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Class Base Stats and Promotion Gains


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#1 Othin

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Posted 15 April 2012 - 12:13 PM

Finally got around to figuring out and re-checking the exact numbers for each of these now that all of the classes have their info on the site. I'm not sure if these are perfect, but I am confident that any errors are rare and no more than a point each. Also not sure if anyone will really care, but I think the info is interesting.

Class names used are the translations I would expect to see in an English version, even if they don't all match the Japanese names.

Base Luck for all classes appears to still be 0; base HP is not currently listed anywhere. A lot of classes have their Move stats shown, and I could infer most if not all of the rest, but I'm trying to avoid guessing like that.

Lord
Str: 6
Mag: 0
Skl: 5
Spd: 7
Def: 7
Res: 0

Great Lord
Str: 10
Mag: 0
Skl: 7
Spd: 9
Def: 10
Res: 3

Strategist
Str: 4
Mag: 4
Skl: 5
Spd: 5
Def: 5
Res: 4

Master Strategist
Str: 7
Mag: 6
Skl: 7
Spd: 7
Def: 7
Res: 5

Cavalier
Str: 6
Mag: 0
Skl: 5
Spd: 6
Def: 7
Res: 0

Knight
Str: 8
Mag: 0
Skl: 4
Spd: 2
Def: 11
Res: 0

Paladin
Str: 9
Mag: 1
Skl: 7
Spd: 8
Def: 10
Res: 6

Great Knight
Str: 11
Mag: 0
Skl: 6
Spd: 5
Def: 14
Res: 1

General
Str: 12
Mag: 0
Skl: 7
Spd: 4
Def: 15
Res: 3

Pegasus Knight
Str: 4
Mag: 3
Skl: 7
Spd: 8
Def: 4
Res: 6

Falcon Knight
Str: 6
Mag: 4
Skl: 10
Spd: 11
Def: 6
Res: 9

Dark Pegasus
Str: 5
Mag: 6
Skl: 8
Spd: 10
Def: 5
Res: 9

Dracoknight
Str: 7
Mag: 0
Skl: 6
Spd: 5
Def: 8
Res: 0

Dragonmaster
Str: 11
Mag: 0
Skl: 8
Spd: 7
Def: 10
Res: 3

Griffin Knight
Str: 9
Mag: 0
Skl: 10
Spd: 9
Def: 8
Res: 3

Archer
Str: 5
Mag: 0
Skl: 8
Spd: 6
Def: 5
Res: 0

Mercenary
Str: 5
Mag: 0
Skl: 8
Spd: 7
Def: 5
Res: 0

Fighter
Str: 8
Mag: 0
Skl: 5
Spd: 5
Def: 4
Res: 0

Brigand
Str: 8
Mag: 0
Skl: 3
Spd: 8
Def: 3
Res: 0

Sniper
Str: 7
Mag: 1
Skl: 12
Spd: 9
Def: 10
Res: 3

Horseman
Str: 8
Mag: 0
Skl: 10
Spd: 10
Def: 6
Res: 2

Hero
Str: 8
Mag: 1
Skl: 11
Spd: 10
Def: 8
Res: 3

Warrior
Str: 12
Mag: 0
Skl: 8
Spd: 7
Def: 7
Res: 3

Berserker
Str: 13
Mag: 0
Skl: 5
Spd: 12
Def: 5
Res: 1

Myrmidon
Str: 4
Mag: 1
Skl: 9
Spd: 10
Def: 4
Res: 1

Thief
Str: 3
Mag: 0
Skl: 6
Spd: 8
Def: 2
Res: 0

Swordmaster
Str: 7
Mag: 2
Skl: 11
Spd: 13
Def: 6
Res: 4

Assassin
Str: 8
Mag: 0
Skl: 13
Spd: 12
Def: 5
Res: 1

Trickster
Str: 4
Mag: 5
Skl: 10
Spd: 11
Def: 3
Res: 5

Mage
Str: 0
Mag: 4
Skl: 3
Spd: 4
Def: 2
Res: 3

Dark Mage
Str: 1
Mag: 3
Skl: 2
Spd: 3
Def: 4
Res: 4

Priest / Cleric
Str: 0
Mag: 3
Skl: 2
Spd: 4
Def: 1
Res: 6

Troubadour
Str: 0
Mag: 3
Skl: 2
Spd: 5
Def: 1
Res: 5

Sage
Str: 1
Mag: 7
Skl: 5
Spd: 7
Def: 4
Res: 5

Dark Knight
Str: 4
Mag: 5
Skl: 6
Spd: 5
Def: 9
Res: 5

Sorcerer
Str: 2
Mag: 6
Skl: 4
Spd: 4
Def: 7
Res: 7

Battle Monk / Battle Cleric
Str: 5
Mag: 5
Skl: 4
Spd: 6
Def: 6
Res: 6

Valkyrie
Str: 0
Mag: 5
Skl: 4
Spd: 8
Def: 3
Res: 8

Dancer
Str: 1
Mag: 1
Skl: 5
Spd: 8
Def: 3
Res: 1

Manakete
Str: 10
Mag: 5
Skl: 4
Spd: 3
Def: 12
Res: 9

Taguel
Str: 5
Mag: 0
Skl: 9
Spd: 10
Def: 4
Res: 2

Villager
Str: 0
Mag: 0
Skl: 0
Spd: 0
Def: 0
Res: 0

Lord → Great Lord
Str: +4
Mag: +0
Skl: +2
Spd: +2
Def: +3
Res: +3

Strategist → Grandmaster
Str: +3
Mag: +2
Skl: +2
Spd: +2
Def: +2
Res: +1

Cavalier → Paladin
Str: +3
Mag: +1
Skl: +2
Spd: +2
Def: +3
Res: +6

Cavalier → Great Knight
Str: +5
Mag: +0
Skl: +1
Spd: -1
Def: +7
Res: +1

Knight → Great Knight
Str: +3
Mag: +0
Skl: +2
Spd: +3
Def: +3
Res: +1

Knight → General
Str: +4
Mag: +0
Skl: +3
Spd: +2
Def: +4
Res: +3

Pegasus Knight → Falcon Knight
Str: +2
Mag: +1
Skl: +3
Spd: +3
Def: +2
Res: +3

Pegasus Knight → Dark Pegasus
Str: +1
Mag: +3
Skl: +1
Spd: +2
Def: +1
Res: +3

Dracoknight → Dragonmaster
Str: +4
Mag: +0
Skl: +2
Spd: +2
Def: +2
Res: +3

Dracoknight → Griffin Knight
Str: +2
Mag: +0
Skl: +4
Spd: +4
Def: +0
Res: +3

Archer → Sniper
Str: +2
Mag: +1
Skl: +4
Spd: +3
Def: +5
Res: +3

Archer → Horseman
Str: +3
Mag: +0
Skl: +2
Spd: +4
Def: +1
Res: +2

Mercenary → Horseman
Str: +3
Mag: +0
Skl: +2
Spd: +3
Def: +1
Res: +2

Mercenary → Hero
Str: +3
Mag: +1
Skl: +3
Spd: +3
Def: +3
Res: +3

Fighter → Hero
Str: +0
Mag: +1
Skl: +6
Spd: +5
Def: +4
Res: +3

Fighter → Warrior
Str: +4
Mag: +0
Skl: +3
Spd: +2
Def: +3
Res: +3

Brigand → Warrior
Str: +4
Mag: +0
Skl: +5
Spd: -1
Def: +4
Res: +3

Brigand → Berserker
Str: +5
Mag: +0
Skl: +2
Spd: +4
Def: +2
Res: +1

Myrmidon → Swordmaster
Str: +3
Mag: +1
Skl: +2
Spd: +3
Def: +2
Res: +3

Myrmidon → Assassin
Str: +4
Mag: -1
Skl: +4
Spd: +2
Def: +1
Res: +0

Thief → Assassin
Str: +5
Mag: +0
Skl: +7
Spd: +4
Def: +3
Res: +1

Thief → Trickster
Str: +1
Mag: +5
Skl: +4
Spd: +3
Def: +1
Res: +5

Mage → Sage
Str: +1
Mag: +3
Skl: +2
Spd: +3
Def: +2
Res: +2

Mage → Dark Knight
Str: +4
Mag: +1
Skl: +3
Spd: +1
Def: +7
Res: +2

Dark Mage → Dark Knight
Str: +3
Mag: +2
Skl: +4
Spd: +2
Def: +5
Res: +1

Dark Mage → Sorcerer
Str: +1
Mag: +3
Skl: +2
Spd: +1
Def: +3
Res: +3

Priest / Cleric → Sage
Str: +1
Mag: +4
Skl: +3
Spd: +3
Def: +3
Res: -1

Priest / Cleric → Battle Monk / Battle Cleric
Str: +5
Mag: +2
Skl: +2
Spd: +2
Def: +5
Res: +0

Troubadour → Battle Cleric
Str: +5
Mag: +2
Skl: +2
Spd: +1
Def: +5
Res: +1

Troubadour → Valkyrie
Str: +0
Mag: +2
Skl: +2
Spd: +3
Def: +2
Res: +3

Edited by Othin, 15 April 2012 - 12:17 PM.


#2 ISRMMBV

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Posted 15 April 2012 - 01:49 PM

Some of these promotions are kinda unbalanced and just seem to say, "hey don't actually promote to these of you aren't promoting from class X". And what the hell is up with the negatives on some promotions??

#3 Thor Odinson

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Posted 15 April 2012 - 01:54 PM

FE4/DS style promotions. Promotion gains are exactly the difference between class bases.

#4 Kia-en

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Posted 15 April 2012 - 02:01 PM

As soon as I saw the official site update with the stats, I was expecting you to do this. I tried for 5 minutes and decided it was too much effort...

Usually the unmounted units have a somewhat bigger stat boost than the mounted option as expected... except for Dark Mage's options. I hope dark magic has some amazing spells to compensate (or some awesome skills for Sorceror).

#5 Othin

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Posted 15 April 2012 - 02:06 PM

Some of these promotions are kinda unbalanced and just seem to say, "hey don't actually promote to these of you aren't promoting from class X". And what the hell is up with the negatives on some promotions??

Huh, doesn't look that way to me. Some things look a bit odd, but the ones that do just seem interesting and creative.

FE4/DS style promotions. Promotion gains are exactly the difference between class bases.

Actually, it's that way in most of the series: FE3/4/5/6/9/11/12. Also TRS. Probably FE1 and BS as well, but I don't know of any place that lists class base stats for those games.

The only games that definitely do it differently are FE2, which just increases the stats to the promoted class's stats if they were lower, and FE7/8/10, which just use arbitrary promotion gains. Also, FE4/5 exclude HP for some reason.

And yeah, there are a few promoted classes that just have less of a stat than an unpromoted counterpart, for some reason. It seems to be rare and never more of a decrease than -1, though, or an increase of more than +7. On the other hand, using Change Seals has the potential for bigger increases and drops, as seen with Sumia going from Dark Pegasus --> General. That's the main reason why this system of stat changes is necessary for FE11/12/13, since they have so many possible ways to change class that the game couldn't just make up interesting, varied, and workable values for each individual possibility rather than having them be calculated on a case-by-case basis.

---

The one thing here that really confused me is Manakete. It stats look like transformed stats - very much like the stats for a transformed Fire Dragon in FE6, specifically, but much higher than I'd expect a Manakete to have without those stat bonuses. Taguel's stats seem lower, but also higher than I'd expect a class to have before transforming and getting those bonuses. I wonder what this will mean.

Edited by Othin, 15 April 2012 - 02:10 PM.


#6 The_Purple_Knight

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Posted 15 April 2012 - 02:17 PM

Maybe Taguels and manakete don't get any bonuses when transforming maybe it's only cosmetic .

#7 Othin

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Posted 15 April 2012 - 02:29 PM

Seems like an odd change if that's the case, though, and could take away from the uniqueness of different transformations.

I wonder if those are just the (effective) base stats for their normal transformation, and they have much lower stats without a stone in use. We'll have to wait for a look at Velvet's or Nono's stat screen to tell for sure, though.

#8 Woodshooter

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Posted 15 April 2012 - 05:46 PM

Actually, it's that way in most of the series: FE3/4/5/6/9/11/12. Also TRS. Probably FE1 and BS as well, but I don't know of any place that lists class base stats for those games.

The only games that definitely do it differently are FE2, which just increases the stats to the promoted class's stats if they were lower, and FE7/8/10, which just use arbitrary promotion gains. Also, FE4/5 exclude HP for some reason.

I'm pretty sure FE1 does what FE2 did. For instance, promoting Thomas will always net him 14 speed minimum (5 base, 30% growth for a level 8 unit), but his strength will never raise because he starts at 7, which is the Sniper class base.

On the topic at hand, I find the Sniper's defense laughably high (tied with Dragonmaster of all things), while most typical magic classes have shit bases. Dark magic and staves better be good if Sages and Sorcerors would be worth considering over the Dark Knight. The Warrior also seems to suck again and the Master Strategist's jack of all trades nature really shows in its bases.

Edited by Dio, 15 April 2012 - 05:47 PM.


#9 Othin

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Posted 15 April 2012 - 05:52 PM

Some of these stats lie. Sages have a skill, Magic Expert, that gives them +5 Mag while using a tome. I don't know if they need to level up a bit to learn it, but once they do, for the purposes of tome use, their Mag is effectively 12 - a good 7 points higher than Dark Knights' Mag. I suspect Sorcerers may have the same skill.

Skills - reliable ones, even - seem to be pretty much everywhere in this game. Ultimately, they can be learned in one class and then kept in another with Change Seals, but without spending a lot of time grinding, I suspect that won't happen much. But they should establish a lot of key distinctions to help differentiate classes more, especially the ones that seem to have issues right now.

Edited by Othin, 15 April 2012 - 05:53 PM.


#10 Paperblade

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Posted 15 April 2012 - 05:58 PM

while most typical magic classes have shit bases.

Seems some things never change

#11 BigPlaysMeteor

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Posted 15 April 2012 - 06:47 PM

But all the purely physical classes also have lower DEF than RES, so the lower MAG is justified...

#12 Merry Sioux

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Posted 15 April 2012 - 06:57 PM

In the Demo's the Archer to Bow Knight gains were better, I think I saw some +5's and +6's in there...

#13 Othin

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Posted 15 April 2012 - 06:59 PM

In the Demo's the Archer to Bow Knight gains were better, I think I saw some +5's and +6's in there...



Viole promotes starting around 3:05. He gets +8 HP, +3 Str, +2 Skl, +4 Spd, +1 Def, +3 Res, and +3 Move, fitting precisely with the gains I have listed. You're probably thinking of Fighter --> Hero.

I used this video and any other scenes available of the actual promotion gains to calibrate and check my numbers. So it's no coincidence; I checked my numbers for those stats knowing this was what the differences would have to be.

On another note, that high HP gain emphasizes another factor we haven't been able to take into account so well so far.

Edited by Othin, 15 April 2012 - 07:22 PM.


#14 Emperor Hardin

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Posted 15 April 2012 - 07:15 PM

Barbarian/Brigands are really fast in this game.

#15 The_Purple_Knight

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Posted 15 April 2012 - 07:25 PM

Barbarian/Brigands are really fast in this game.

Yeah I guess they're replacing pirates who are normally the fast axe users . Edit wrong form of there

Edited by The_Purple_Knight, 15 April 2012 - 07:51 PM.


#16 Othin

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Posted 15 April 2012 - 07:33 PM

Yeah I guess there replacing pirates who are normally the fast axe users .

It does seem that way, with them promoting to Warrior and Berserker, just like Pirates, especially in FE8.

#17 BigPlaysMeteor

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Posted 15 April 2012 - 07:36 PM

That Speed and Strength have just made me add Berserker Vake to my party.

#18 Merry Sioux

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Posted 15 April 2012 - 07:38 PM

http://www.youtube.com/watch?v=A3mAnZ40dgI

Viole promotes starting around 3:05. He gets +8 HP, +3 Str, +2 Skl, +4 Spd, +1 Def, +3 Res, and +3 Move, fitting precisely with the gains I have listed. You're probably thinking of Fighter --> Hero.

I used this video and any other scenes available of the actual promotion gains to calibrate and check my numbers. So it's no coincidence; I checked my numbers for those stats knowing this was what the differences would have to be.

On another note, that high HP gain emphasizes another factor we haven't been able to take into account so well so far.


Oh well that makes sense

#19 The_Purple_Knight

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Posted 15 April 2012 - 08:03 PM

It does seem that way, with them promoting to Warrior and Berserker, just like Pirates, especially in FE8.

I'm dissapointed with the warrior bases they could have at least gave them a little more defense . Unless the playable fighters have great personal speed growths warrior might be gba level bad . They've really only been good in fe9 and 10 through they're were alright in jugdral and FeDS.

Edited by The_Purple_Knight, 15 April 2012 - 08:16 PM.


#20 Othin

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Posted 15 April 2012 - 08:14 PM

Well, it depends. We'll also have to see how growth rates turn out, since they'll almost certainly change with class just like in FE11/12. That could score some unexpected points for some classes.




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