 10 1 12 11 4 10 6 E AXE B LANCE
I'm not sure what I should be saying in these things, because this is just making sure Wrys is out of range of enemies and making sure Arran can kill/lure the Archer and Knight by a certain turn. Marth went through the north and got a kill on an Armor.
Chapter 4: 7/30
Name Class Level HP Str Mag Skl Spd Lck Def Res Weapon
Marth Lord 08.84 28 9 0 11 11 11 8 1 D SWORD
Raven Mage 15.61 30 6 14 16 16 10 3 4 B TOME
Rody Cavalier 15.19 33 14 0 16 18 15 10 1 D SWORD C LANCE
Arran Dracoknight 03.90+ 26 10 1 12 11 4 10 6 E AXE B LANCE
Ogma Mercenary 10.19 30 10 0 16 15 7 9 0 C SWORD
Sirius Paladin 01.63+ 28 12 1 14 13 4 11 6 B SWORD A LANCE
I didn't need Yumina or Yubello, they did almost nothing in this chapter. It was just Marth charging through the northeast and then charging back South. Everyone killed everything they laid eyes on. Easy chapter.
Chapter 5: 5/35
Name Class Level HP Str Mag Skl Spd Lck Def Res Weapon
Marth Lord 09.11 29 9 0 12 12 12 9 2 D SWORD
Raven Mage 16.34 31 6 15 16 17 11 3 4 B TOME
Rody Cavalier 15.58 33 14 0 16 18 15 10 1 D SWORD C LANCE
Arran Dracoknight 03.96+ 26 10 1 12 11 4 10 6 E AXE B LANCE
Ogma Cavalier 11.32 31 12 0 10 12 8 11 0 C SWORD E LANCE
Sirius Paladin 02.30+ 29 12 1 14 14 5 12 6 B SWORD A LANCE
do i need a description here, because all i did was go through the bridge
Chapter 6: 9/44
Name Class Level HP Str Mag Skl Spd Lck Def Res Weapon
Marth Lord 10.08 30 10 0 12 13 13 9 2 D SWORD
Raven Mage 17.79 31 6 16 17 18 12 3 4 A TOME
Rody Cavalier 16.79 34 15 0 17 18 15 10 1 D SWORD C LANCE
Arran Sage 04.44+ 26 6 5 9 8 4 5 5 E STAFF
Ogma Cavalier 12.82 32 13 0 11 12 9 11 0 C SWORD E LANCE
Sirius Paladin 02.87+ 29 12 1 14 14 5 12 6 B SWORD A LANCE
So basically, as is my understanding the minimum TC here is 6. I lost 3 because I skipped Julian and therefore Ricardo, because it was one to go into the room, 1 to nab the chest, and then another 2 to get out. The reason that doesn't add up to 10 is because the second turn he spent getting out would have almost equivalent move to if he didn't nab the chest and get out beforehand.
Chapter 6x: 2/46
Name Class Level HP Str Mag Skl Spd Lck Def Res Weapon
Marth Lord 10.17 30 10 0 12 13 13 9 2 D SWORD
Raven Mage 19.28 32 7 17 19 19 13 3 4 A TOME
Rody Cavalier 16.93 34 15 0 17 18 15 10 1 D SWORD C LANCE
Arran Sage 04.44+ 26 6 5 9 8 4 5 5 E STAFF
Ogma Cavalier 13.12 33 14 0 12 13 10 11 0 C SWORD E LANCE
Sirius Dracoknight 03.01+ 28 12 1 15 15 6 15 3 A LANCE E AXE
I really don't want to say anything here, I managed to pull off a full route and Raven got the bosskill.
Chapter 7: 5/51
Name Class Level HP Str Mag Skl Spd Lck Def Res Weapon
Marth Lord 10.70 30 10 0 12 13 13 9 2 D SWORD
Raven Mage 19.86 32 7 17 19 19 13 3 4 A TOME
Rody Cavalier 17.32 35 15 0 18 18 16 11 1 D SWORD C LANCE
Arran Dracoknight 04.82+ 24 11 1 12 11 4 12 3 B LANCE E AXE
Ogma Cavalier 14.27 33 15 0 13 13 10 12 0 C SWORD E LANCE
Sirius Dracoknight 03.01+ 28 12 1 15 15 6 15 3 A LANCE E AXE
Navarre Myrmidon 10.87 25 11 0 16 18 9 8 0 C SWORD
Feena Dancer i forget i think she was at base level or she killed a thief somehow
I had Navarre rig a bunch of crit kills and got some decent level ups out of it. Had to Dance Marth on Turn 4 so he could be close enough to seize on Turn 5. My levels for this chapter are a little off I think, because Sirius definitely gained some EXP here (considering he got the boss kill).
From here on out I did a ton of base arena grinding. I'm strapped for cash a lot, but these new characters keep coming with some nice equipment.
Chapter 8: 3/54
Name Class Level HP Str Mag Skl Spd Lck Def Res Weapon
Marth Lord 11.14 31 11 0 13 14 13 9 2 D SWORD
Raven Sage 01.32+ 39 10 19 21 21 14 4 6 A TOME E STAFF
Rody Paladin 02.41+ 42 20 1 24 22 19 13 7 D SWORD B LANCE
Arran Dracoknight 04.98+ 24 11 1 12 11 4 12 3 B LANCE E AXE
Ogma Cavalier 18.49 37 17 0 15 15 12 15 0 C SWORD D LANCE
Sirius Paladin 04.31+ 31 14 1 16 15 7 14 7 A LANCE B SWORD
Navarre Mercenary 11.50 35 13 0 15 16 10 9 0 C SWORD
Roger Knight 08.14 26 10 0 6 7 5 14 0 C LANCE
Feena Dancer i forget, she hit like level 2
Feena had to Dance Marth on Turn 1 so he could be in range of Roger on Turn 2. Caeda recruited Roger on Turn 2, then my units plowed through. I had Sirius and Rody near Jeorge on Turn 2, and Marth was 6 away from Seizing (because of the 1 movement penalty of the gate). Everyone managed to survive everything (Rody dodged the Ridersbane, but the ridersbane had like 40 hit on him) comfortably.
Chapter 9: 9/63
Name Class Level HP Str Mag Skl Spd Lck Def Res Weapon
Marth Lord 11.14 31 11 0 13 14 13 9 2 D SWORD
Raven Sage 02.43+ 40 10 19 22 22 15 4 7 A TOME E STAFF
Rody Dracoknight 04.02+ 42 22 1 24 23 19 16 4 B LANCE E AXE
Arran Bishop 05.46+ 26 4 4 9 9 5 5 9 E TOME D STAFF
Ogma Mercenary 18.63 37 16 0 20 18 12 13 0 C SWORD
Sirius Paladin 05.92+ 30 16 1 17 16 8 16 3 A LANCE E AXE
Navarre Mercenary 12.04 36 13 0 15 17 11 9 0 C SWORD
Roger Mercenary 08.24 26 8 0 12 16 5 8 0 E SWORD
Feena Dancer 03.21 18 3 0 3 15 9 5 0 E SWORD
Etzel Sorcerer 06.43+ 30 2 11 14 12 8 10 12 B TOME D STAFF
Sirius had to OHKO the Thief, send the staff to the convoy, and then I had Raven retrieve it so she could break open the Boots and send THAT to the convoy. Then, Marth used the Boots and rushed to Minerva's village, then rushed to the throne. He hit Minerva's village around Turn 6 and reached the throne by Turn9 (it may have been Turn 5 that he reached the village though, don't quote me on that). He managed to recruit Etzel along the way.
Chapter 10: 2/65
Name Class Level HP Str Mag Skl Spd Lck Def Res Weapon
Marth Lord 11.14 31 11 0 13 14 13 9 2 D SWORD
Raven Sage 02.80+ 40 10 19 22 22 15 4 7 A TOME E STAFF
Rody Dracoknight 04.30+ 42 22 1 24 23 19 16 4 B LANCE E AXE
Arran Bishop 05.46+ 26 4 4 9 9 5 5 9 E TOME D STAFF
Ogma Dracoknight 01.50+ 41 21 0 19 17 14 18 3 C LANCE E AXE
Sirius Dracoknight 06.42+ 31 17 1 17 17 8 16 3 A LANCE E AXE
Navarre Cavalier 12.27 36 14 0 9 14 11 11 0 C SWORD E LANCE
Roger Cavalier 09.28 27 10 0 7 13 6 10 0 E SWORD C LANCE
Feena Dancer 03.55 18 3 0 3 15 9 5 0 E SWORD
Etzel Sage 06.43+ 30 3 12 14 12 8 9 11 B TOME D STAFF
I killed Merric off because fuck him, he's not drafted anyway. I just had draco knights rush the north and I used a thief staff charge to get a Bullion. Marth, thanks to Feena, could seize on Turn 2.
Chapter 10x: 1/66
forgot to log it
Rody killed Roro. I don't need to explain what I did, hopefully.
Chapter 11: 10/76
Name Class Level HP Str Mag Skl Spd Lck Def Res Weapon
Marth Lord 12.31 32 12 0 14 14 14 9 2 C SWORD
Raven Sage 03.74+ 41 10 22 23 23 16 4 7 A TOME E STAFF
Rody Dracoknight 07.34+ 44 24 1 26 23 21 18 4 A LANCE E AXE
Arran Bishop 05.78+ 26 4 4 9 9 5 5 9 E TOME D STAFF
Ogma Dracoknight 04.28+ 44 23 1 20 18 15 19 3 C LANCE E AXE
Sirius Dracoknight 08.23+ 33 19 1 18 19 10 17 3 A LANCE E AXE
Navarre Mercenary 19.63 40 18 0 17 20 15 11 1 C SWORD
Roger Fighter 10.24 32 12 0 9 14 7 7 0 E AXE
Feena Dancer 04.06 19 3 0 4 16 10 5 0 E SWORD
Etzel Sage 07.18+ 31 3 12 15 12 8 10 11 B TOME D STAFF
I'm not sure if I could cut down here, because I hit 10 turns and got most of the items, as well as a ton of EXP.
Chapter 12: 7/88
Name Class Level HP Str Mag Skl Spd Lck Def Res Weapon
Marth Lord 21.25 47 23 0 20 22 22 11 2 C SWORD
Raven Sage 05.26+ 42 10 23 23 24 17 4 7 A TOME D STAFF
Rody Dracoknight 10.53+ 47 26 1 26 23 24 21 4 A LANCE E AXE
Ogma Paladin 05.99+ 47 22 1 21 19 16 18 7 B SWORD C LANCE
Sirius Dracoknight 09.40+ 34 20 1 18 19 10 18 3 A LANCE E AXE
Navarre Dracoknight 02.75+ 44 23 1 14 22 17 17 4 D LANCE E AXE
Roger Cavalier 13.51 28 12 0 9 16 10 14 0 C LANCE E SWORD
Feena Dancer 05.25 19 3 0 5 17 11 5 0 E SWORD
Etzel Sage 08.05+ 32 3 13 16 13 9 10 11 B TOME D STAFF
Darros Berserker 03.33+ 41 18 0 10 15 9 13 0 B AXE
Darros cost me 2 turns, because he blocks a chokepoint and, by blocking the chokepoint, he actually allows reinforcements to spawn for an extra turn and said reinforcements end up blocking me. So I couldn't get it done in 5 turns (although that poses the question as to how KoT managed to 5 turn this on Lunatic). I should've grinded more Dracoknights and thought ahead, I'm "sight reading" this draft more or less. Marth still was't strong or durable enough to take on the onslaught of dragons, since they're so damn powerful.
Chapter 13: 7/95
Name Class Level HP Str Mag Skl Spd Lck Def Res Weapon
Marth Lord 23.00 49 25 0 22 24 24 11 2 C SWORD
Raven Sage 05.66+ 42 10 23 23 24 17 4 7 A TOME D STAFF
Rody Paladin 11.13+ 50 25 1 26 25 24 19 7 A LANCE D SWORD
Ogma Paladin 07.76+ 49 23 1 22 20 17 18 7 B SWORD C LANCE
Sirius Dracoknight 11.14+ 35 20 1 20 21 11 20 3 A LANCE E AXE
Navarre Dracoknight 03.11+ 44 23 1 15 23 17 17 4 D LANCE E AXE
Roger Dracoknight 01.56+ 30 15 1 12 17 10 17 0 C LANCE D AXE
Feena Dancer 06.10 20 4 0 5 17 12 5 0 E SWORD
Etzel Sage 08.96+ 32 3 13 16 13 9 10 11 B TOME D STAFF
Darros Dracoknight 04.28+ 37 18 1 13 13 9 18 3 C AXE D LANCE
Beck Horseman 05.63+ 32 12 3 11 14 8 10 3 B BOW C SWORD
Raiden Dracoknight 01.63+ 36 15 1 17 16 10 14 4 C LANCE E AXE
This seems like normally a 4 turn, but getting Beck cost me 3 turns. And it's one of those dumb situations where I'm 1 tile away from 1 less turn, because upon recruiting Beck I cut across the river, then I had to cut across the other river and, in order to prevent a reinforcement trap, had to stand on the River for a turn. Turn 7 I had Sirius kill the dude on the throne and I had my newly promoted dracos (I promoted Raiden as soon as I got him, and Roger was at whatever level he was at the chapter prior) to help off a bunch of units. They're doing fine as chippers.
Chapter 13x: 2/97
Name Class Level HP Str Mag Skl Spd Lck Def Res Weapon
Marth Lord 23.60 49 25 0 22 24 24 11 2 C SWORD]
Rody Paladin 11.59+ 50 25 1 26 25 24 19 7 A LANCE D SWORD
Ogma Paladin 08.22+ 50 24 1 23 21 18 18 7 B SWORD C LANCE
Sirius Paladin 11.41+ 37 19 1 20 21 11 18 6 A LANCE B SWORD
Navarre Paladin 03.71+ 46 22 1 15 23 17 15 7 C SWORD D LANCE
Feena Dancer 06.10 20 4 0 5 17 12 5 0 E SWORD
Raiden Paladin 01.83+ 38 14 1 17 16 10 12 7 C LANCE D SWORD
I'm not sure how a 1 turn is possible here, because of that damn ballistician in the corner. A 2 turn is extremely comfortable however, though I didn't get Iote's Shield (I might restart this). Very straightforward chapter.