Rate the Unit, Day 38: Miredy
#21
Posted 10 April 2012 - 12:44 PM
9.5
#22
Posted 10 April 2012 - 01:11 PM
if you have axes and you're actually good at using them that's a bonus
#23
Posted 10 April 2012 - 01:14 PM
She shouldn't park up in a magic-infested patch of ground though, because they might just break her tank. But a competent tactician would steer her true and well through everything else.
Straight fucking through. As long as she's carrying enough ammunition, she can last all chapter.
98%.
#24
Posted 10 April 2012 - 01:15 PM
Flies
Great even with instant promotion
Can double with enough levels
Delphi shield covers her weaknesses
Javelins
Makes Sacae a total joke
Makes the ballistae in Ilia look like a joke
Hawt <3
11/10 w/bias
#25
Posted 10 April 2012 - 01:45 PM
I'll go with this...
Except with...Miredy was already pretty broken. Then some schmuck decided it would be a good idea to give her HM bonuses.
She provides a bad time for the enemy from her joining chapter, instapromoting to become a flying fortress of doom or waiting a few levels to allow her rather good growths to kick in. Her very slight weaknesses are easily fixable, (but she can tolerate Sacae even without Delphi Shield) and she even has a fastish support with a decent unit who can hang around her, which is more than most units can say.
9.75
Edited by Frostbite, 10 April 2012 - 01:45 PM.
#26
Posted 10 April 2012 - 01:46 PM
If you merely look at Miledy's HM bases, you might think she's a mediocre pre-promote. But when you hear she's Tier 1 and has pretty awesome growths to go along with them, along with the fact that she flies and rescues, she becomes one of the best units in the game.
17 STR/15 SKL/13 SPD. 50% STR/50% SKL/45% SPD. I don't think I need to say much more than that. Her SPD isn't incredible but is quite far from bad. The Steel Lance she comes with does make her lose 4 AS, but it hits quite hard, and it's not outside of reason that somebody could bring an Iron Lance to trade her upon recruitment anyways. She also has a C in lances and so can immediately opt for a Killer Lance, in which case all enemies may as well give up then and there. She has excellent combat, but if somebody is in need of a rescue she fills that role greatly too. Her high MOV and trolling of all terrain only serves as more of a boon to her.
She has 8 base LCK and a 25% growth, but it's not like it's important anyways. Her 20% growth in DEF looks bad until you realize she barely needs a growth due to her base of 16. She has a base RES of 3 and a growth of 5%, but it's not like you're going to send a wyvern unit rushing towards mages.
Don't forget that she can promote immediately to make her bases even MORE godly with shiny promo gains. Granted this sucks some of her growth away, but the option is there and not necessarily a bad choice. Miledy wears a color that the battlefield will be bathed in when she's done with the enemy forces. There's literally almost nothing wrong with her. She has fantastic combat, great MOV and mastery of terrain, and can serve as a rescuebot on the side. Arguably the game's best unit; and probably would uncontestedly be if she came a bit earlier. I personally feel she is the only unit in the game worthy of an unbiased 10.
10/10
Right on the money.
#27
Posted 10 April 2012 - 01:59 PM
Axes are pretty shit in this game for most units not having them is hardly an issue
if you have axes and you're actually good at using them that's a bonus
Lances are the weapon of choice for the game's most dangerous enemies, and having WTA helps greatly with hit and makes for a modest might lead over lances. People who can use axes: Alan/Lance/Marcus/Zealot/Dieck/Bartre/Echidna/Percival and so on benefit greatly from them, especially when people like Dieck and Echidna would be forced to use something underwhelming like swords otherwise, and the might difference goes from modest to considerable. If Miledy had axes over lances there is no question that would be her weapon against lance users. E axes also give access to range, something that is not significant for Miledy but is for the aforementioned Dieck and Echidna. The Devil Axe is mostly novelty but someone with good enough hit can semi reliably use it to nuke a non-boss enemy.
It is a very small issue that Miledy is stuck to lance/sword, or that Rutger is sword locked, and that is reflected in my scores. But for other people axes are a major boon. Remember, WTA is +1 attack and +10 hit.
#28
Posted 10 April 2012 - 02:12 PM
It's like penalising Seth in FE8 for not having Axes when he can rape the entire game with an inventory of javelins. And axes are actually good in FE8, too.
Edited by Luminescent Blade, 10 April 2012 - 03:00 PM.
#29
Posted 10 April 2012 - 02:28 PM
Well, duh. She's hardly going to pull out her E Swords.If Miledy had axes over lances there is no question that would be her weapon against lance users.
I think it's a small issue that Percival doesn't have capped stats in every area. Obviously, having capped stats is a major boon. Remember, capped strength and skill is +25ATK and +56HIT.It is a very small issue that Miledy is stuck to lance/sword, or that Rutger is sword locked, and that is reflected in my scores. But for other people axes are a major boon. Remember, WTA is +1 attack and +10 hit.
#30
Posted 10 April 2012 - 03:08 PM
Pros:
Umm...

Great bases.
Great growths.
Awesome looking.
Cons:
Speed base is ehh (barring HM bonuses).
Miledy is just pretty wrong all round. Which is nice because this game is filled with shit units. So she comes as a very welcome surprise. She can be a bit shaky with that speed at first but that doesnt last too long. Once she gets some levels in, holy good goddamn. Things die. All the things. Nice to have a potentially game breaking unit on your team that still has room to grow!
9/10. 10/10 bias because shes awesome!
#31
Posted 10 April 2012 - 03:14 PM
Cons:
Speed base is ehh (barring HM bonuses).
Except this is HM we're rating her on so only her HM bases even matter.
#32
Posted 10 April 2012 - 04:58 PM
and yunno
flies
10/10
Edited by Anouleth, 10 April 2012 - 04:59 PM.
#33
Posted 10 April 2012 - 05:11 PM
#34
Posted 10 April 2012 - 05:20 PM
Dat Rules
- Votes need some explanation regarding their gameplay performance to be counted.
needs a speedwings 10/10
Not bitching, since Integ has that obligation, but if anyone else said it, he would likely not count it. And I really am not bothered by dondons posts ever.
This made me chuckle out loud.
Edited by Elieson, 10 April 2012 - 05:25 PM.
#35
Posted 10 April 2012 - 05:51 PM
most useful post in this thread
#36
Posted 10 April 2012 - 07:03 PM
You forgot Body Ring for Sacae.hey that is solid gameplay advice
most useful post in this thread
Fail'd...
#37
Posted 10 April 2012 - 08:31 PM
It's like penalising Seth in FE8 for not having Axes when he can rape the entire game with an inventory of javelins. And axes are actually good in FE8, too.
Miledy cannot rape the entire game with an inventory of javelins. More to the point, Miledy is not Seth for a variety of reasons, though Seth transplanted into FE6 wouldn't be FE8 Seth. Such is the triviality of FE8 enemies.
Also, FE6 axes are not bad.
I think it's a small issue that Percival doesn't have capped stats in every area. Obviously, having capped stats is a major boon. Remember, capped strength and skill is +25ATK and +56HIT.
Very cute, but I don't know what you tried to demonstrate with this. Percival will be one rounding more than Miledy in many situations helped by his superior access to weaponry. If you find this contentious I can dig into the game and prove it... eventually. I don't think I can do it tonight but I will do it.
You can disagree with my reasoning, but I set the 10 bar relative to the best one or two units, so if I give Lance and Percival a 10, and I've justified to myself that they're better than Miledy for whatever reason (which includes weapon selection) then it stands to reason I might rate her lower than them. My reasoning might be completely wrong, but there is nothing inherently fallacious with holding lack of axes against someone when Paladins and Wyverns use lances almost exclusively.
Edited by Duff Ostrich, 10 April 2012 - 08:32 PM.
#38
Posted 10 April 2012 - 09:12 PM
And Percival cannot rape the entire game with an inventory of both Javelins and Hand Axes!Miledy cannot rape the entire game with an inventory of javelins.
They're pretty bad. Hit rates tend to agree with me.Also, FE6 axes are not bad.
Yes - but that's not due to Hand Axes; that's due to having Wyrmslayer, Armorslayer, and Durandal.Very cute, but I don't know what you tried to demonstrate with this. Percival will be one rounding more than Miledy in many situations helped by his superior access to weaponry.
I don't think I had Percival use axes once in my revised 0% growths run. Percival's just not good with an axe. There are hardly any circumstances in the game where Percival will face lance users exclusively on enemy phase; a loss of 5 hit going to Hand Axes is a big deal when you need to 2HKO and your hit rates aren't even stellar in the first place. If I had to choose between hitting 60, 60, 70, 70 (2 WTN and 2 WTA with Hand Axe) or 65 x4 (4 WTN with Javelin) times, I'd pick the latter because there's a higher likelihood of a successful outcome.You can disagree with my reasoning, but I set the 10 bar relative to the best one or two units, so if I give Lance and Percival a 10, and I've justified to myself that they're better than Miledy for whatever reason (which includes weapon selection) then it stands to reason I might rate her lower than them. My reasoning might be completely wrong, but there is nothing inherently fallacious with holding lack of axes against someone when Paladins and Wyverns use lances almost exclusively.
In summary, axes are not useful on Percival.
By the way - Percival's bases are not even significantly more ridiculous. 10/1 Miledy is approximately tied in physical durability and in str. Miledy has 3 less spd after a Speedwings, but this only makes a difference against mercs and bosses. It's certainly true that she needs some help with her AS, but there's a very negligible opportunity cost in doing so; flying makes the resource input even more worth it.
Edited by dondon151, 10 April 2012 - 09:26 PM.
#39
Posted 10 April 2012 - 09:26 PM
#40
Posted 10 April 2012 - 09:28 PM
And hell, in a far less efficient setting (because efficient isn't the only playstyle so I'll give casual some rep here), I've gotten Miledy to ~18/- in the timespan of 13,14(she even ferried Rutger some here over the cliff so he can unleash himself), and 14x before Percival even joins and promotes on turn 1 of 15. 18/1 Miledy kinda just...wins. Except sword rank. That's actually kinda important but it's not like she can't make do with Killer and Silver Lance on most shits anyway. Even Iron works due to how high her stats are.
Edited by Luminescent Blade, 10 April 2012 - 09:41 PM.
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