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Othin Plays FE13!


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#621 Othin

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Posted 07 May 2012 - 03:34 PM

Holy shit.

Well, I haven't seen any random skirmishes on my Lunatic file, but I have enough gold to afford a Scented Box. Obviously not planning on saving with the purchase, but it provided some perspective. I summoned a group of Dark Mages onto the Ch1 map, which did't seem too bad; the Dark Mages don't have any stats higher than 12. The Knight and Barbarian weren't quite so kind, but nothing on that scale. Looking at the weapons was another story: one Dark Mage was kind enough to carry Arcthunder, but the other enemies had either B rank weapons or forges. The boss used a hacked Nosferatu spell - with 15 Mt and 85 Hit, it's better than Inverse's Darkness. Shame he was only kind enough to drop a regular one.

Resetting and trying again on the Ch4 map, I got another group of Dark Mages constituting almost the exact same skirmish. In particular, the boss appears to be the same. So it looks like you're right about game progress determining it.

As for the ones you're talking about, they appeared randomly, right? So it is possible for them to show up without Scented Boxes, even on Lunatic?

---

Edit: Tried it again on the other available maps. Seems you can't summon monsters on locations with the merchants, so I had to sell them something so they'd leave. Each time, I got the same team - five times in a row. The enemy team was a bit smaller on the earlier maps, but the boss had the same weapons and identical stats every time. Wonder if the team was predetermined or just set up in some queue as the next one up.

Edited by Othin, 07 May 2012 - 03:49 PM.


#622 arvilino

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Posted 07 May 2012 - 03:47 PM

Yeah they were randomly generated ones. Quite early in the skirmish enemies were unpromoted and not as tough compared to my team(as in Frederick could handle a few of them) as they are now but they were still strong/difficult enough(mostly because they all just charge you at once) that I couldn't really win.

Edited by arvilino, 07 May 2012 - 03:48 PM.


#623 Retsudo

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Posted 07 May 2012 - 08:50 PM

Spoiler -

Edited by Retsudo, 07 May 2012 - 09:16 PM.


#624 Shun One

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Posted 07 May 2012 - 10:39 PM

Could it be that the random battles for each chapter are determined after clearing the previous chapter? Unlikely, but possible given how the series likes to deal with random numbers I'd say. A good way to test it would be to (if at all possible) leave a battle-save with only a boss left then proceed to clear the chapter and check a skirmish.

#625 Othin

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Posted 08 May 2012 - 03:36 AM

Spoiler -

Spoiler -


Could it be that the random battles for each chapter are determined after clearing the previous chapter? Unlikely, but possible given how the series likes to deal with random numbers I'd say. A good way to test it would be to (if at all possible) leave a battle-save with only a boss left then proceed to clear the chapter and check a skirmish.

That's what it sounds like to me. I don't know of any way to use Battle Saves, though.

#626 Retsudo

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Posted 08 May 2012 - 04:22 AM

Spoiler -


Spoiler -

Edited by Retsudo, 08 May 2012 - 04:29 AM.


#627 Trickster

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Posted 08 May 2012 - 07:35 AM

I wonder if mark will mention elibe in his supports.

#628 VincentASM

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Posted 08 May 2012 - 07:48 AM

That's what it sounds like to me. I don't know of any way to use Battle Saves, though.

They're only available in Casual mode AFAIK.

I wonder if mark will mention elibe in his supports.

I'm not 100% sure, but I think I heard he's lost his memory, similar to MU at the very start of the game.

#629 Swift sword

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Posted 08 May 2012 - 08:56 AM

http://www.gamefaqs....s/review-150514

Someone else recently posted a review; this one seems like it came from someone who actually, y'know, played it.

I honestly don't know if it's accurate or not, but I don't necessarily agree with their point that dual attacks shouldn't be chance-based.

Thoughts, Othin?




#630 General Banzai

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Posted 08 May 2012 - 10:32 AM

Dat story score.

Is it just me or does nobody like the story?

#631 ReedTien

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Posted 08 May 2012 - 11:22 AM

Dat story score.

Is it just me or does nobody like the story?

Its just not the most original thing ever. I pretty much agree with that GameFAQs guy. There are still some fun twists though.

#632 Othin

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Posted 08 May 2012 - 01:23 PM

I'm really getting to like the possibilities for messing with the order of side stories. They can be quite easy if you go into them later in the game than intended, but in the case of the more difficult DLC chapters and some of the sidequests, you can unlock them and play them at levels quite a bit below what they're designed for, getting an extra challenge for the reward of more quickly recruiting a strong character if you choose to.

They're only available in Casual mode AFAIK.

Interesting. Sounds a bit redundant with no permadeath, though.

http://www.gamefaqs....s/review-150514

Someone else recently posted a review; this one seems like it came from someone who actually, y'know, played it.

I honestly don't know if it's accurate or not, but I don't necessarily agree with their point that dual attacks shouldn't be chance-based.

Thoughts, Othin?

I've talked with the guy, and he seems like he knows what he's talking about, except when he vehemently opposed efforts to get the previous review taken down. That little display of his was just bizarre. Regardless, his analysis seems fair enough, although I have an even higher opinion of most aspects of it.

But yes, what he says about Dual Attacks is nonsense. If you could simply activate Dual Attacks whenever you wanted to, it would be disgustingly overpowered, and there are already mechanics in place that activate based on chances without too much of a reason. It's just a way of getting something to work sometimes and not others. I do feel that conditional activations tend to be better than chance-based ones, and maybe there's some room to work with there for Dual Attacks, but I'd say the system works great as it.

For a realistic explanation, we could just say that the ally attacks when they see a good chance to do so without getting in the main fighter's way, and the better the support, the better they are at coordinating their attacks to do that.

Dat story score.

Is it just me or does nobody like the story?

From what I know of the plot, it sounds quite good, but it's true that it's not really the most original. Can't say I'm familiar with other stories that go quite that route, though.

One thing that bugs me from the perspective of game progression is the Varm chapters. Valhart never winds up doing much, and he doesn't seem that relevant. More annoying is a few chapters in a row that turn out pretty much as "main characters chat, cut to map screen with Varm soldiers". Maybe it makes sense with whatever they're saying, but it seems odd.

Doesn't help that those chapters are the easiest, at least on Normal. I'm playing through them now on Hard and the enemies seem to be putting up more of a fight. Maybe it's just because I haven't leveled up Serge as much.

#633 Espinosa

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Posted 08 May 2012 - 03:25 PM

So when is it possible that we actually see individual and class growth rates? I know an international release date hasn't even been announced yet, but I'm already itching to start team planning ahead of time.

#634 Othin

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Posted 08 May 2012 - 03:26 PM

So when is it possible that we actually see individual and class growth rates? I know an international release date hasn't even been announced yet, but I'm already itching to start team planning ahead of time.

That will likely take hacking the game to find out, and no one knows how to do that.

I'm sure we'll get them eventually, but I don't think anyone knows when that might be. Unless you know of anyone working on trying to figure out how to work with 3DS ROMs and can get a progress report from them, but I don't know of any such people.

Edited by Othin, 08 May 2012 - 03:29 PM.


#635 goodperson707

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Posted 08 May 2012 - 03:30 PM

That will likely take hacking the game to find out, and no one knows how to do that.


simple to hack a game all you need to do is
1. acquire game and 3DS magnets may help to acquire game
2. acquire hack saw magnets may help to acquire hack saw
3. procede to hack the game
4. congratulations you have hacked the 3DS

#636 Espinosa

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Posted 08 May 2012 - 03:31 PM

How about resetting the game x00 number of times to determine approximate growths? Then again, the class modifiers make everything complicated, unless you can get generic replacements a la Shadow Dragon.

#637 L95

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Posted 08 May 2012 - 03:31 PM

Didn't some guides have growth rates for FE? Maybe we'd get one of those.

#638 Othin

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Posted 08 May 2012 - 03:37 PM

How about resetting the game x00 number of times to determine approximate growths? Then again, the class modifiers make everything complicated, unless you can get generic replacements a la Shadow Dragon.

It would take a lot of resets to get numbers reliably correct to the nearest 5%, and more to take class modifiers into account.

No generic replacements, and I don't think they'd help much.

Didn't some guides have growth rates for FE? Maybe we'd get one of those.

This does seem like it may be our best hope for now. Although I can't say I mind things as they are.

#639 Lord Raven

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Posted 08 May 2012 - 04:52 PM

How about resetting the game x00 number of times to determine approximate growths? Then again, the class modifiers make everything complicated, unless you can get generic replacements a la Shadow Dragon.

statistically this is only really possible after a verrrrrrrrrrry large amount of attempts
and frankly, there's not really true randomness in this game either, since it's all seeds based. though, the way seeds are done these days i guess don't make it too bad

#640 Othin

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Posted 08 May 2012 - 05:00 PM

Actually, that might make things easier, if we could figure out the value of specific RNs in queue and use them to test specific stats.

Would not be fast, though.




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