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FE8: Now with FE6's Hit Rates!


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#1 Venusaur

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Posted 08 April 2012 - 02:11 PM

Want to see what FE8 would have been like with FE6's hit rates? Want to rage at Franz missing two Javelin throws (again)? This is the patch for you! It changes every weapon's hit (and some weapon MT) to what it was in FE6, much to the chagrin of Garcia and Ross. For weapons that weren't in FE6, I approximated. Magic weight is also lowered across the board, just like it was in FE6.

Also, Gilliam starts at Lv. 1, and GKs have 7 move. That's just two things that irritated me about vanilla that I just fixed. Will Lute finally be better than Artur? Will Garcia be relegated to obscurity? Will you rage at Gerik's Steel Blade? Does Eirika's Rapier suck as much as Roy's? Is Joshua just too good with +30 crit rather than 15? Play to find out!

Attached File  Sacred Stones FE6 Hit Rates.zip   600bytes   61 downloads

Edited by Venusaur, 08 April 2012 - 03:09 PM.


#2 CR-S01

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Posted 08 April 2012 - 02:29 PM

This is going to be a ragefest, I just know it.

Joshua might finally be pretty useful though.

#3 Soul

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Posted 08 April 2012 - 02:51 PM

It would be funny it if you made SMs and Berserkers have +30% Hit. Suddenly Joshua, Ross and Dozla are more useful.

It's worth a try.

#4 Venusaur

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Posted 08 April 2012 - 02:55 PM

It would be funny it if you made SMs and Berserkers have +30% Hit. Suddenly Joshua, Ross and Dozla are more useful.

It's worth a try.


Well, I wouldn't add to their HIT (because everyone should suffer in this patch), but I could easily do +30 rather than +15 crit. Should I throw that in too?

#5 CR-S01

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Posted 08 April 2012 - 02:56 PM

Yes :awesome:

#6 Celice

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Posted 08 April 2012 - 03:37 PM

I'm actually interested in this. What versions of the game are supported? Please say the (E)....

#7 zahlman

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Posted 08 April 2012 - 03:44 PM

Ahaha I love it

Except that FE6 tome weights were just stupid, because they meant huge penalties for dark magic and more or less utter irrelevance for light and anima. And I mean come on, Knoll is like the last guy who needs a nerf.

Also could you make it so that thrones have 3 def and 30 avoid and give killer weapons to a bunch of random bosses please, and switch the reavers in the Ch17 shop for silvers

#8 Venusaur

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Posted 08 April 2012 - 03:54 PM

I'm actually interested in this. What versions of the game are supported? Please say the (E)....


I edited the (U) version, but it might work with (E), it's not like I edited whole chapters or anything, so it just might work.

Ahaha I love it

Except that FE6 tome weights were just stupid, because they meant huge penalties for dark magic and more or less utter irrelevance for light and anima. And I mean come on, Knoll is like the last guy who needs a nerf.

Also could you make it so that thrones have 3 def and 30 avoid and give killer weapons to a bunch of random bosses please, and switch the reavers in the Ch17 shop for silvers


Well, Dark tomes are lighter too, so Knoll isn't left out entirely. Nosferatu in particular has little (if none, I can't remember Knoll's CON) penalty now. I'll try to edit in the FE6 throne bonuses, because this needs more misses and rage, right? :awesome:

#9 Celice

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Posted 08 April 2012 - 04:08 PM

Could you make a version for the (E) game as well? Your current patch is only compatible with the (U) release.

#10 Kitty of Time

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Posted 08 April 2012 - 04:50 PM

Couldn't you just DL the U version?

Anyway, is there anything else from fe6 here? Like no short spear/wind sword/hatchet? Or broken Wo Daos?

#11 Celice

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Posted 08 April 2012 - 05:06 PM

Couldn't you just DL the U version?

Does the (U) contain a French script?

#12 Jubby

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Posted 08 April 2012 - 08:43 PM

Lol you can just C/P the tables from Nightmare into the (E) game. I'd assume the tables are the same, since they don't require any linguistics.
Edit: ah one minute. My good deed for the day~

Edit 2: :( It doesn't seem to be structured the same way, and I dunno if anybody even knows how the (E) rom might store class and item data :/

Edited by Jubby, 08 April 2012 - 09:06 PM.


#13 Celice

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Posted 08 April 2012 - 09:27 PM

Lol you can just C/P the tables from Nightmare into the (E) game. I'd assume the tables are the same, since they don't require any linguistics.
Edit: ah one minute. My good deed for the day~

Edit 2: :( It doesn't seem to be structured the same way, and I dunno if anybody even knows how the (E) rom might store class and item data :/

It was probably just shifted somewhere else in the ROM. Reorganizing data is pretty common in situations like these, especially when the localization team is trying to squeeze in an extra four or five scripts without increasing the size of the cart itself (thus increasing production costs D: )

#14 Jubby

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Posted 08 April 2012 - 09:33 PM

I don't think so, it must be set up somewhat differently;

I went to the offset of the class table, then copy-pasted 20 or so bytes, and did a search in the EU rom for those bytes, but it didn't come up with anything :/ It could be 'cause text slots would be different, though, and there's pointers for those in the class data... I may give it another go tomorrow, depending on how much time I have.

#15 Venusaur

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Posted 08 April 2012 - 11:20 PM

I'll make a (E) version of this, don't worry. It shouldn't be too hard, as I can just have both open at once in Nightmare. Should be done by tommorrow, as I have a 4 hour car ride, and this would be great to get done during it.

#16 dondon151

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Posted 08 April 2012 - 11:34 PM

Does the (U) contain a French script?

Can you speak English?

#17 shadowofchaos

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Posted 08 April 2012 - 11:57 PM

Location of the item table in the (E) ROM: F05DD0

@OP: Nightmare Module attached. Enjoy.

I'll give you the character module later on.


Lol you can just C/P the tables from Nightmare into the (E) game. I'd assume the tables are the same, since they don't require any linguistics.
Edit: ah one minute. My good deed for the day~

Edit 2: :( It doesn't seem to be structured the same way, and I dunno if anybody even knows how the (E) rom might store class and item data :/


It's the same structure... it's just the TEXT indexes are different.

Attached Files


Edited by shadowofchaos, 09 April 2012 - 12:02 AM.


#18 Celice

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Posted 09 April 2012 - 12:43 AM

Thanks shadowofchaos. Hopefully this will speed along the (E) patch.

Can you speak English?

Non, je ne peux pas le parler.

Peux-toi?

Edited by Celice, 09 April 2012 - 12:49 AM.


#19 Klok

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Posted 09 April 2012 - 01:04 AM

Thanks shadowofchaos. Hopefully this will speed along the (E) patch.


Non, je ne peux pas le parler.

Peux-toi?


His oint is, you can clearly read and write english very well, so what's the big deal about getting it in french? Seems stupid to me too, actually.

#20 Celice

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Posted 09 April 2012 - 01:19 AM

Because I'd prefer to use my French over my English. I've been replaying some of the Fire Emblems in French as some basic use. I'd rather not spend an entire game in English, when I could spend it in French--I'd also like to try this patch out. Efficiently, I would do both at the same time.

Separating between capability and desire is the point.




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