While finishing testing on C5x, I've noticed unused animations for Shaman(F) and Druid(F). Since the poll in C6 looks to favor making it a partially shaman themed chapter, and because Knoll comes so late, I will add a recruitable female shaman in C6! The initial splice, which is the first I've ever done, is now done (or at least the second draft):

For now, her planned name is Cassandra (or Cassie if the former doesn't fit). I'd be glad to let any more experienced spriters touch it up if necessary; proper credit will be given, of course.
I'm STILL playing through my patch from Prologue to C5x, which means updated pictures for every chapter.
Introduction:
So, after playing FE4 Shin style and loving it, I've been inspired to make a Shin-style patch for FE8, where I'm basically going to balance characters and buff the difficulty. I mainly chose this installment because it needs the difficulty increase the most and because the branching promotions and skills give me more options for balancing. At this point, the patch is not out yet (although constantly in production), and I've only balanced up to C5 right now. I'll probably release my first version once I get C6 done, but the post is mainly so people can give feedback on the changes I have planned and possible ideas for balancing I can use.
It's my first hack, and a balancing patch allows me to work with a basic knowledge of Nightmare. I'll be doing more interesting changes as I ease into Fire Emblem ROM hacking/editing. Every chapter so far has been alpha-tested by me and I'm rather confident competent Fire Emblem players should be able to beat them without tremendous issues, although it will be a challenge. If not, I'll always adjust the difficulty.
Chapter Sneak Peeks:
Version History:
v0.1: Up to chapter 5 re-done, mostly with buffed generic enemies, different enemy weapons, and bosses with better stats and more interesting equipment. Characters up to Forde have been retuned, usually with slightly different bases and more appropriate growths; notably, Seth has been made in the FE12 pre-promote model -- low bases, high growths, which makes him somewhat necessary but far less game-breaking. Killer weapons have been nerfed slightly, javelins/hand axes have been nerfed in MT, and longbows have been redesigned as the bow version of javs/HAs (w/ 2-3 range instead of 1-2) and are now buyable in Ide. Multiple class changes have been implemented, mostly adjusting stat caps/promotion gains for t2 classes. Mounts/fliers have eaten MOV nerfs, which may be reverted in a later version pending feedback.
Current Changes:
The following link contains ALL changes in the patch. Click this if you don't care about spoiler alerts, but want detailed information about what is in the patch.
KoT Patch.doc
Edited by Kngt_Of_Titania, 27 April 2012 - 03:43 PM.


























