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Improving the Genealogy Translation Patch


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#141 irtikliwT

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Posted 23 April 2012 - 07:00 AM

Since the only thing that's going to happen for that particular fix is disabling merging on that particular script file, the only adverse effect which -should- be possible would be for dialogue space to run out, but it hasn't.

Of course this is the world where that problem rose up out of nothing in the first place because of completely unrelated changes altering the context enough that SIF decided it would be a good idea, so who knows whether it will commit chicanery elsewhere.

Unfortunately I don't think that it's currently possible to flag a script as not to be merged with, only as not to be merged from, otherwise I would put that flag on the chronology file instead.




I would like to change the font but as I have said in the past I have the graphical skills of a block of butter. I guess I could look around for BSD-licensed fonts or something, but I'm not sure I completely trust my ability to translate them into 2-bit colour.

#142 bookofholsety

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Posted 23 April 2012 - 07:10 AM

I concur with the notion to have the dialogue font changed; the US FE7 dialogue font is pretty bleh in its native context (seriously, what was it with the wave of ugly tall fonts on firstparty GBA titles in the early 2000s?), and it somehow looks even worse in FE4. Any idea where the Thracia translation patch got its font from? It's a rather nice font, and if both patches used it (assuming the people debating its revision don't intend to remove it), it'd be a further nice way to bridge some consistency between the two patches, so if that's a legitimate option that'd be a thought.

I'm going to admit I'm also not very fond of the gameplay font either - it strikes me as too stylised and difficult to read for what's meant to be easily readable and accessible, and that was my biggest stumbling block in getting around to properly playing FE4. This may just be me, though.

#143 Helswath

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Posted 23 April 2012 - 07:35 AM

I'm fine with the font as-is, but if you want to change it, that's fine too.

#144 hanhnn

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Posted 23 April 2012 - 08:36 AM

The difference between Dragons and Wyverns is that Dragons have arms while Wyverns don't.

#145 Jave

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Posted 23 April 2012 - 08:38 AM

The font used in the FE4 patch and US FE7 is the same from A Link to the Past. Doesn't fit in FE4 as well as it does in Zelda, though.

Edited by Jave, 23 April 2012 - 08:47 AM.


#146 Helswath

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Posted 23 April 2012 - 12:04 PM

Hey irtikliwT, have you gotten around to posting the updated patch yet?



#147 Celice

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Posted 23 April 2012 - 12:07 PM

I would like to change the font but as I have said in the past I have the graphical skills of a block of butter. I guess I could look around for BSD-licensed fonts or something, but I'm not sure I completely trust my ability to translate them into 2-bit colour.

http://www.romhacking.net/fonts/

Not a large selection and was abandoned pretty quickly, but you might find something in here. Alternatively, you could just take a quick look at random game translations/games of a similar style, see if a font jumps out at you, and then rip it and use it. I've kept a small collection of interesting fonts for projects I'll never use; if you'd like them, I could take a look some time.

#148 irtikliwT

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Posted 23 April 2012 - 03:47 PM

Hey irtikliwT, have you gotten around to posting the updated patch yet?


I wanted to look into the problem where viewing a leader on the data screen then cancelling the leader viewing turns all '------' leader names into '------is' first.

Posted Image

Edited by irtikliwT, 23 April 2012 - 03:49 PM.


#149 Helswath

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Posted 23 April 2012 - 04:32 PM

Alright. In the mean time, I'll continue my ch. 1-3 run, and continue my main game in a bit. I'll create a save state of the glitchy part, then just use the JP rom to move past it.

By the way, irtikliwT, when you make new releases of the patch that fix bugs, do you expect that any new bugs will pop up? I know you can't predict with absolute certainty, but I'd hate to move past a part in the old patch only to skip over a place where there's a problem in the new one.

#150 irtikliwT

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Posted 23 April 2012 - 04:49 PM

I don't expect new bugs to show up without my having done anything to explicitly cause them, but that's happened twice now so

#151 Helswath

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Posted 23 April 2012 - 06:37 PM

I don't expect new bugs to show up without my having done anything to explicitly cause them, but that's happened twice now so


I see. The way things stand, I have two options for proceeding in this run.

1. I could make a savestate of the bug area, bypass it using the japanese patch, and do the same for any future problems

or

2. I could just wait until the next patch is out before continuing

Do you have a preference as to which I do? If I'm going to bug test officially, it may be best for me to do the second.

#152 Kiriane

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Posted 24 April 2012 - 09:56 AM

The first. You get more bugs that way.

#153 Helswath

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Posted 24 April 2012 - 10:22 AM

The first. You get more bugs that way.


Alright. I guess I'll just wait for the next update to come out.

In other news, I've completed chapter 1, and there are no bugs there. Chapter 2 is next.

EDIT: Oh, wait, that's the second option. I guess I'll keep playing, then.

Edited by Flock of Geese, 24 April 2012 - 03:50 PM.


#154 WindMage25

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Posted 24 April 2012 - 11:36 AM

By the way, when Awakening gets released in Europe, I assume you will modify the names to match the official names? It seems like quite a lot of characters will be featured! (This will probably also clear up Celice vs Serlis)

#155 General Banzai

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Posted 24 April 2012 - 11:54 AM

By the way, when Awakening gets released in Europe, I assume you will modify the names to match the official names? It seems like quite a lot of characters will be featured! (This will probably also clear up Celice vs Serlis)

It seems ridiculous to me not to change the names to the official localizations, but then again, we still use the fan translated names in the patches for FE1 and FE3.

#156 BrightBow

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Posted 24 April 2012 - 12:28 PM

Well, if official names are to be used, there would have to be a decision which one. Caeda or Shiida for example?

Of course, if it really is only NoE localizing the game then that problem wouldn't exist. But let's hope that doesn't happen.

Edited by BrightBow, 24 April 2012 - 12:32 PM.


#157 Jave

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Posted 24 April 2012 - 12:37 PM

It seems ridiculous to me not to change the names to the official localizations, but then again, we still use the fan translated names in the patches for FE1 and FE3.

I think it's more a "Can't someone else do it?" issue than not wanting to update the names.

#158 VincentASM

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Posted 24 April 2012 - 12:54 PM

In FE3's case, the main hacker, RPGGuy has gone AWOL so I can't even touch the text again, let alone update the names : (

Although apparently that's no longer a huge problem... *wink*

Edited by VincentASM, 24 April 2012 - 12:54 PM.


#159 Helswath

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Posted 24 April 2012 - 03:51 PM

In FE3's case, the main hacker, RPGGuy has gone AWOL so I can't even touch the text again, let alone update the names : (

Although apparently that's no longer a huge problem... *wink*


Due to FE12?

The only big things I would want to change are the horrible writing and the battle text (which glitches up on less advanced emulators).

#160 Celice

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Posted 24 April 2012 - 05:05 PM

By the way, when Awakening gets released in Europe, I assume you will modify the names to match the official names? It seems like quite a lot of characters will be featured! (This will probably also clear up Celice vs Serlis)

Until Celice/Serlis becomes another name too! It's a shame people would appeal to the official name when at times there are several names considered official. The next step is to regress into saying the most recent name is the best choice, but then as mentioned, not all regions will use the same name.




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