Othin Plays FE13!
#1161
Posted 12 June 2012 - 06:14 PM
#1162
Posted 12 June 2012 - 06:15 PM
#1163
Posted 12 June 2012 - 06:16 PM
Better question: How do any of those modes compare to Lunatic?So, how does Lunatic compare to the likes of Hector Hard Mode, Thracia and Shadow Dragon's H5?
Answer: They don't.
#1164
Posted 12 June 2012 - 06:18 PM
#1165
Posted 12 June 2012 - 06:23 PM
That's pretty much the story of Lunatic.Sounds like fun. I'll look forward to sinking my teeth into that then.
And then consequently having them ripped out.
#1166
Posted 12 June 2012 - 06:27 PM
#1167
Posted 12 June 2012 - 06:45 PM
#1168
Posted 12 June 2012 - 06:50 PM
#1169
Posted 12 June 2012 - 07:06 PM
So, how does Lunatic compare to the likes of Hector Hard Mode, Thracia and Shadow Dragon's H5?
It depends on what restrictions you're using. Othin's style of play seems like an absolute blast and a legitimate challenge, but if you don't go out of your way to limit yourself through things like Nosferatu / small party size, it quickly becomes one of the easier games in the series. Only a handful of chapters past the first half-dozen (such as Final) can't simply be skipped by mashing the Start button.
#1170
Posted 12 June 2012 - 07:16 PM
-No skirmishes
-No buying Nosferatu
-No leaving more than half the slots in a chapter empty
-No monster DLC
-No replaying character DLC
-No Everyone's Room
-No Wireless function
The last two aren't as necessary, but they can easily be abused, so if you would abuse them if allowed to use them at all, I suggest not doing so.
There are other restrictions that could make sense on top of these or extending them for added challenge, like avoiding sidequests and DLC completely - I'm avoiding these on my current run, but not on my Lunatic+ run to follow this. But these are the basics, to just block out the areas where the game really has the potential to be abused. Although I have to say, I'd really be impressed by any successful attempts to abuse skirmishes in Lunatic.
Edited by Othin, 12 June 2012 - 07:17 PM.
#1171
Posted 12 June 2012 - 07:29 PM
Although I have to say, I'd really be impressed by any successful attempts to abuse skirmishes in Lunatic.
Just for fun, I actually tried beating the first available Lunatic skirmish. I tried a skirmish at the arena map (Ch.4 I believe) which was filled with thieves and wyvern knights. It was doable, but it required I only bring Frederick/Callum, throw them into a corner with an elixer, and pray. Wasn't really worth it, either, since Freddy only gained a couple levels.
#1172
Posted 12 June 2012 - 07:39 PM
#1173
Posted 12 June 2012 - 07:40 PM
#1174
Posted 12 June 2012 - 07:46 PM
Staves aren't equipped, so attacking a Sage with a Tome will net you a retaliation.
#1175
Posted 12 June 2012 - 08:14 PM
Is it possible for more than one to proc at the same time? By which I mean, would it theoretically be possible for Sol and, say, Magnificent Flame to simulataneously activate on the same attack?
And following on from that question, if it isn't possible, is there any point to having more than one % activation ability like that? Other than weapon saver I mean, which I assume is universally useful and doesn't interfere with other abilities.
#1176
Posted 12 June 2012 - 09:07 PM
Lets say Donny is in double with Krom, krom is the main character and donny on the back,
now donny has weapon saver and his 100% Luck.
Say donny triggers dual attack! does weapon saver activates or not because it should have a 100% activation rate or weapon saver cannot activate in dual attacks?
#1177
Posted 12 June 2012 - 09:39 PM
Better question: How do any of those modes compare to Lunatic?
Answer: They don't.
...It still astounds me to read these comparisons. Lunatic is really that hard?
#1178
Posted 12 June 2012 - 09:46 PM
Just a quick question about skills.
Is it possible for more than one to proc at the same time? By which I mean, would it theoretically be possible for Sol and, say, Magnificent Flame to simulataneously activate on the same attack?
And following on from that question, if it isn't possible, is there any point to having more than one % activation ability like that? Other than weapon saver I mean, which I assume is universally useful and doesn't interfere with other abilities.
I haven't had more than one %-based skill trigger at the same time in the past 10+ in-game hours, so I don't think it's possible. If you mean something like Vantage + Sol, then it should be possible. I think I saw an enemy pull that off once...
Weapon Saver doesn't interfere with anything, which is reasonable and pretty much the point. Having multiple %-based skills might be a waste of slots, but it does sort of help "increase" the chance of activating something whenever the unit attacks. Stack the right skills with high enough stats... It's pretty fun running around with Vengeance/Sol/Magnificent Flame/Weapon Saver/Luna at SKL40+bonuses. Almost every attack had a skill attached to it~
I got 1 question too
Lets say Donny is in double with Krom, krom is the main character and donny on the back,
now donny has weapon saver and his 100% Luck.
Say donny triggers dual attack! does weapon saver activates or not because it should have a 100% activation rate or weapon saver cannot activate in dual attacks?
It can activate while in Double too, so Donny does have a chance of not expending a use.
#1179
Posted 12 June 2012 - 09:49 PM
Edited by Only My Unit, 12 June 2012 - 09:50 PM.
#1180
Posted 12 June 2012 - 09:58 PM
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