Classes Trailer
#181
Posted 20 April 2012 - 04:06 PM
The most interesting to me is the Dark Mages, their skills alone make the Dark Knight class seem a significant choice for them(due to movement and defense) even with the loss of dark magic, and gives a use of a magic user in terms of positioning than combat or healing, they seem like being a sort of reverse charisma user.
#182
Posted 20 April 2012 - 04:46 PM
Yeah, but you (I)'d also want to level up to 15 as a Sorcerer for Magic Slayer. The Slayer skills are pretty ridiculous. And consider a Dracoknight can get both Lance AND Sword Slayer.The increased hit from those skills (except Lucky 7, which seems worse than FE8's Sure Shot) would atleast be useful in cases when the character is working against the weapon triangle or is attacking with a low hit weapons against myrmidons or other fast classes.
The most interesting to me is the Dark Mages, their skills alone make the Dark Knight class seem a significant choice for them(due to movement and defense) even with the loss of dark magic, and gives a use of a magic user in terms of positioning than combat or healing, they seem like being a sort of reverse charisma user.
#183
Posted 20 April 2012 - 06:37 PM
...Oh god.Yeah, but you (I)'d also want to level up to 15 as a Sorcerer for Magic Slayer. The Slayer skills are pretty ridiculous. And consider a Dracoknight can get both Lance AND Sword Slayer.
Dracoknight --> Dragonmaster (Swordslayer) / Griffin Knight (Lanceslayer)
Mercenary --> Horseman (Bowslayer) / Hero (Axeslayer)
Dark Mage --> Sorcerer (Mageslayer)
Ability to reclass between those three base classes equals potential invincibility. Unless you're fighting an enemy with a slayer ability or slayer weapon against whatever you're using.
#184
Posted 20 April 2012 - 06:39 PM
...Oh god.
Dracoknight --> Dragonmaster (Swordslayer) / Griffin Knight (Lanceslayer)
Mercenary --> Horseman (Bowslayer) / Hero (Axeslayer)
Dark Mage --> Sorcerer (Mageslayer)
Ability to reclass between those three base classes equals potential invincibility. Unless you're fighting an enemy with a slayer ability or slayer weapon against whatever you're using.
Imagine needing this on Lunatic? lol
now that's a challenge
#185
Posted 20 April 2012 - 06:43 PM
...Oh god.
Dracoknight --> Dragonmaster (Swordslayer) / Griffin Knight (Lanceslayer)
Mercenary --> Horseman (Bowslayer) / Hero (Axeslayer)
Dark Mage --> Sorcerer (Mageslayer)
Ability to reclass between those three base classes equals potential invincibility. Unless you're fighting an enemy with a slayer ability or slayer weapon against whatever you're using.
#186
Posted 20 April 2012 - 06:47 PM
From what I understand, grinding that much isn't really feasible in the harder difficulties, at least during the main story, because of the cost of summoning the monsters to fight. And doing this with MU would require them to:Imagine needing this on Lunatic? lol
now that's a challenge
Level to LV10 as a Strategist
Use a Change Seal to become a Mercenary
Level to LV10 as a Mercenary
Use a Master Seal to become a Horseman
Level to LV15 as a Horseman
Use a Change Seal to become a Sorcerer
Level to LV15 as a Sorcerer
Use a Change Seal to become a Griffin Knight
Level to LV15 as a Griffin Knight
Use a Change Seal to become a Dragonmaster
Level to LV15 as a Dragonmaster
Use a Change Seal to become a Hero
Level to LV15 as a Hero
Could rearrange the order, but it wouldn't change the basic requirements: Using one Master Seal and five change Seals, and leveling up 18 times in unpromoted classes and 70 times in promoted classes.
So I don't think we have to worry much about this actually being used to break the main story.
#187
Posted 20 April 2012 - 06:49 PM
10 (Tactician) + 10 (Strategist) + 15 (Dragonmaster) + 15 (Griffin Knight) + 15 (Horseman) + 15 (Hero) + 15 (Dark Mage) = 95 Levels
#188
Posted 20 April 2012 - 06:59 PM
That's... a ton of levels. Assuming the MU is the Slayer...
10 (Tactician) + 10 (Strategist) + 15 (Dragonmaster) + 15 (Griffin Knight) + 15 (Horseman) + 15 (Hero) + 15 (Dark Mage) = 95 Levels
not to mention the horrible weakness come late game
you're gonna be terrible at even basic weapons, long before you're gonna be even somewhat useful
I can see going for 1 or 2 of the slayer skills, but all of them would be taxing on your patience. . .
then again, I did master a shit ton of skills in DQIX. . .
#189
Posted 20 April 2012 - 07:01 PM
#190
Posted 20 April 2012 - 07:07 PM
Yeah, the merchants; they give you this box you use to attract them. From what I understand, the price is 500 gold in Normal mode, but jumps to 4800 gold in Hard and Lunatic.Oh, is there something you have to pay to summon zombies?
#191
Posted 20 April 2012 - 07:11 PM
not to mention the horrible weakness come late game
you're gonna be terrible at even basic weapons, long before you're gonna be even somewhat useful
I can see going for 1 or 2 of the slayer skills, but all of them would be taxing on your patience. . .
then again, I did master a shit ton of skills in DQIX. . .
How ya figure? 4 classes have swords. That's 50 Levels easily mastering swords. Then the fliers both have Axes, plus Hero if you've already mastered swords. That's 30+. Your only concern then is Dark Mage.
#192
Posted 20 April 2012 - 07:15 PM
How ya figure? 4 classes have swords. That's 50 Levels easily mastering swords. Then the fliers both have Axes, plus Hero if you've already mastered swords. That's 30+. Your only concern then is Dark Mage.
hmm
My mistake, though you could prolly cut back on any losses by going with sorcerer first
still, it's gonna suck to lose 10+ levels worth of weapon training in any category
#193
Posted 20 April 2012 - 07:48 PM
#194
Posted 20 April 2012 - 07:57 PM
Edited by L95, 20 April 2012 - 07:57 PM.
#195
Posted 20 April 2012 - 08:00 PM
Yup. You have to buy spawns, essentially.
Interesting. Can you guys elaborate on how it works? If grinding is restricted, that would be great. I still think FE9/10 did exp the best. No arena bullshit. Well, they're still abuseable, but nothing offensive.
#196
Posted 20 April 2012 - 08:05 PM
#197
Posted 20 April 2012 - 08:06 PM
I think you can just buy a certain item from the shop to spawn them. Price depends on mode. I imagine they're infinite, though.
They probably are, but is your gold infinite?
#198
Posted 20 April 2012 - 08:10 PM
I imagine there is some infinite source of gold, but maybe only in postgame?
Speaking of which, has anything like the CC/trial maps been confirmed?
Edited by L95, 20 April 2012 - 08:10 PM.
#199
Posted 20 April 2012 - 08:14 PM
#200
Posted 20 April 2012 - 08:24 PM
.3.
Even if we don't get CC maybe we'll get villain centered gaidens like New Mystery?
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